Film and Games: Interactions
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berlin
Bertz und Fischer
2015
|
Schlagworte: | |
Online-Zugang: | Inhaltstext Inhaltsverzeichnis |
Beschreibung: | 256 S. ca. 260 280 mm x 210 mm |
ISBN: | 9783865052421 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text |
**RITERITS
CLAUDIA DILLMANN
/
FOREWORD 6
ANDREAS RAUSCHER/ INTRODUCTION 10
LEVEL
1 / APPROACHES
BRITTA NEITZEL
/
PLAYGROUNDS AND SPECTACLES -
ON THE ENCOUNTER BETWEEN FILM AND GAMES
AROUND 1900
18
MARCUS STIGLEGGER/ THE PROMETHEAN IMPULSE
IN THE INTERACTIVE FEATURE FILM 28
PETRA FROHLICH
/
I WANNA BE LIKE YOU 38
LEVEL
3 / TRANSMEDIA ASPECTS
OF FILMS AND GAMES
HANS-JOACHIM BACKE/ BETWEEN
"ONE FOR ALL" AND "FREE FOR AM" -
TRANSMEDIA STORYTELLING 90
ANDREAS RAUSCHER/ THE LUDIC SCREEN OR:
THE VIDEO GAME IN THE AGE OF CINEMATIC
REPRODUCTION 96
MICHAEL NITSCHE /
MACHINIMA'S POTENTIAL 106
INTERVIEW WITH JORDAN MECHNER 114
BORIS SCHNEIDER-JOHNE /
FROM "RIPE FOR FILM" TO THE INFINITE LOOP 42
INTERVIEW WITH RON GILBERT 46
LEVEL
2 /* ADAPTIONS AND EXCHANGES
ANDREAS RAUSCHER
/
LOST IN ADAPTATION OR:
FILM IN THE AGE OF LUDIC REPRODUCTION 52
INTERVIEW WITH JORG FRIEDRICH
DESIGN DIRECTOR, YAGER 66
INTERVIEW WITH UWE BOLL 72
LEVEL
4 / AESTHETICS
BENJAMIN BEIL / POINT OF VIEW
AND VIRTUAL CAMERA 124
PETER MOORMANN X PLAYING WITH MUSIC -
DEVELOPMENTS AND POTENTIALS OF
COMPOSITION FOR GAMES 132
MARC BONNER
/
IN THE RHYTHM OF SPACE-IMAGES -
ARCHITECTURE AND ART DIRECTION IN
FILMS AND COMPUTER GAMES 140
INTERVIEW WITH JAN KLOSE
CREATIVE DIRECTOR, DECK 13 148
INTERVIEW WITH PAUL W. S. ANDERSON 76
INTERVIEW WITH DENNIS SCHWARZ
SENIOR GAME DESIGNER, CRYTEK
158
HTTP://D-NB.INFO/1070551058
LEVEL
5 / REFLECTIONS
AND REPRESENTATIONS
NINA KIEL / ON DREAM GIRLS AND TRAUMATA -
STEREOTYPES IN VIDEO AND COMPUTER GAMES 170
SVETLANA SVYATSKAYA /
TRAPPED IN VIRTUAL REALITY - FRAGMENTS
OF A MEDIA REFLECTION IN FILM 178
LEVEL
6 / CREATIVE GAMING -
LUDIC MEDIATIONS
JUDITH ACKERMANN X CREATIVE GAMING 190
VERA MARIE RODEWALD / MACHINIMA -
THE COMPUTER GAME AS A FILM SET /
ON THE CREATIVE USE OF COMPUTER GAMES
IN EDUCATIONAL CONTEXTS 194
LEVEL
1 S GAME
ART
STEPHAN SCHWINGELER/
THE COMPUTER GAME IN ART DISCOURSE 212
THOMAS HENSEL / WHEN FILM LEAVES
ITS IMAGE - METALEPTIC REFLECTIONS
IN COMPUTER GAMES 220
JENS-MARTIN LOEBEL
/
INTERACTION
WITH GAMES BY MEANS OF EMULATION
IN THE MUSEUM CONTEXT 230
ANDY KELLY
/
OTHER PLACES 234
STEVEN POOLE /
THE "CITIZEN KANE" OF VIDEO GAMES 240
THOMAS KLEIN / LET'S PLAY VIDEOS
AND GAMING CULTURE 198
ANDREAS LANGE
/
THE EMERGENCE OF A
CULTURAL MEMORY UNDER THE REQUIREMENTS
OF THE INTERNET 204
FILMOGRAPHY 244
GAMEOGRAPHY
250
GLOSSARY 251
AUTHORS' BIOGRAPHIES
252
INDEX 254
IMPRINT 255 |
any_adam_object | 1 |
author2 | Lenhardt, Eva 1983- Rauscher, Andreas 1973- |
author2_role | edt edt |
author2_variant | e l el a r ar |
author_GND | (DE-588)1035791838 (DE-588)128584726 |
author_facet | Lenhardt, Eva 1983- Rauscher, Andreas 1973- |
building | Verbundindex |
bvnumber | BV042680180 |
classification_rvk | AP 15963 AP 46900 |
ctrlnum | (OCoLC)909054136 (DE-599)DNB1070551058 |
dewey-full | 794.8 791 791.4301 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill 791 - Public performances |
dewey-raw | 794.8 791 791.4301 |
dewey-search | 794.8 791 791.4301 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Book |
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illustrated | Not Illustrated |
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institution_GND | (DE-588)10004862-6 |
isbn | 9783865052421 |
language | English |
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owner_facet | DE-355 DE-BY-UBR |
physical | 256 S. ca. 260 280 mm x 210 mm |
publishDate | 2015 |
publishDateSearch | 2015 |
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publisher | Bertz und Fischer |
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spelling | Film and Games Interactions 201506 Berlin Bertz und Fischer 2015 256 S. ca. 260 280 mm x 210 mm txt rdacontent n rdamedia nc rdacarrier Computerspiel (DE-588)4010457-6 gnd rswk-swf Film (DE-588)4017102-4 gnd rswk-swf Ästhetik (DE-588)4000626-8 gnd rswk-swf Videospiel, Game Studies, Spieleentwicklung, Film, Transmedia Storytelling, Game Art, Creative Gaming, Genderstereotype, Set Design (DE-588)4143413-4 Aufsatzsammlung gnd-content Film (DE-588)4017102-4 s Computerspiel (DE-588)4010457-6 s Ästhetik (DE-588)4000626-8 s DE-604 Lenhardt, Eva 1983- (DE-588)1035791838 edt Rauscher, Andreas 1973- (DE-588)128584726 edt Deutsches Filminstitut Sonstige (DE-588)10004862-6 oth X:MVB text/html http://deposit.dnb.de/cgi-bin/dokserv?id=5233893&prov=M&dok_var=1&dok_ext=htm Inhaltstext DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028112043&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Film and Games Interactions Computerspiel (DE-588)4010457-6 gnd Film (DE-588)4017102-4 gnd Ästhetik (DE-588)4000626-8 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4017102-4 (DE-588)4000626-8 (DE-588)4143413-4 |
title | Film and Games Interactions |
title_auth | Film and Games Interactions |
title_exact_search | Film and Games Interactions |
title_full | Film and Games Interactions |
title_fullStr | Film and Games Interactions |
title_full_unstemmed | Film and Games Interactions |
title_short | Film and Games |
title_sort | film and games interactions |
title_sub | Interactions |
topic | Computerspiel (DE-588)4010457-6 gnd Film (DE-588)4017102-4 gnd Ästhetik (DE-588)4000626-8 gnd |
topic_facet | Computerspiel Film Ästhetik Aufsatzsammlung |
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