Why games are good for business: how to leverage the power of serious games, gamification and simulations
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Basingstoke, Hampshire ; New York, NY
Palgrave Macmillan
2016
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Schlagworte: | |
Online-Zugang: | Inhaltstext |
Beschreibung: | xvii, 215 Seiten Illustrationen 13.8 cm x 13.8 cm, 0 g |
ISBN: | 9781137448965 9781349580637 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
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020 | |a 9781137448965 |c (hbk.) |9 978-1-137-44896-5 | ||
020 | |a 9781349580637 |c (pbk.) |9 978-1-349-58063-7 | ||
024 | 3 | |a 9781137448965 | |
035 | |a (OCoLC)951138298 | ||
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041 | 0 | |a eng | |
044 | |a xxk |c XA-GB | ||
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084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
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084 | |a 500 |2 sdnb | ||
100 | 1 | |a Routledge, Helen |e Verfasser |4 aut | |
245 | 1 | 0 | |a Why games are good for business |b how to leverage the power of serious games, gamification and simulations |c Helen Routledge (Head of Design and Production, Totem Learning Ltd, UK) |
264 | 1 | |a Basingstoke, Hampshire ; New York, NY |b Palgrave Macmillan |c 2016 | |
300 | |a xvii, 215 Seiten |b Illustrationen |c 13.8 cm x 13.8 cm, 0 g | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a Gamification |0 (DE-588)1082245879 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Serious game |0 (DE-588)1046414801 |2 gnd |9 rswk-swf |
653 | |a Games | ||
653 | |a development | ||
653 | |a engaging | ||
653 | |a psychology | ||
653 | |a training | ||
689 | 0 | 0 | |a Serious game |0 (DE-588)1046414801 |D s |
689 | 0 | 1 | |a Gamification |0 (DE-588)1082245879 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-137-44898-9 |
856 | 4 | 2 | |m X:MVB |q text/html |u http://deposit.dnb.de/cgi-bin/dokserv?id=12ec59b383ed4d5cb5e40804573a8901&prov=M&dok_var=1&dok_ext=htm |3 Inhaltstext |
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-028779094 |
Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Routledge, Helen |
author_facet | Routledge, Helen |
author_role | aut |
author_sort | Routledge, Helen |
author_variant | h r hr |
building | Verbundindex |
bvnumber | BV043359845 |
classification_rvk | AP 15963 QP 373 |
ctrlnum | (OCoLC)951138298 (DE-599)DNB108079901X |
dewey-full | 500 |
dewey-hundreds | 500 - Natural sciences and mathematics |
dewey-ones | 500 - Natural sciences and mathematics |
dewey-raw | 500 |
dewey-search | 500 |
dewey-sort | 3500 |
dewey-tens | 500 - Natural sciences and mathematics |
discipline | Allgemeine Naturwissenschaft Allgemeines Wirtschaftswissenschaften |
format | Book |
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id | DE-604.BV043359845 |
illustrated | Illustrated |
indexdate | 2024-08-03T02:53:31Z |
institution | BVB |
isbn | 9781137448965 9781349580637 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028779094 |
oclc_num | 951138298 |
open_access_boolean | |
owner | DE-703 DE-1050 |
owner_facet | DE-703 DE-1050 |
physical | xvii, 215 Seiten Illustrationen 13.8 cm x 13.8 cm, 0 g |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Palgrave Macmillan |
record_format | marc |
spelling | Routledge, Helen Verfasser aut Why games are good for business how to leverage the power of serious games, gamification and simulations Helen Routledge (Head of Design and Production, Totem Learning Ltd, UK) Basingstoke, Hampshire ; New York, NY Palgrave Macmillan 2016 xvii, 215 Seiten Illustrationen 13.8 cm x 13.8 cm, 0 g txt rdacontent n rdamedia nc rdacarrier Gamification (DE-588)1082245879 gnd rswk-swf Serious game (DE-588)1046414801 gnd rswk-swf Games development engaging psychology training Serious game (DE-588)1046414801 s Gamification (DE-588)1082245879 s 1\p DE-604 Erscheint auch als Online-Ausgabe 978-1-137-44898-9 X:MVB text/html http://deposit.dnb.de/cgi-bin/dokserv?id=12ec59b383ed4d5cb5e40804573a8901&prov=M&dok_var=1&dok_ext=htm Inhaltstext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Routledge, Helen Why games are good for business how to leverage the power of serious games, gamification and simulations Gamification (DE-588)1082245879 gnd Serious game (DE-588)1046414801 gnd |
subject_GND | (DE-588)1082245879 (DE-588)1046414801 |
title | Why games are good for business how to leverage the power of serious games, gamification and simulations |
title_auth | Why games are good for business how to leverage the power of serious games, gamification and simulations |
title_exact_search | Why games are good for business how to leverage the power of serious games, gamification and simulations |
title_full | Why games are good for business how to leverage the power of serious games, gamification and simulations Helen Routledge (Head of Design and Production, Totem Learning Ltd, UK) |
title_fullStr | Why games are good for business how to leverage the power of serious games, gamification and simulations Helen Routledge (Head of Design and Production, Totem Learning Ltd, UK) |
title_full_unstemmed | Why games are good for business how to leverage the power of serious games, gamification and simulations Helen Routledge (Head of Design and Production, Totem Learning Ltd, UK) |
title_short | Why games are good for business |
title_sort | why games are good for business how to leverage the power of serious games gamification and simulations |
title_sub | how to leverage the power of serious games, gamification and simulations |
topic | Gamification (DE-588)1082245879 gnd Serious game (DE-588)1046414801 gnd |
topic_facet | Gamification Serious game |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=12ec59b383ed4d5cb5e40804573a8901&prov=M&dok_var=1&dok_ext=htm |
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