Preserving complex digital objects:
"This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder...
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
Facet Publ.
2014
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book covers topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology. Written by international experts from a broad background of library, collecting institutions, information and computer science, and digital preservation backgrounds, this collection showcases the state of the art of the discipline and brings together stakeholder perspectives from across the preservation community."--Back cover |
Beschreibung: | Contains glossary ([xxvii]-xxxiv) Includes bibliographical references and index |
Beschreibung: | XLVII, 375 S. Ill. |
Internformat
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Datensatz im Suchindex
_version_ | 1805078559007440896 |
---|---|
adam_text |
Contents
Foreword
.
¡χ
Adam Farquhar
Preface
.xi
Neil Grindley
Contributors
.xiii
Glossary
.xxvii
Introduction
.xxxv
Janet Delve and David Anderson
Part
1
Why and what to preserve: creativity versus preservation
.1
1
Standing on the shoulders of heavily armed giants
-
why
history matters for game development
.3
Dan Pinchbeck
2
Archaeology versus anthropology: what can truly be preserved?
.13
Richard
A, Bartle
3
Make or break? Concerning the value of redundancy as a creative
strategy
.21
Simon Biggs
4
Between code and space: the challenges of preserving complex
digital creativity in contemporary arts practice
.31
Michael Takeo Magruder
Part
2
The memory institution/data archival perspective
.47
5
Preservation of digital objects at the Archaeology Data Service
.49
Jenny Mitcham
6
Preserving games for museum collections and public display: the
National Videogame Archive
.63
Tom Woolley, James Newman and lain Simons
VI PRESERVING COMPLEX DIGITAL OBJECTS
7
Bridging the gap in digital art preservation: interdisciplinary
reflections on authenticity, longevity and potential collaborations
.73
Perla Innocenti
8
Laying a trait of breadcrumbs
-
preparing the path for preservation
.91
Drew Baker and David Anderson
Part
3
Digital preservation approaches, practice and tools
.107
Part
3.1
A good place to start: software preservation.
.109
9
Digital preservation and curation: the danger of overlooking
software
.111
Neil
Chue Hong
10
How do I know that I have preserved software?
.125
Brian Matthews, Arif Shaon and Esther Conway
Part
3.2
Tools and techniques
.141
11
Digital preservation strategies for visualizations and simulations
.143
Janet Delve, Hugh Denard and William Kilbride
12
The ISDA tools: preserving
3D
digital content
.155
Kenton McHenry, Rob Kooper,
Luigi Marini
and Michael Ondrejcek
Part
3.3
Metadata,
paradata
and documentation
.167
13
Ecologies of research and performance: preservation challenges in
the London Charter
.169
Hugh Denard
14
A tangled web: metadata and problems in game preservation
.185
Jerome McDonough
15
Metadata for preserving computing environments
.201
Angela Dappert
16
Preserving games environments via TOTEM, KEEP and Bletchley Park.
.217
Janet Delve, Dan Pinchbeck and
Winfried Bergmeyer
17
Documenting the context of software art works through social
theory: towards a vocabulary for context classification
.235
Leo
Konstantelos
Part
4
Case studies
.257
18
The Villa of Oplontis: a 'born-digital' project
.259
John R. Clarke
19
Preservation of complex cultural heritage objects
-
a practical
implementation
.273
Daniel Pletinckx
CONTENTS
VII
20 In
homage of change
.281
Vicky Isley and Paul Smith
21
Archiving software and content in visual film effects: an insider's
perspective
.291
Paul
Cha
risse
22
Preserving interaction
.297
Daisy Abbott
Part
5
A legal perspective
.311
23
The impact of European copyright legislation on digital preservation
activity: lessons learned from legal studies commissioned by the KEEP
project
.313
David Anderson
24
Issues of information security applicable to the preservation of
digital objects
.325
Andrew Ball and
Clive Billenness
Part
6
Pathfinder conclusions
.335
25
Pathfinder conclusions
.337
Janet Delve and David Anderson
Index
.361 |
any_adam_object | 1 |
author2 | Delve, Janet |
author2_role | edt |
author2_variant | j d jd |
author_facet | Delve, Janet |
building | Verbundindex |
bvnumber | BV042020031 |
classification_rvk | AN 95400 |
ctrlnum | (OCoLC)891157780 (DE-599)BVBBV042020031 |
discipline | Allgemeines |
edition | 1. publ. |
format | Book |
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language | English |
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spelling | Preserving complex digital objects ed. by Janet Delve ... 1. publ. London Facet Publ. 2014 XLVII, 375 S. Ill. txt rdacontent n rdamedia nc rdacarrier Contains glossary ([xxvii]-xxxiv) Includes bibliographical references and index "This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book covers topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology. Written by international experts from a broad background of library, collecting institutions, information and computer science, and digital preservation backgrounds, this collection showcases the state of the art of the discipline and brings together stakeholder perspectives from across the preservation community."--Back cover Digital preservation Digitaliseren gtt Conservatie gtt Elektronische Medien (DE-588)4151918-8 gnd rswk-swf Langzeitarchivierung (DE-588)4787040-0 gnd rswk-swf Bestandserhaltung (DE-588)4129964-4 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Elektronische Medien (DE-588)4151918-8 s Bestandserhaltung (DE-588)4129964-4 s Langzeitarchivierung (DE-588)4787040-0 s DE-604 Delve, Janet edt Erscheint auch als Online-Ausgabe 978-1-78330-039-6 (DE-604)BV048613971 Digitalisierung BSB Muenchen - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027461729&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Preserving complex digital objects Digital preservation Digitaliseren gtt Conservatie gtt Elektronische Medien (DE-588)4151918-8 gnd Langzeitarchivierung (DE-588)4787040-0 gnd Bestandserhaltung (DE-588)4129964-4 gnd |
subject_GND | (DE-588)4151918-8 (DE-588)4787040-0 (DE-588)4129964-4 (DE-588)4143413-4 |
title | Preserving complex digital objects |
title_auth | Preserving complex digital objects |
title_exact_search | Preserving complex digital objects |
title_full | Preserving complex digital objects ed. by Janet Delve ... |
title_fullStr | Preserving complex digital objects ed. by Janet Delve ... |
title_full_unstemmed | Preserving complex digital objects ed. by Janet Delve ... |
title_short | Preserving complex digital objects |
title_sort | preserving complex digital objects |
topic | Digital preservation Digitaliseren gtt Conservatie gtt Elektronische Medien (DE-588)4151918-8 gnd Langzeitarchivierung (DE-588)4787040-0 gnd Bestandserhaltung (DE-588)4129964-4 gnd |
topic_facet | Digital preservation Digitaliseren Conservatie Elektronische Medien Langzeitarchivierung Bestandserhaltung Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027461729&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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