Before the crash early video game history (Wayne State University Press, 2012)
Includes bibliographical references and index
Introduction - Mark J.P. Wolf -- - Video games caught up in history: accessibility, teleological distortion, and other methodological issues - Carl Therrien -- - What's Victoria got to do with it? Toward an archaeology of domestic video gaming - Erkki Huhtamo -- - Ball-and-paddle consoles - Leonard Herman -- - Channel F for forgotten: The Fairchild video entertainment system - Zach Whalen -- - The video game industry crash of 1977 - Mark J.P. Wolf -- - A question of character: transmediation, abstraction, and identification in early games licensed from movies - Jessica Aldred -- - Every which way but: reading the Atari catalog - Sheila C. Murphy -- - One-bit wonders: video game sound before the crash - Karen Collins -- - The rise and fall of cinematronics - Tim Skelly -- - Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 - Brett Camper -- - Coin-drop capitalism: economic lessons from the video game Arcade - Carly A. Kocurek -- - Early online gaming: BBSs and MUDs - Staci Tucker -- - Appendix A. Video Game history: getting things straight - Ralph H. Baer -- - Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) - Ross A. Dannenberg