Design patterns for dummies:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hoboken, N.J.
Wiley
c2006
|
Schriftenreihe: | --For dummies
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index Ch. 1. Congratulations, your problem has already been solved -- Ch. 2. Putting plans into action with the strategy pattern -- Ch. 3. Creating and extending objects with the decorator and factory patterns -- Ch. 4. Watch what's going on with the observer and chain of responsibility patterns -- Ch. 5. From one to many : the singleton and flyweight patterns -- Ch. 6. Fitting round pegs into square holes with the adapter and facade patterns -- Ch. 7. Mass producing objects with the template method and builder patterns -- Ch. 8. Handling collections with the iterator and composite patterns -- Ch. 9. Getting control of your objects with the state and proxy patterns -- Ch. 10. Coordinating your objects with the command and mediator patterns -- Ch. 11. Ten more design patterns -- Ch. 12. Ten easy steps to create your own patterns |
Beschreibung: | 1 Online-Ressource (xviii, 308 p.) |
ISBN: | 0470046961 0471798541 9780470046968 9780471798545 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043091317 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 151126s2006 |||| o||u| ||||||eng d | ||
020 | |a 0470046961 |c electronic bk. |9 0-470-04696-1 | ||
020 | |a 0471798541 |9 0-471-79854-1 | ||
020 | |a 9780470046968 |c electronic bk. |9 978-0-470-04696-8 | ||
020 | |a 9780471798545 |9 978-0-471-79854-5 | ||
035 | |a (OCoLC)71381079 | ||
035 | |a (DE-599)BVBBV043091317 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 | ||
082 | 0 | |a 005.1/17 |2 22 | |
100 | 1 | |a Holzner, Steven |e Verfasser |4 aut | |
245 | 1 | 0 | |a Design patterns for dummies |c by Steve Holzner |
264 | 1 | |a Hoboken, N.J. |b Wiley |c c2006 | |
300 | |a 1 Online-Ressource (xviii, 308 p.) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a --For dummies | |
500 | |a Includes index | ||
500 | |a Ch. 1. Congratulations, your problem has already been solved -- Ch. 2. Putting plans into action with the strategy pattern -- Ch. 3. Creating and extending objects with the decorator and factory patterns -- Ch. 4. Watch what's going on with the observer and chain of responsibility patterns -- Ch. 5. From one to many : the singleton and flyweight patterns -- Ch. 6. Fitting round pegs into square holes with the adapter and facade patterns -- Ch. 7. Mass producing objects with the template method and builder patterns -- Ch. 8. Handling collections with the iterator and composite patterns -- Ch. 9. Getting control of your objects with the state and proxy patterns -- Ch. 10. Coordinating your objects with the command and mediator patterns -- Ch. 11. Ten more design patterns -- Ch. 12. Ten easy steps to create your own patterns | ||
650 | 7 | |a COMPUTERS / Programming / Object Oriented |2 bisacsh | |
650 | 7 | |a Object-oriented methods (Computer science) |2 local | |
650 | 7 | |a Object-oriented programming (Computer science) |2 local | |
650 | 7 | |a Computer software / Development |2 local | |
650 | 7 | |a Computer software / Development |2 fast | |
650 | 7 | |a Object-oriented methods (Computer science) |2 fast | |
650 | 7 | |a Object-oriented programming (Computer science) |2 fast | |
650 | 4 | |a Object-oriented methods (Computer science) | |
650 | 4 | |a Object-oriented programming (Computer science) | |
650 | 4 | |a Computer software |x Development | |
856 | 4 | 0 | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=168580 |x Aggregator |3 Volltext |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-028515509 | ||
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=168580 |l FAW01 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=168580 |l FAW02 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804175492555735040 |
---|---|
any_adam_object | |
author | Holzner, Steven |
author_facet | Holzner, Steven |
author_role | aut |
author_sort | Holzner, Steven |
author_variant | s h sh |
building | Verbundindex |
bvnumber | BV043091317 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)71381079 (DE-599)BVBBV043091317 |
dewey-full | 005.1/17 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.1/17 |
dewey-search | 005.1/17 |
dewey-sort | 15.1 217 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02926nmm a2200505zc 4500</leader><controlfield tag="001">BV043091317</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">151126s2006 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0470046961</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">0-470-04696-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0471798541</subfield><subfield code="9">0-471-79854-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780470046968</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-0-470-04696-8</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780471798545</subfield><subfield code="9">978-0-471-79854-5</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)71381079</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043091317</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-1047</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">005.1/17</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Holzner, Steven</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Design patterns for dummies</subfield><subfield code="c">by Steve Holzner</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Hoboken, N.J.</subfield><subfield code="b">Wiley</subfield><subfield code="c">c2006</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xviii, 308 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">--For dummies</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Ch. 1. Congratulations, your problem has already been solved -- Ch. 2. Putting plans into action with the strategy pattern -- Ch. 3. Creating and extending objects with the decorator and factory patterns -- Ch. 4. Watch what's going on with the observer and chain of responsibility patterns -- Ch. 5. From one to many : the singleton and flyweight patterns -- Ch. 6. Fitting round pegs into square holes with the adapter and facade patterns -- Ch. 7. Mass producing objects with the template method and builder patterns -- Ch. 8. Handling collections with the iterator and composite patterns -- Ch. 9. Getting control of your objects with the state and proxy patterns -- Ch. 10. Coordinating your objects with the command and mediator patterns -- Ch. 11. Ten more design patterns -- Ch. 12. Ten easy steps to create your own patterns</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Programming / Object Oriented</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Object-oriented methods (Computer science)</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Object-oriented programming (Computer science)</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer software / Development</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer software / Development</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Object-oriented methods (Computer science)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Object-oriented programming (Computer science)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Object-oriented methods (Computer science)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Object-oriented programming (Computer science)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer software</subfield><subfield code="x">Development</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=168580</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-028515509</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=168580</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=168580</subfield><subfield code="l">FAW02</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV043091317 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:17:09Z |
institution | BVB |
isbn | 0470046961 0471798541 9780470046968 9780471798545 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028515509 |
oclc_num | 71381079 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xviii, 308 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | Wiley |
record_format | marc |
series2 | --For dummies |
spelling | Holzner, Steven Verfasser aut Design patterns for dummies by Steve Holzner Hoboken, N.J. Wiley c2006 1 Online-Ressource (xviii, 308 p.) txt rdacontent c rdamedia cr rdacarrier --For dummies Includes index Ch. 1. Congratulations, your problem has already been solved -- Ch. 2. Putting plans into action with the strategy pattern -- Ch. 3. Creating and extending objects with the decorator and factory patterns -- Ch. 4. Watch what's going on with the observer and chain of responsibility patterns -- Ch. 5. From one to many : the singleton and flyweight patterns -- Ch. 6. Fitting round pegs into square holes with the adapter and facade patterns -- Ch. 7. Mass producing objects with the template method and builder patterns -- Ch. 8. Handling collections with the iterator and composite patterns -- Ch. 9. Getting control of your objects with the state and proxy patterns -- Ch. 10. Coordinating your objects with the command and mediator patterns -- Ch. 11. Ten more design patterns -- Ch. 12. Ten easy steps to create your own patterns COMPUTERS / Programming / Object Oriented bisacsh Object-oriented methods (Computer science) local Object-oriented programming (Computer science) local Computer software / Development local Computer software / Development fast Object-oriented methods (Computer science) fast Object-oriented programming (Computer science) fast Object-oriented methods (Computer science) Object-oriented programming (Computer science) Computer software Development http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=168580 Aggregator Volltext |
spellingShingle | Holzner, Steven Design patterns for dummies COMPUTERS / Programming / Object Oriented bisacsh Object-oriented methods (Computer science) local Object-oriented programming (Computer science) local Computer software / Development local Computer software / Development fast Object-oriented methods (Computer science) fast Object-oriented programming (Computer science) fast Object-oriented methods (Computer science) Object-oriented programming (Computer science) Computer software Development |
title | Design patterns for dummies |
title_auth | Design patterns for dummies |
title_exact_search | Design patterns for dummies |
title_full | Design patterns for dummies by Steve Holzner |
title_fullStr | Design patterns for dummies by Steve Holzner |
title_full_unstemmed | Design patterns for dummies by Steve Holzner |
title_short | Design patterns for dummies |
title_sort | design patterns for dummies |
topic | COMPUTERS / Programming / Object Oriented bisacsh Object-oriented methods (Computer science) local Object-oriented programming (Computer science) local Computer software / Development local Computer software / Development fast Object-oriented methods (Computer science) fast Object-oriented programming (Computer science) fast Object-oriented methods (Computer science) Object-oriented programming (Computer science) Computer software Development |
topic_facet | COMPUTERS / Programming / Object Oriented Object-oriented methods (Computer science) Object-oriented programming (Computer science) Computer software / Development Computer software Development |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=168580 |
work_keys_str_mv | AT holznersteven designpatternsfordummies |