Game development and simulation with unreal technology:

"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the...

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Bibliographic Details
Main Author: Tavakkoli, Alireza (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press 2016
Subjects:
Online Access:Inhaltsverzeichnis
Summary:"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"..
Physical Description:xxxix, 701 Seiten Illustrationen
ISBN:9781498706247

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