Getting gamers: the psychology of video games and their impact on the people who play them
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Bibliographische Detailangaben
1. Verfasser: Madigan, Jamie (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Lanham Rowman & Littlefield [2016]
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Online-Zugang:Inhaltsverzeichnis
Beschreibung:Part I: those who play -- Why do perfectly normal people become raving lunatics online ? -- Why do people cheat, hack, and peek at strategy guides ? -- Why are fanboys and fangirls so ready for a fight ? -- Why do we get nostalgie about good old games ? -- Part 2: those who make -- How do games get us to keep score and compete ? -- How do games get us to grind, complete side quests, and chase achievements ? -- How do developers keep us so excited about new loot ? -- Part 3: those who sell -- How do games make us feel immersed in imaginary worlds ? -- Why do we go crazy for digital game sales ? -- how do games and apps get you with in-game purchases ? -- how do games keep players paying ? -- Ho do games get players to market to each other ? -- Part 4: the games themselves -- Do we shape our in-game Avatars or do they shape us ? -- Why do we like violent games so much ? And Should we be worried that we do ? -- Do video games make you smarter ? -- Conclusion: where do psychology and video games go from here ?
Beschreibung:xix, 299 Seiten
ISBN:1442239999
9781442239999

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