Beginning Swift Games Development for iOS:
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berkeley, CA
Apress
2015
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Schlagworte: | |
Online-Zugang: | FHM01 FHN01 FHR01 FNU01 FWS01 FWS02 Volltext Abstract |
Beschreibung: | 1 Online-Ressource (XXI, 276 p.) Ill. |
ISBN: | 9781484204009 |
DOI: | 10.1007/978-1-4842-0400-9 |
Internformat
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Datensatz im Suchindex
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adam_text | BEGINNING SWIFT GAMES DEVELOPMENT FOR IOS
/ GOODWILL, JAMES
: 2015
ABSTRACT / INHALTSTEXT
GAME APPS ARE ONE OF THE MOST POPULAR CATEGORIES IN THE APPLE ITUNES APP
STORE. WELL, THE INTRODUCTION OF THE NEW SWIFT PROGRAMMING LANGUAGE WILL
MAKE GAME DEVELOPMENT EVEN MORE APPEALING AND EASIER TO EXISTING AND
FUTURE IOS APP DEVELOPERS. IN RESPONSE, JAMES GOODWILL AND APRESS
INTRODUCE YOU TO THIS BOOK, BEGINNING SWIFT GAMES DEVELOPMENT FOR IOS.
IN THIS BOOK, YOU LL LEARN THE FUNDAMENTAL ELEMENTS OF THE NEW SWIFT
LANGUAGE AS APPLIED TO GAME DEVELOPMENT FOR IOS. IN PART 1, YOU LL START
WITH A BASIC 2D GAME IDEA AND BUILD THE GAME THROUGHOUT THE BOOK
INTRODUCING EACH SPRITEKIT TOPIC AS WE ADD NEW FUNCTIONALITY TO THE
GAME. BY THE END OF THE BOOK, YOU LL HAVE EXPERIENCE WITH ALL THE
IMPORTANT SPRITEKIT TOPICS AND HAVE A FULLY FUNCTIONAL GAME AS A RESULT.
IN PART 2 OF THIS BOOK, YOU LL LEARN 3D GAME DEVELOPMENT USING APPLE S
SCENEKIT FRAMEWORK AND THE SWIFT PROGRAMMING LANGUAGE. AND, YOU LL
FOLLOW THE SAME PATTERN WE USED FOR PART 1. AFTER READING AND USING THIS
BOOK, YOU LL HAVE THE SKILLS AND THE CODE TO BUILD YOUR FIRST 2D AND
THEN 3D GAME APP THAT YOU CAN RUN ON ANY IOS ENABLED DEVICE AND PERHAPS
SELL IN THE APPLE ITUNES APP STORE
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author | Goodwill, James Matlock, Wesley |
author_facet | Goodwill, James Matlock, Wesley |
author_role | aut aut |
author_sort | Goodwill, James |
author_variant | j g jg w m wm |
building | Verbundindex |
bvnumber | BV042481656 |
classification_rvk | ST 240 ST 250 ST 324 ST 326 |
collection | ZDB-2-CWD |
ctrlnum | (OCoLC)907640993 (DE-599)BVBBV042481656 |
dewey-full | 004 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004 |
dewey-search | 004 |
dewey-sort | 14 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.1007/978-1-4842-0400-9 |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-08-01T12:05:56Z |
institution | BVB |
isbn | 9781484204009 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027916615 |
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physical | 1 Online-Ressource (XXI, 276 p.) Ill. |
psigel | ZDB-2-CWD ZDB-2-CWD_2015 |
publishDate | 2015 |
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publishDateSort | 2015 |
publisher | Apress |
record_format | marc |
spellingShingle | Goodwill, James Matlock, Wesley Beginning Swift Games Development for iOS iOS (DE-588)7845187-5 gnd Swift Programmiersprache (DE-588)1066617112 gnd |
subject_GND | (DE-588)7845187-5 (DE-588)1066617112 |
title | Beginning Swift Games Development for iOS |
title_auth | Beginning Swift Games Development for iOS |
title_exact_search | Beginning Swift Games Development for iOS |
title_full | Beginning Swift Games Development for iOS by James Goodwill, Wesley Matlock |
title_fullStr | Beginning Swift Games Development for iOS by James Goodwill, Wesley Matlock |
title_full_unstemmed | Beginning Swift Games Development for iOS by James Goodwill, Wesley Matlock |
title_short | Beginning Swift Games Development for iOS |
title_sort | beginning swift games development for ios |
topic | iOS (DE-588)7845187-5 gnd Swift Programmiersprache (DE-588)1066617112 gnd |
topic_facet | iOS Swift Programmiersprache |
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