Understanding digital games:
Gespeichert in:
Format: | Elektronisch E-Book |
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Sprache: | English |
Veröffentlicht: |
London
Sage Publications
2006
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes bibliographical references and index 1. An introduction to understanding digital games / Jo Bryce, Jason Rutter -- pt. 1. History and production -- 2. A history of digital games / John Kirriemuir -- 3. The business of making digital games / Aphra Kerr -- 4. The economics of digital games / Alberto Alvisi -- 5. A player-centred approach to digital game design / Jonathan Sykes -- pt. 2. Theories and approaches -- 6. Literary theory and digital games / Julian Kücklich -- 7. Film studies and digital games / Geoff King, Tanya Krzywinska -- 8. Digital games as new media / Seth Giddings, Helen W. Kennedy -- 9. Digital games and cultural studies / Garry Crawford, Jason Rutter -- 10. Community, identity and digital games / Martin Hand, Karenza Moore -- pt. 3. Key debates -- 11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan -- 12. Digital games and the violence debate / Jo Bryce, Jason Rutter -- 13. Digital games and education / Timothy Dumbleton, John Kirriemuir The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitation |
Beschreibung: | 1 Online-Ressource (xx, 249 p.) |
ISBN: | 1412900336 1847877664 9781412900331 9781847877666 |
Internformat
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500 | |a Includes bibliographical references and index | ||
500 | |a 1. An introduction to understanding digital games / Jo Bryce, Jason Rutter -- pt. 1. History and production -- 2. A history of digital games / John Kirriemuir -- 3. The business of making digital games / Aphra Kerr -- 4. The economics of digital games / Alberto Alvisi -- 5. A player-centred approach to digital game design / Jonathan Sykes -- pt. 2. Theories and approaches -- 6. Literary theory and digital games / Julian Kücklich -- 7. Film studies and digital games / Geoff King, Tanya Krzywinska -- 8. Digital games as new media / Seth Giddings, Helen W. Kennedy -- 9. Digital games and cultural studies / Garry Crawford, Jason Rutter -- 10. Community, identity and digital games / Martin Hand, Karenza Moore -- pt. 3. Key debates -- 11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan -- 12. Digital games and the violence debate / Jo Bryce, Jason Rutter -- 13. Digital games and education / Timothy Dumbleton, John Kirriemuir | ||
500 | |a The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitation | ||
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650 | 7 | |a Computer games |2 fast | |
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Datensatz im Suchindex
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any_adam_object | |
author_GND | (DE-588)13723919X |
building | Verbundindex |
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dewey-full | 793.93/2 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.93/2 |
dewey-search | 793.93/2 |
dewey-sort | 3793.93 12 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Electronic eBook |
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spelling | Understanding digital games edited by Jason Rutter and Jo Bryce London Sage Publications 2006 1 Online-Ressource (xx, 249 p.) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index 1. An introduction to understanding digital games / Jo Bryce, Jason Rutter -- pt. 1. History and production -- 2. A history of digital games / John Kirriemuir -- 3. The business of making digital games / Aphra Kerr -- 4. The economics of digital games / Alberto Alvisi -- 5. A player-centred approach to digital game design / Jonathan Sykes -- pt. 2. Theories and approaches -- 6. Literary theory and digital games / Julian Kücklich -- 7. Film studies and digital games / Geoff King, Tanya Krzywinska -- 8. Digital games as new media / Seth Giddings, Helen W. Kennedy -- 9. Digital games and cultural studies / Garry Crawford, Jason Rutter -- 10. Community, identity and digital games / Martin Hand, Karenza Moore -- pt. 3. Key debates -- 11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan -- 12. Digital games and the violence debate / Jo Bryce, Jason Rutter -- 13. Digital games and education / Timothy Dumbleton, John Kirriemuir The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitation GAMES / Video & Electronic bisacsh Computerspelen gtt Computer games fast Computer games Rutter, Jason 1969- Sonstige (DE-588)13723919X oth Bryce, Jo Sonstige oth Erscheint auch als Druck-Ausgabe, Paperback 1-4129-0034-4 Erscheint auch als Druck-Ausgabe, Paperback 978-1-4129-0034-8 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=251738 Aggregator Volltext |
spellingShingle | Understanding digital games GAMES / Video & Electronic bisacsh Computerspelen gtt Computer games fast Computer games |
title | Understanding digital games |
title_auth | Understanding digital games |
title_exact_search | Understanding digital games |
title_full | Understanding digital games edited by Jason Rutter and Jo Bryce |
title_fullStr | Understanding digital games edited by Jason Rutter and Jo Bryce |
title_full_unstemmed | Understanding digital games edited by Jason Rutter and Jo Bryce |
title_short | Understanding digital games |
title_sort | understanding digital games |
topic | GAMES / Video & Electronic bisacsh Computerspelen gtt Computer games fast Computer games |
topic_facet | GAMES / Video & Electronic Computerspelen Computer games |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=251738 |
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