About face: the essentials of interaction design
Gespeichert in:
Hauptverfasser: | , , , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Indianapolis, IN
Wiley
[2014]
|
Ausgabe: | Fourth edition |
Schlagworte: | |
Online-Zugang: | Cover Inhaltsverzeichnis |
Beschreibung: | Auf dem Umschlag: "The completely updated classic on creating delightful user experiences" |
Beschreibung: | xxvii, 690 Seiten Illustrationen, Diagramme |
ISBN: | 9781118766576 |
Internformat
MARC
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035 | |a (OCoLC)892639516 | ||
035 | |a (DE-599)BSZ40744520X | ||
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100 | 1 | |a Cooper, Alan |d 1952- |e Verfasser |0 (DE-588)138534144 |4 aut | |
245 | 1 | 0 | |a About face |b the essentials of interaction design |c Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel with Jason Csizmadi and Doug LeMoine |
250 | |a Fourth edition | ||
264 | 1 | |a Indianapolis, IN |b Wiley |c [2014] | |
300 | |a xxvii, 690 Seiten |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Auf dem Umschlag: "The completely updated classic on creating delightful user experiences" | ||
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700 | 1 | |a Cronin, Dave |d 1972- |e Verfasser |0 (DE-588)138534276 |4 aut | |
700 | 1 | |a Noessel, Christopher |e Verfasser |4 aut | |
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Datensatz im Suchindex
_version_ | 1804152438593159168 |
---|---|
adam_text | CONTENTS
Foreword
...................................................xv
Introduction
................................................xix
PART I: Goal-Directed Design
........................1
CH
1:
A Design Process for Digital Products
......................3
The Consequences of Poor Product Behavior
....................................................4
Why Digital Products Fail
...............................................................................6
Planning and Designing Product Behavior
......................................................10
Recognizing User Goals
................................................................................13
Implementation Models and Mental Models
...................................................16
An Overview of Goal-Directed Design
............................................................21
CH
2:
Understanding the Problem: Design Research
...............31
Qualitative versus Quantitative Data in Design Research
..................................32
Goal-Directed Design Research
.....................................................................36
Interviewing and Observing Users
.................................................................44
Other Types of Qualitative Research
..............................................................56
Research Is Critical to Good Design
...............................................................59
CH
3:
Modeling Users:
Personas
and Goals
......................61
Why Model?
...............................................................................................61
The Power of
Personas
.................................................................................62
Why
Personas
Are Effective
..........................................................................66
Understanding Goals
...................................................................................72
Constructing
Personas
.................................................................................81
Personas
in Practice
....................................................................................93
Other Design Models
...................................................................................98
CH
4:
Setting the Vision: Scenarios and Design Requirements
.......101
Bridging the Research-Design Gap
..............................................................101
Scenarios: Narrative as a Design Tool
...........................................................102
Contents
xi
Design
Requirements:
lho
What
oNiitiTUi-lion.
jj*
The Requirements Definition Process
CH
5:
Designing the Product: Framework and Refinement
..........119
Creating the Design Framework
Refining the Form and Behavior
Validating and Testing the l
tosigli
145
CH
6:
Creative Teamwork
.................................
Small, Focused Teams
Thinking Better, Together
..................................
Working across Design Disciplines
· ■
The Extended Team
...............................................
Establishing a Creative Cult
ure
................................
l(l
Identifying Skill Levels in Designers
()
Collaboration Is the Key
...................................................
l i>:*
Part II: Making
Weü-Behaved
Products
................ 165
CH
7:
A Basis for Good Product Behavior
......................167
Design Values
.........................................................................................
(l
Interaction Design Principles
.....................................................................
I
·*
Interaction Design Patterns
.......................................................................
Ι Ί
CH
8:
Digital Etiquette
...................................179
Designing Considerate Products
.................................................................1
SO
Designing Smart Products
..........................................................................190
Designing Social Products
..........................................................................
1
99
CH
9:
Platform and Posture
...............................205
Product Platforms
.....................................................................................205
Product Postures
......................................................................................
2(№
Postures for the Desktop
............................................................................207
Postures for the Web
.................................................................................218
Postures for Mobile Devices
........................................................................225
Postures for Other Platforms
......................................................................230
Give Your Apps Good Posture
.....................................................................235
CH
10:
Optimizing for Intermediates
.........................237
Perpetual Intermediates
................................................
гэд
Inflecting the Interface
................................................... 240
Designing for Three Levels of Experience
........................................ 243
xii
Acknowledgments
CH
11:
Orchestration
and Flow
.............................249
Flow and Transparency.
.............................................................................249
Orchestration
...........................................................................................250
Harmonious Interactions
...........................................................................251
Motion, Timing, and Transitions
.................................................................266
lhe
Ideal of Effortlessness
..........................................................................269
CH
12:
Reducing Work and Eliminating Excise
..................271
Goal-Directed Tasks versus Excise Tasks
......................................................272
Types of Excise
.........................................................................................273
Excise Is Contextual
..................................................................................285
Eliminating Excise
.....................................................................................285
Other Common Excise Traps
......................................................................297
CH
13:
Metaphors, Idioms, and Affordances
....................299
Interface Paradigms
..................................................................................300
Building Idioms
........................................................................................310
Manual Affordances
..................................................................................312
Direct Manipulation and Pliancy
.................................................................315
Escape the Grip of Metaphor
......................................................................322
CH
14:
Rethinking Data Entry, Storage, and Retrieval
.............325
Rethinking Data Entry
...............................................................................326
Rethinking Data Storage
............................................................................332
Rethinking Data Retrieval
..........................................................................345
CH
15:
Preventing Errors and Informing Decisions
................357
Using Rich Modeless Feedback
...................................................................358
Undo, Redo, and Reversible Histories
...........................................................363
What If: Compare and Preview
....................................................................376
CH
16:
Designing for Different Needs
........................379
Learnability and Help
...............................................................................379
Customizability
........................................................................................395
Localization and Globalization
...................................................................398
Accessibility
.............................................................................................399
CH
17:
Integrating Visual Design
............................405
Visual Art and Visual Design
.......................................................................405
The Elements of Visuallnterface Design
.......................................................406
Visual interface Design Principles
...............................................................411
Visual Information Design Principles
...........................................................425
Consistency and Standards
........................................................................428
Contents
xiii
Part ill: Interaction Details
.......-.................
433
CH
18:
Designing for the Desktop
...........................
435
Anatomy of a Desktop App
.................................................................
|л<|
Windows on the Desktop
............................................................
l W
Menus
......................................................................................
ПН
Toolbars, Palettes, and Sidebars
............................................ · ·
Pointing, Selection, and Direct
Manipulai
ion
-ť»: !
CH
19:
Designing for Mobile and Other Devices
.................507
Anatomy of a Mobile App
........................................................
r»(W
Mobile Navigation, Content, and
Cont
rol
Idioms
.........................
Γ»
IK
Multi-Touch Gestures
................................................................ · ><>
Inter-App Integration
................................................................ »■*
Other Devices
............................................................................. ■ > >
CH
20:
Designing for the Web
.............................569
Page-Based interactions
........................................................................ .17
1
The Mobile Web
........................................................................................
Г>ЅГ)
The Future
...............................................................................................
ГнЅТ
CH
21:
Design Details: Controls and Dialogs
....................589
Controls
...................................................................................................
f,S(J
Dialogs
....................................................................................................
(yjf,
Eliminating Errors, Alerts, and Confirmations
..............................................
Ы
I
The Devil Is in the Details
.............................................................. (,53
APPENDIX A: Design Principles
............................655
APPENDIX B: Bibliography
................................
661
lndex
...................................................667
xiv
Contents
|
any_adam_object | 1 |
author | Cooper, Alan 1952- Reimann, Robert 1964- Cronin, Dave 1972- Noessel, Christopher |
author_GND | (DE-588)138534144 (DE-588)138534241 (DE-588)138534276 |
author_facet | Cooper, Alan 1952- Reimann, Robert 1964- Cronin, Dave 1972- Noessel, Christopher |
author_role | aut aut aut aut |
author_sort | Cooper, Alan 1952- |
author_variant | a c ac r r rr d c dc c n cn |
building | Verbundindex |
bvnumber | BV042021011 |
classification_rvk | ST 230 ST 252 ST 278 |
classification_tum | DAT 610f |
ctrlnum | (OCoLC)892639516 (DE-599)BSZ40744520X |
discipline | Informatik |
edition | Fourth edition |
format | Book |
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institution | BVB |
isbn | 9781118766576 |
language | English |
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spelling | Cooper, Alan 1952- Verfasser (DE-588)138534144 aut About face the essentials of interaction design Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel with Jason Csizmadi and Doug LeMoine Fourth edition Indianapolis, IN Wiley [2014] xxvii, 690 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Auf dem Umschlag: "The completely updated classic on creating delightful user experiences" Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Benutzeroberfläche (DE-588)4131424-4 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Benutzeroberfläche (DE-588)4131424-4 s DE-604 Reimann, Robert 1964- Verfasser (DE-588)138534241 aut Cronin, Dave 1972- Verfasser (DE-588)138534276 aut Noessel, Christopher Verfasser aut Erscheint auch als Online-Ausgabe 978-1-118-76640-8 Erscheint auch als Online-Ausgabe 978-1-118-76658-3 V:DE-576;X:wiley image/jpeg http://swbplus.bsz-bw.de/bsz40744520xcov.htm Cover Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027462683&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Cooper, Alan 1952- Reimann, Robert 1964- Cronin, Dave 1972- Noessel, Christopher About face the essentials of interaction design Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Benutzeroberfläche (DE-588)4131424-4 gnd |
subject_GND | (DE-588)4125909-9 (DE-588)4131424-4 |
title | About face the essentials of interaction design |
title_auth | About face the essentials of interaction design |
title_exact_search | About face the essentials of interaction design |
title_full | About face the essentials of interaction design Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel with Jason Csizmadi and Doug LeMoine |
title_fullStr | About face the essentials of interaction design Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel with Jason Csizmadi and Doug LeMoine |
title_full_unstemmed | About face the essentials of interaction design Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel with Jason Csizmadi and Doug LeMoine |
title_short | About face |
title_sort | about face the essentials of interaction design |
title_sub | the essentials of interaction design |
topic | Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Benutzeroberfläche (DE-588)4131424-4 gnd |
topic_facet | Mensch-Maschine-Kommunikation Benutzeroberfläche |
url | http://swbplus.bsz-bw.de/bsz40744520xcov.htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027462683&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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