Violent games: rules, realism, and effect
"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London ; Oxford ; New Delhi ; Sydney
Bloomsbury Academic
2016
|
Schriftenreihe: | Approaches to digital game studies
Volume 3 |
Schlagworte: | |
Online-Zugang: | Cover image Inhaltsverzeichnis Klappentext |
Zusammenfassung: | "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"... |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | x, 274 Seiten |
ISBN: | 9781628925616 9781628925623 |
Internformat
MARC
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650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Media Studies |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Violence in Society |2 bisacsh | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Violence in video games | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Electronic games |x Social aspects | |
650 | 4 | |a GAMES / Video & Electronic | |
650 | 4 | |a SOCIAL SCIENCE / Media Studies | |
650 | 4 | |a SOCIAL SCIENCE / Violence in Society | |
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Datensatz im Suchindex
_version_ | 1804176176935075840 |
---|---|
adam_text | VIOLENT GAMES
/ SCHOTT, GARETHYYEAUTHOR
: 2016
TABLE OF CONTENTS / INHALTSVERZEICHNIS
PREFACE
CHAPTER 1 - VIOLENT GAMES / GAME VIOLENCE
CHAPTER 2 - VIOLENT MEDIA AS A POLITICAL CONCEPTION
CHAPTER 3 - GAMES AS ARTIFICE
CHAPTER 4 - SUBJECTIVE REALISM
CHAPTER 5 - PERFORMATIVE INQUIRY,INTENT AND AWARENESS
CHAPTER 6 - THE ACTIVATION OF VIOLENCE
CHAPTER 7 - THE AESTHETICISATION OF VIOLENCE
CHAPTER 8 - UNDENIABLE CONTENT AND SERIOUS INTENT
CHAPTER 9 - ADOPTING A CONFIGURATIVE SENSIBILITY
BIBLIOGRAPHY
INDEX
DIESES SCHRIFTSTCK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author | Schott, Gareth |
author_GND | (DE-588)1114317349 |
author_facet | Schott, Gareth |
author_role | aut |
author_sort | Schott, Gareth |
author_variant | g s gs |
building | Verbundindex |
bvnumber | BV043527300 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.V56 |
callnumber-search | GV1469.34.V56 |
callnumber-sort | GV 41469.34 V56 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 19563 |
ctrlnum | (OCoLC)957461581 (DE-599)BVBBV043527300 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Book |
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isbn | 9781628925616 9781628925623 |
language | English |
lccn | 015043714 |
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physical | x, 274 Seiten |
publishDate | 2016 |
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publisher | Bloomsbury Academic |
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series | Approaches to digital game studies |
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spelling | Schott, Gareth Verfasser (DE-588)1114317349 aut Violent games rules, realism, and effect Gareth Schott New York ; London ; Oxford ; New Delhi ; Sydney Bloomsbury Academic 2016 x, 274 Seiten txt rdacontent n rdamedia nc rdacarrier Approaches to digital game studies Volume 3 Includes bibliographical references and index "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"... GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh SOCIAL SCIENCE / Violence in Society bisacsh Gesellschaft Violence in video games Video games Social aspects Electronic games Social aspects GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies SOCIAL SCIENCE / Violence in Society Computerspiel (DE-588)4010457-6 gnd rswk-swf Gewalt (DE-588)4020832-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Gewalt (DE-588)4020832-1 s DE-604 Erscheint auch als Online-Ausgabe, EPUB 978-1-6289-2560-9 Erscheint auch als Online-Ausgabe, PDF 978-1-6289-2559-3 Approaches to digital game studies Volume 3 (DE-604)BV040118602 3 http://www.netread.com/jcusers2/bk1388/623/9781628925623/image/lgcover.9781628925623.jpg Cover image LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028943083&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028943083&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Schott, Gareth Violent games rules, realism, and effect Approaches to digital game studies GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh SOCIAL SCIENCE / Violence in Society bisacsh Gesellschaft Violence in video games Video games Social aspects Electronic games Social aspects GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies SOCIAL SCIENCE / Violence in Society Computerspiel (DE-588)4010457-6 gnd Gewalt (DE-588)4020832-1 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4020832-1 |
title | Violent games rules, realism, and effect |
title_auth | Violent games rules, realism, and effect |
title_exact_search | Violent games rules, realism, and effect |
title_full | Violent games rules, realism, and effect Gareth Schott |
title_fullStr | Violent games rules, realism, and effect Gareth Schott |
title_full_unstemmed | Violent games rules, realism, and effect Gareth Schott |
title_short | Violent games |
title_sort | violent games rules realism and effect |
title_sub | rules, realism, and effect |
topic | GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh SOCIAL SCIENCE / Violence in Society bisacsh Gesellschaft Violence in video games Video games Social aspects Electronic games Social aspects GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies SOCIAL SCIENCE / Violence in Society Computerspiel (DE-588)4010457-6 gnd Gewalt (DE-588)4020832-1 gnd |
topic_facet | GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies SOCIAL SCIENCE / Violence in Society Gesellschaft Violence in video games Video games Social aspects Electronic games Social aspects Computerspiel Gewalt |
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