C# game programming cookbook for Unity 3D:
"This book supplies a hands-on approach suitable for creating video games with the Unity game engine. The author's approachable writing style provides a solid base for experienced C# programmers to be able to make games with Unity3d and presents readers with a set of recipes for scripting...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
2014
|
Schlagworte: | |
Zusammenfassung: | "This book supplies a hands-on approach suitable for creating video games with the Unity game engine. The author's approachable writing style provides a solid base for experienced C# programmers to be able to make games with Unity3d and presents readers with a set of recipes for scripting components such as game logic controllers, input management scripts, and character and animation control scripts. The final part of the book provides recipes for actual, playable example games made up of the code recipes from earlier chapters"-- |
Beschreibung: | Includes index Introduction -- Making games the modular way -- Building the core game framework -- Player structure -- Recipes: Common components -- Building player movement controllers -- Weapon systems -- Recipe: Waypoints manager -- Recipe: Sound manager -- AI manager -- Menus and user interface -- Dish: Lazer blast survival -- Dish: Metal vehicle doom -- Dish: Making the game Tank battle -- Dish: Making the game Interstellar paranoids -- Final note |
Beschreibung: | xvii, 440 pages graph. Darst. 24 cm |
ISBN: | 9781466581401 1466581409 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV042048517 | ||
003 | DE-604 | ||
005 | 20141010 | ||
007 | t | ||
008 | 140828s2014 d||| |||| 00||| eng d | ||
020 | |a 9781466581401 |9 978-1-4665-8140-1 | ||
020 | |a 1466581409 |9 1-4665-8140-9 | ||
035 | |a (OCoLC)892941880 | ||
035 | |a (DE-599)BVBBV042048517 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-M347 | ||
084 | |a ST 250 |0 (DE-625)143626: |2 rvk | ||
084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
100 | 1 | |a Murray, Jeff W. |e Verfasser |4 aut | |
245 | 1 | 0 | |a C# game programming cookbook for Unity 3D |c Jeff W. Murray |
264 | 1 | |c 2014 | |
300 | |a xvii, 440 pages |b graph. Darst. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index | ||
500 | |a Introduction -- Making games the modular way -- Building the core game framework -- Player structure -- Recipes: Common components -- Building player movement controllers -- Weapon systems -- Recipe: Waypoints manager -- Recipe: Sound manager -- AI manager -- Menus and user interface -- Dish: Lazer blast survival -- Dish: Metal vehicle doom -- Dish: Making the game Tank battle -- Dish: Making the game Interstellar paranoids -- Final note | ||
520 | |a "This book supplies a hands-on approach suitable for creating video games with the Unity game engine. The author's approachable writing style provides a solid base for experienced C# programmers to be able to make games with Unity3d and presents readers with a set of recipes for scripting components such as game logic controllers, input management scripts, and character and animation control scripts. The final part of the book provides recipes for actual, playable example games made up of the code recipes from earlier chapters"-- | ||
650 | 4 | |a Unity (Electronic resource) | |
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a C# (Computer program language) | |
650 | 4 | |a Three-dimensional display systems | |
650 | 7 | |a COMPUTERS / Computer Graphics |2 bisacsh | |
650 | 7 | |a COMPUTERS / Programming / Games |2 bisacsh | |
999 | |a oai:aleph.bib-bvb.de:BVB01-027489660 |
Datensatz im Suchindex
_version_ | 1804152479588286464 |
---|---|
any_adam_object | |
author | Murray, Jeff W. |
author_facet | Murray, Jeff W. |
author_role | aut |
author_sort | Murray, Jeff W. |
author_variant | j w m jw jwm |
building | Verbundindex |
bvnumber | BV042048517 |
classification_rvk | ST 250 ST 320 ST 324 |
ctrlnum | (OCoLC)892941880 (DE-599)BVBBV042048517 |
discipline | Informatik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02222nam a2200409 c 4500</leader><controlfield tag="001">BV042048517</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20141010 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">140828s2014 d||| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781466581401</subfield><subfield code="9">978-1-4665-8140-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1466581409</subfield><subfield code="9">1-4665-8140-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)892941880</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV042048517</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-M347</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 250</subfield><subfield code="0">(DE-625)143626:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 320</subfield><subfield code="0">(DE-625)143657:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 324</subfield><subfield code="0">(DE-625)143660:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Murray, Jeff W.</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">C# game programming cookbook for Unity 3D</subfield><subfield code="c">Jeff W. Murray</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="c">2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xvii, 440 pages</subfield><subfield code="b">graph. Darst.</subfield><subfield code="c">24 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Introduction -- Making games the modular way -- Building the core game framework -- Player structure -- Recipes: Common components -- Building player movement controllers -- Weapon systems -- Recipe: Waypoints manager -- Recipe: Sound manager -- AI manager -- Menus and user interface -- Dish: Lazer blast survival -- Dish: Metal vehicle doom -- Dish: Making the game Tank battle -- Dish: Making the game Interstellar paranoids -- Final note</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"This book supplies a hands-on approach suitable for creating video games with the Unity game engine. The author's approachable writing style provides a solid base for experienced C# programmers to be able to make games with Unity3d and presents readers with a set of recipes for scripting components such as game logic controllers, input management scripts, and character and animation control scripts. The final part of the book provides recipes for actual, playable example games made up of the code recipes from earlier chapters"--</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Unity (Electronic resource)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games / Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">C# (Computer program language)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Computer Graphics</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Programming / Games</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-027489660</subfield></datafield></record></collection> |
id | DE-604.BV042048517 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:11:22Z |
institution | BVB |
isbn | 9781466581401 1466581409 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027489660 |
oclc_num | 892941880 |
open_access_boolean | |
owner | DE-M347 |
owner_facet | DE-M347 |
physical | xvii, 440 pages graph. Darst. 24 cm |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
record_format | marc |
spelling | Murray, Jeff W. Verfasser aut C# game programming cookbook for Unity 3D Jeff W. Murray 2014 xvii, 440 pages graph. Darst. 24 cm txt rdacontent n rdamedia nc rdacarrier Includes index Introduction -- Making games the modular way -- Building the core game framework -- Player structure -- Recipes: Common components -- Building player movement controllers -- Weapon systems -- Recipe: Waypoints manager -- Recipe: Sound manager -- AI manager -- Menus and user interface -- Dish: Lazer blast survival -- Dish: Metal vehicle doom -- Dish: Making the game Tank battle -- Dish: Making the game Interstellar paranoids -- Final note "This book supplies a hands-on approach suitable for creating video games with the Unity game engine. The author's approachable writing style provides a solid base for experienced C# programmers to be able to make games with Unity3d and presents readers with a set of recipes for scripting components such as game logic controllers, input management scripts, and character and animation control scripts. The final part of the book provides recipes for actual, playable example games made up of the code recipes from earlier chapters"-- Unity (Electronic resource) Computer games / Programming C# (Computer program language) Three-dimensional display systems COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh |
spellingShingle | Murray, Jeff W. C# game programming cookbook for Unity 3D Unity (Electronic resource) Computer games / Programming C# (Computer program language) Three-dimensional display systems COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh |
title | C# game programming cookbook for Unity 3D |
title_auth | C# game programming cookbook for Unity 3D |
title_exact_search | C# game programming cookbook for Unity 3D |
title_full | C# game programming cookbook for Unity 3D Jeff W. Murray |
title_fullStr | C# game programming cookbook for Unity 3D Jeff W. Murray |
title_full_unstemmed | C# game programming cookbook for Unity 3D Jeff W. Murray |
title_short | C# game programming cookbook for Unity 3D |
title_sort | c game programming cookbook for unity 3d |
topic | Unity (Electronic resource) Computer games / Programming C# (Computer program language) Three-dimensional display systems COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh |
topic_facet | Unity (Electronic resource) Computer games / Programming C# (Computer program language) Three-dimensional display systems COMPUTERS / Computer Graphics COMPUTERS / Programming / Games |
work_keys_str_mv | AT murrayjeffw cgameprogrammingcookbookforunity3d |