HCI remixed essays on works that have influenced the HCI community (MIT Press, 2008)
Includes bibliographical references (p. [309]-329) and index
Part I. Big Ideas : 1. My vision isn't my vision: making a career out of getting back to where I started / William Buxton -- Deeply intertwingled: the unexpected legacy of Ted Nelson's computer lib/dream machines / Daniel M. Russell -- Man-computer symbiosis / Ronald M. Baecker -- Drawing on SketchPad: reflections on computer science and HCI / Joseph A. Konstan -- The mouse, the demo and the big idea / Wendy Ju -- Part II. Influential systems : A creative programming environment / Henry Lieberman -- Fundamentals in HCI: learning the value of consistency and user models / Sara Bly -- It is still a Star / Susanne Bødker -- The disappearing computer / Norbert A. Streitz -- It really is all about location! / Anind K. Dey -- Part III. Large groups, loosely joined : Network nation: human communication via computer / Sara Kiesler -- On the Diffusion of innovations in HCI / Danyel Fisher -- From smart to ordinary / Barry Brown -- Knowing the particulars / Thomas Erickson --
- Back to samba school: revisiting Seymour Papert's ideas on community, culture, computers, and learning / Amy Bruckman -- The work to make software work / Rebecca E. Grinter -- Part IV. Groups in the wild : McGrath and the behaviors of groups (BOGs) / Jonathan Grudin -- Observing collaboration: group-centered design / Saul Greenberg -- Infrastructure and its effect on the interface / W. Keith Edwards -- Taking articulation work seriously / Geraldine Fitzpatrick -- Let's shack up!: getting serious about GIM / David W. McDonald -- A CSCW sampler / Leysia Palen -- Video, toys, and beyond being there / Brian K. Smith -- Part V. Reflective practitioners : A simulated listening typewriter: John Gould plays Wizard of Oz / Chris Schmandt -- Seeing the hole in space / Steve Harrison -- Edward Tufte's 1+1=3 / Scott Jenson -- Typographic space: a fusion of design and technology / Jodi Forlizzi -- Making sense of sense making / Steve Whittaker --
- Does voice coordination have to be "rocket science"? / Paul M. Aoki -- Decomposing a design space / Paul Resnick. Part VI. There's more to design : Discovering America / Terry Winograd -- Interaction design considered as a craft / Jonas Löwgren -- Designing "Up" in the software industry / Lynn Cherny -- Revisiting an ethnocritical approach to HCI: verbal privilege and translation / Michael J. Muller -- Some experience! Some evolution! / Gilbert Cockton -- Mumford re-visited / Susan M. Dray -- Part VII. Tacking and jibbing : Learning from "Learning from notes" / Judith S. Olson -- A site for SOAR eyes: (re)placing cognition / Elizabeth F. Churchill -- You can go home again: revisiting a study of domestic computing / Allison Woodruff -- From Gaia to HCI: On multi-disciplinary design and coadaptation / Wendy E. Mackay -- Fun at work: managing HCI with the Peopleware perspective / John C. Thomas -- Learning from engineering research / William Newman --
- Interaction is the future of computing / Michel Beaudouin-Lafon -- Part VIII. Seeking common ground : A source of stimulation: Gibson's account of the environment / William Gaver -- When the external entered HCI: designing effective representations / Yvonne Rogers -- The essential role of mental models in HCI: Card, Moran and Newell / Kate Ehrlich -- A most fitting law / Gary M. Olson -- Reflections on Card, English, and Burr / I. Scott MacKenzie -- The contribution of the language-action perspective to a new foundation for design / Giorgio De Michelis -- Following procedures: a detective story / Austin Henderson -- Play, flex, and slop: sociality and intentionality / Paul Dourish