Understanding digital games:
Gespeichert in:
Bibliographische Detailangaben
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: London Sage Publications 2006
Schlagworte:
Online-Zugang:FAW01
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Volltext
Beschreibung:Includes bibliographical references and index
1. An introduction to understanding digital games / Jo Bryce, Jason Rutter -- pt. 1. History and production -- 2. A history of digital games / John Kirriemuir -- 3. The business of making digital games / Aphra Kerr -- 4. The economics of digital games / Alberto Alvisi -- 5. A player-centred approach to digital game design / Jonathan Sykes -- pt. 2. Theories and approaches -- 6. Literary theory and digital games / Julian Kücklich -- 7. Film studies and digital games / Geoff King, Tanya Krzywinska -- 8. Digital games as new media / Seth Giddings, Helen W. Kennedy -- 9. Digital games and cultural studies / Garry Crawford, Jason Rutter -- 10. Community, identity and digital games / Martin Hand, Karenza Moore -- pt. 3. Key debates -- 11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan -- 12. Digital games and the violence debate / Jo Bryce, Jason Rutter -- 13. Digital games and education / Timothy Dumbleton, John Kirriemuir
The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitation
Beschreibung:1 Online-Ressource (xx, 249 p.)
ISBN:1412900336
1847877664
9781412900331
9781847877666

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