C# game programming cookbook for Unity 3D:

"This book supplies a hands-on approach suitable for creating video games with the Unity game engine. The author's approachable writing style provides a solid base for experienced C# programmers to be able to make games with Unity3d and presents readers with a set of recipes for scripting...

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Bibliographic Details
Main Author: Murray, Jeff W. (Author)
Format: Book
Language:English
Published: 2014
Subjects:
Summary:"This book supplies a hands-on approach suitable for creating video games with the Unity game engine. The author's approachable writing style provides a solid base for experienced C# programmers to be able to make games with Unity3d and presents readers with a set of recipes for scripting components such as game logic controllers, input management scripts, and character and animation control scripts. The final part of the book provides recipes for actual, playable example games made up of the code recipes from earlier chapters"--
Item Description:Includes index
Introduction -- Making games the modular way -- Building the core game framework -- Player structure -- Recipes: Common components -- Building player movement controllers -- Weapon systems -- Recipe: Waypoints manager -- Recipe: Sound manager -- AI manager -- Menus and user interface -- Dish: Lazer blast survival -- Dish: Metal vehicle doom -- Dish: Making the game Tank battle -- Dish: Making the game Interstellar paranoids -- Final note
Physical Description:xvii, 440 pages graph. Darst. 24 cm
ISBN:9781466581401
1466581409

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Interlibrary loan Place Request Caution: Not in THWS collection!