Game development and simulation with unreal technology:

"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the...

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Bibliographische Detailangaben
1. Verfasser: Tavakkoli, Alireza (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Boca Raton, FL CRC Press 2016
Schlagworte:
Online-Zugang:Inhaltsverzeichnis
Zusammenfassung:"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"..
Beschreibung:xxxix, 701 Seiten Illustrationen
ISBN:9781498706247