Going to war: creating computer war games
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Course
2009
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index "Going to War: Creating Computer War Games shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game"--Resource description p |
Beschreibung: | 1 Online-Ressource (xvi, 463 p.) |
ISBN: | 1598637428 9781598637427 |
Internformat
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245 | 1 | 0 | |a Going to war |b creating computer war games |c Jason Darby |
264 | 1 | |a Boston, Mass. |b Course |c 2009 | |
300 | |a 1 Online-Ressource (xvi, 463 p.) | ||
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500 | |a Includes index | ||
500 | |a "Going to War: Creating Computer War Games shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game"--Resource description p | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Darby, Jason |
author_facet | Darby, Jason |
author_role | aut |
author_sort | Darby, Jason |
author_variant | j d jd |
building | Verbundindex |
bvnumber | BV043132756 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)560645431 (DE-599)BVBBV043132756 |
dewey-full | 793.92028551 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.92028551 |
dewey-search | 793.92028551 |
dewey-sort | 3793.92028551 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043132756 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:26Z |
institution | BVB |
isbn | 1598637428 9781598637427 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028556947 |
oclc_num | 560645431 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xvi, 463 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Course |
record_format | marc |
spelling | Darby, Jason Verfasser aut Going to war creating computer war games Jason Darby Boston, Mass. Course 2009 1 Online-Ressource (xvi, 463 p.) txt rdacontent c rdamedia cr rdacarrier Includes index "Going to War: Creating Computer War Games shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game"--Resource description p GAMES / Travel Games bisacsh GAMES / Reference bisacsh Computer war games / Design blmlsh Computer games / Programming blmlsh Computer war games / Design local Computer games / Programming local Computer games Programming Computer war games Design Erscheint auch als Druck-Ausgabe, Paperback 1-59863-566-2 Erscheint auch als Druck-Ausgabe, Paperback 978-1-59863-566-9 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=306332 Aggregator Volltext |
spellingShingle | Darby, Jason Going to war creating computer war games GAMES / Travel Games bisacsh GAMES / Reference bisacsh Computer war games / Design blmlsh Computer games / Programming blmlsh Computer war games / Design local Computer games / Programming local Computer games Programming Computer war games Design |
title | Going to war creating computer war games |
title_auth | Going to war creating computer war games |
title_exact_search | Going to war creating computer war games |
title_full | Going to war creating computer war games Jason Darby |
title_fullStr | Going to war creating computer war games Jason Darby |
title_full_unstemmed | Going to war creating computer war games Jason Darby |
title_short | Going to war |
title_sort | going to war creating computer war games |
title_sub | creating computer war games |
topic | GAMES / Travel Games bisacsh GAMES / Reference bisacsh Computer war games / Design blmlsh Computer games / Programming blmlsh Computer war games / Design local Computer games / Programming local Computer games Programming Computer war games Design |
topic_facet | GAMES / Travel Games GAMES / Reference Computer war games / Design Computer games / Programming Computer games Programming Computer war games Design |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=306332 |
work_keys_str_mv | AT darbyjason goingtowarcreatingcomputerwargames |