The Foley grail: the art of performing sound for film, games, and animation
Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.In The Foley Grail, Second Edition, award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, cra...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York, NY [u.a.]
Focal Press
2014
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Ausgabe: | 2. ed. |
Schlagworte: | |
Zusammenfassung: | Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.In The Foley Grail, Second Edition, award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade.This new edition features: - Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education - All new sound "recipes" that include proven Foley methods you can immediately use on your own projects - New case studies from well-known films, shows, games, and animations - Interviews with current sound artists from across the globe - An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, teaching aids, and much more. Dont miss out! The Foley Grail, Second Edition provides the tools you need to produce vibrant, realistic soundcapes that will lift your media projects to the next level |
Beschreibung: | XIV, 261 S. Ill. |
ISBN: | 9780415840859 |
Internformat
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505 | 0 | |a Cover; Half Title; Title Page; Copyright Page; Table of Contents; Foreword; Acknowledgments; Introduction; Part 1 What Foley Artists Do, and Why: History, Theory, and Methods; Chapter 1 Holy Foley: The Evolution of a Craft; Chapter 2 Noise vs. Sound: Foley as it is Used in the Various Genres; Chapter 3 Single or Married? Foley Used Independently or Combined with Sound Effects; Part 2 How Foley Artists Work: The Protocols, Conventions, and Hierarchy; Chapter 4 Fire in the Hole: The Players and Their Responsibilities; Chapter 5 Let's Go Ahead and Go Back: Spotting and Cueing Part 3 Foley Beyond the Film Frame: Games and AnimationChapter 6 Gaming the System: Foley as it Lands in the Game; Chapter 7 Animation Station: Foley Defines Reality or Fantasy; Part 4 The Practical Concerns: The Art and Craft of Foley; Chapter 8 Walking in Their Shoes: Performing the Footsteps; Chapter 9 Manipulation Techniques: Performing the Props; Chapter 10 Hang it as a Unit: The Knack for Sync; Chapter 11 Magic Wind: Unusual Foley Requests; Part 5 The Foley Companions: Mixing and Editing; Chapter 12 Mix and Match: The Foley Mixer; Chapter 13 Hearing the Sweet Spot: Editing Foley Chapter 14 Fix it in Post: The DubPart 6 Nuts and Bolts: Where and With What?; Chapter 15 Scene Change: The Foley Stage; Chapter 16 Chef or Cook? Ingredients and Recipes; Part 7 The Ghost of Foley Futures: Looking Forward; Chapter 17 The Ivory Tower: The Media School; Chapter 18 Foley Reflections: Final Thoughts of Experts; Glossary; Index; References; About the Author and Illustrator | |
520 | |a Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.In The Foley Grail, Second Edition, award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade.This new edition features: - Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education - All new sound "recipes" that include proven Foley methods you can immediately use on your own projects - New case studies from well-known films, shows, games, and animations - Interviews with current sound artists from across the globe - An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, teaching aids, and much more. Dont miss out! The Foley Grail, Second Edition provides the tools you need to produce vibrant, realistic soundcapes that will lift your media projects to the next level | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Ament, Vanessa Theme 1955- |
author_GND | (DE-588)138551359 |
author_facet | Ament, Vanessa Theme 1955- |
author_role | aut |
author_sort | Ament, Vanessa Theme 1955- |
author_variant | v t a vt vta |
building | Verbundindex |
bvnumber | BV041945686 |
classification_rvk | AP 56200 |
contents | Cover; Half Title; Title Page; Copyright Page; Table of Contents; Foreword; Acknowledgments; Introduction; Part 1 What Foley Artists Do, and Why: History, Theory, and Methods; Chapter 1 Holy Foley: The Evolution of a Craft; Chapter 2 Noise vs. Sound: Foley as it is Used in the Various Genres; Chapter 3 Single or Married? Foley Used Independently or Combined with Sound Effects; Part 2 How Foley Artists Work: The Protocols, Conventions, and Hierarchy; Chapter 4 Fire in the Hole: The Players and Their Responsibilities; Chapter 5 Let's Go Ahead and Go Back: Spotting and Cueing Part 3 Foley Beyond the Film Frame: Games and AnimationChapter 6 Gaming the System: Foley as it Lands in the Game; Chapter 7 Animation Station: Foley Defines Reality or Fantasy; Part 4 The Practical Concerns: The Art and Craft of Foley; Chapter 8 Walking in Their Shoes: Performing the Footsteps; Chapter 9 Manipulation Techniques: Performing the Props; Chapter 10 Hang it as a Unit: The Knack for Sync; Chapter 11 Magic Wind: Unusual Foley Requests; Part 5 The Foley Companions: Mixing and Editing; Chapter 12 Mix and Match: The Foley Mixer; Chapter 13 Hearing the Sweet Spot: Editing Foley Chapter 14 Fix it in Post: The DubPart 6 Nuts and Bolts: Where and With What?; Chapter 15 Scene Change: The Foley Stage; Chapter 16 Chef or Cook? Ingredients and Recipes; Part 7 The Ghost of Foley Futures: Looking Forward; Chapter 17 The Ivory Tower: The Media School; Chapter 18 Foley Reflections: Final Thoughts of Experts; Glossary; Index; References; About the Author and Illustrator |
ctrlnum | (OCoLC)888012747 (DE-599)BVBBV041945686 |
discipline | Allgemeines |
edition | 2. ed. |
format | Book |
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id | DE-604.BV041945686 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:08:54Z |
institution | BVB |
isbn | 9780415840859 |
language | English |
lccn | 013050552 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027388771 |
oclc_num | 888012747 |
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owner | DE-703 |
owner_facet | DE-703 |
physical | XIV, 261 S. Ill. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Focal Press |
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spelling | Ament, Vanessa Theme 1955- Verfasser (DE-588)138551359 aut The Foley grail the art of performing sound for film, games, and animation Vanessa Theme Ament 2. ed. New York, NY [u.a.] Focal Press 2014 XIV, 261 S. Ill. txt rdacontent n rdamedia nc rdacarrier Cover; Half Title; Title Page; Copyright Page; Table of Contents; Foreword; Acknowledgments; Introduction; Part 1 What Foley Artists Do, and Why: History, Theory, and Methods; Chapter 1 Holy Foley: The Evolution of a Craft; Chapter 2 Noise vs. Sound: Foley as it is Used in the Various Genres; Chapter 3 Single or Married? Foley Used Independently or Combined with Sound Effects; Part 2 How Foley Artists Work: The Protocols, Conventions, and Hierarchy; Chapter 4 Fire in the Hole: The Players and Their Responsibilities; Chapter 5 Let's Go Ahead and Go Back: Spotting and Cueing Part 3 Foley Beyond the Film Frame: Games and AnimationChapter 6 Gaming the System: Foley as it Lands in the Game; Chapter 7 Animation Station: Foley Defines Reality or Fantasy; Part 4 The Practical Concerns: The Art and Craft of Foley; Chapter 8 Walking in Their Shoes: Performing the Footsteps; Chapter 9 Manipulation Techniques: Performing the Props; Chapter 10 Hang it as a Unit: The Knack for Sync; Chapter 11 Magic Wind: Unusual Foley Requests; Part 5 The Foley Companions: Mixing and Editing; Chapter 12 Mix and Match: The Foley Mixer; Chapter 13 Hearing the Sweet Spot: Editing Foley Chapter 14 Fix it in Post: The DubPart 6 Nuts and Bolts: Where and With What?; Chapter 15 Scene Change: The Foley Stage; Chapter 16 Chef or Cook? Ingredients and Recipes; Part 7 The Ghost of Foley Futures: Looking Forward; Chapter 17 The Ivory Tower: The Media School; Chapter 18 Foley Reflections: Final Thoughts of Experts; Glossary; Index; References; About the Author and Illustrator Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.In The Foley Grail, Second Edition, award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade.This new edition features: - Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education - All new sound "recipes" that include proven Foley methods you can immediately use on your own projects - New case studies from well-known films, shows, games, and animations - Interviews with current sound artists from across the globe - An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, teaching aids, and much more. Dont miss out! The Foley Grail, Second Edition provides the tools you need to produce vibrant, realistic soundcapes that will lift your media projects to the next level Animationsfilm (DE-588)4142484-0 gnd rswk-swf Soundverarbeitung (DE-588)4485311-7 gnd rswk-swf Sound Multimedia (DE-588)4485314-2 gnd rswk-swf Film (DE-588)4017102-4 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Film (DE-588)4017102-4 s Sound Multimedia (DE-588)4485314-2 s Soundverarbeitung (DE-588)4485311-7 s DE-604 Videospiel (DE-588)4063465-6 s Animationsfilm (DE-588)4142484-0 s |
spellingShingle | Ament, Vanessa Theme 1955- The Foley grail the art of performing sound for film, games, and animation Cover; Half Title; Title Page; Copyright Page; Table of Contents; Foreword; Acknowledgments; Introduction; Part 1 What Foley Artists Do, and Why: History, Theory, and Methods; Chapter 1 Holy Foley: The Evolution of a Craft; Chapter 2 Noise vs. Sound: Foley as it is Used in the Various Genres; Chapter 3 Single or Married? Foley Used Independently or Combined with Sound Effects; Part 2 How Foley Artists Work: The Protocols, Conventions, and Hierarchy; Chapter 4 Fire in the Hole: The Players and Their Responsibilities; Chapter 5 Let's Go Ahead and Go Back: Spotting and Cueing Part 3 Foley Beyond the Film Frame: Games and AnimationChapter 6 Gaming the System: Foley as it Lands in the Game; Chapter 7 Animation Station: Foley Defines Reality or Fantasy; Part 4 The Practical Concerns: The Art and Craft of Foley; Chapter 8 Walking in Their Shoes: Performing the Footsteps; Chapter 9 Manipulation Techniques: Performing the Props; Chapter 10 Hang it as a Unit: The Knack for Sync; Chapter 11 Magic Wind: Unusual Foley Requests; Part 5 The Foley Companions: Mixing and Editing; Chapter 12 Mix and Match: The Foley Mixer; Chapter 13 Hearing the Sweet Spot: Editing Foley Chapter 14 Fix it in Post: The DubPart 6 Nuts and Bolts: Where and With What?; Chapter 15 Scene Change: The Foley Stage; Chapter 16 Chef or Cook? Ingredients and Recipes; Part 7 The Ghost of Foley Futures: Looking Forward; Chapter 17 The Ivory Tower: The Media School; Chapter 18 Foley Reflections: Final Thoughts of Experts; Glossary; Index; References; About the Author and Illustrator Animationsfilm (DE-588)4142484-0 gnd Soundverarbeitung (DE-588)4485311-7 gnd Sound Multimedia (DE-588)4485314-2 gnd Film (DE-588)4017102-4 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4142484-0 (DE-588)4485311-7 (DE-588)4485314-2 (DE-588)4017102-4 (DE-588)4063465-6 |
title | The Foley grail the art of performing sound for film, games, and animation |
title_auth | The Foley grail the art of performing sound for film, games, and animation |
title_exact_search | The Foley grail the art of performing sound for film, games, and animation |
title_full | The Foley grail the art of performing sound for film, games, and animation Vanessa Theme Ament |
title_fullStr | The Foley grail the art of performing sound for film, games, and animation Vanessa Theme Ament |
title_full_unstemmed | The Foley grail the art of performing sound for film, games, and animation Vanessa Theme Ament |
title_short | The Foley grail |
title_sort | the foley grail the art of performing sound for film games and animation |
title_sub | the art of performing sound for film, games, and animation |
topic | Animationsfilm (DE-588)4142484-0 gnd Soundverarbeitung (DE-588)4485311-7 gnd Sound Multimedia (DE-588)4485314-2 gnd Film (DE-588)4017102-4 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Animationsfilm Soundverarbeitung Sound Multimedia Film Videospiel |
work_keys_str_mv | AT amentvanessatheme thefoleygrailtheartofperformingsoundforfilmgamesandanimation |