Fundamentals of game design:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berkeley, Calif.
New Riders
2014
|
Ausgabe: | 3. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XIV, 560 S. Ill., graph. Darst. |
ISBN: | 9780321929679 0321929675 |
Internformat
MARC
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245 | 1 | 0 | |a Fundamentals of game design |c Ernest Adams |
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Datensatz im Suchindex
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adam_text | □T bame UESiQn
Vaar I %■# %aaar III %aaar mmmr mmr jm—S I ■ I I
THIRD EDITION
Ernest Adams
HeuiN
Riders
ULB Darmstadt
19352668
Introduction xii
Whom Is This Book For? xiii
How Is This Book Organized? xiv
A Note on the Downloadable Files xvii
1 Games and Video Games 1
What Is a Game? 1
Conventional Games Versus Video Games 12
Games for Entertainment 16
Serious Games 27
Summary 29
2 Designing and Developing Games 31
An Approach to the Task 31
Key Components of Video Games 37
The Structure of a Video Game 40
Stages of the Design Process 45
Game Design Team Roles 54
Game Design Documents 57
The Anatomy of a Game Designer 62
Summary 65
3 The Major Genres 67
What Is a Genre? 67
The Classic Game Genres 68
Summary 79
4 Understanding Your Player 81
VandenBerghe s Five Domains of Play 81
Demographic Categories 84
Gamer Dedication 96
The Dangers of Binary Thinking 98
Summary 101
5 Understanding Your Machine 103
Home Game Consoles 103
Personal Computers 106
Portable Devices 109
Other Devices 112
Summary 112
xii
xiii
xiv
xvii
1
1
12
16
27
29
31
31
37
40
45
54
57
62
65
67
67
68
79
81
81
84
96
98
101
103
103
106
109
112
112
6 Making Money from Your Game 113
Direct Payment Models 113
Indirect Payment Models 117
World Markets 120
Summary 123
7 Game Concepts 125
Getting an Idea 125
From Idea to Game Concept 129
Summary 135
8 Game Worlds 137
What Is a Game World? 137
The Purposes of a Game World 138
The Dimensions of a Game World 139
Realism 162
Summary 163
9 Creative and Expressive Play 167
Self-Defining Play 167
Creative Play 171
Other Forms of Expression 176
Game Modifications 177
Summary 179
10 Character Development 181
The Goals of Character Design 181
The Relationship Between Player and Avatar 182
Visual Appearances 186
Character Depth 195
Audio Design 202
Summary 204
11 Storytelling 207
Why Put Stories in Games? 207
Key Concepts 210
The Storytelling Engine 219
Linear Stories 221
Nonlinear Stories 222
Granularity 232
Mechanisms for Advancing the Plot 233
Emotional Limits of Interactive Stories 235
viii FUNDAMENTALS OF GAME DESIGN
Scripted Conversations and Dialogue Trees 237
When to Write the Story 246
Other Considerations 247
Summary 251
12 Creating the User Experience 255
What Is the User Interface? 255
Player-Centric Interface Design 257
The Design Process 263
Managing Complexity 267
Interaction Models 269
Camera Models 271
Visual Elements 280
Audio Elements 287
Input Devices 290
Navigation Mechanisms 300
Accessibility Issues 304
Allowing for Customization 308
Summary 309
13 Gameplay 313
Making Games Fun 313
The Hierarchy of Challenges 315
Skill, Stress, and Absolute Difficulty 321
Commonly Used Challenges 323
Actions 339
Saving the Game 343
Summary 348
14 Core Mechanics 351
What Are the Core Mechanics? 351
Key Concepts 358
The Internal Economy 366
Progression Mechanics 375
Tactical Maneuvering Mechanics 378
Social Interaction Mechanics 383
Core Mechanics and Gameplay 386
Core Mechanics Design 388
Random Numbers and the Bell-Shaped Curve 395
Summary 399
CONTENTS IX
15 Game Balancing 403
What Is a Balanced Game? 403
Avoiding Dominant Strategies 405
Incorporating the Element of Chance 411
Making PvP Games Fair 412
Making PvE Games Fair 416
Managing Difficulty 418
Understanding Positive Feedback 429
Other Balance Considerations 433
Design to Make Tuning Easy 435
Summary 436
16 General Principles of Level Design 439
What Is Level Design? 439
Key Design Principles 440
Layouts 445
Expanding on the Principles of Level Design 450
The Level Design Process 457
Pitfalls of Level Design 465
Summary 469
17 Design Issues for Online Gaming 471
What Are Online Games? 471
Advantages of Online Games 471
Disadvantages of Online Games 473
Design Issues 476
Technical Security 482
Persistent Worlds 484
Social Problems 494
Summary 499
Glossary 501
References 527
Index
|
any_adam_object | 1 |
author | Adams, Ernest |
author_facet | Adams, Ernest |
author_role | aut |
author_sort | Adams, Ernest |
author_variant | e a ea |
building | Verbundindex |
bvnumber | BV041707217 |
classification_rvk | AP 15963 AP 18200 ST 324 |
classification_tum | DAT 758f |
ctrlnum | (OCoLC)859556435 (DE-599)BSZ39968705X |
dewey-full | 794.81536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81536 |
dewey-search | 794.81536 |
dewey-sort | 3794.81536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
edition | 3. ed. |
format | Book |
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id | DE-604.BV041707217 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:03:23Z |
institution | BVB |
isbn | 9780321929679 0321929675 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027154489 |
oclc_num | 859556435 |
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owner_facet | DE-91G DE-BY-TUM DE-20 DE-703 |
physical | XIV, 560 S. Ill., graph. Darst. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | New Riders |
record_format | marc |
spelling | Adams, Ernest Verfasser aut Fundamentals of game design Ernest Adams 3. ed. Berkeley, Calif. New Riders 2014 XIV, 560 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Entwurf (DE-588)4121208-3 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computer games / Design Computer games / Programming Computerspiel (DE-588)4010457-6 s Entwurf (DE-588)4121208-3 s 1\p DE-604 Softwareentwicklung (DE-588)4116522-6 s 2\p DE-604 HEBIS Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027154489&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Adams, Ernest Fundamentals of game design Entwurf (DE-588)4121208-3 gnd Softwareentwicklung (DE-588)4116522-6 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4121208-3 (DE-588)4116522-6 (DE-588)4010457-6 |
title | Fundamentals of game design |
title_auth | Fundamentals of game design |
title_exact_search | Fundamentals of game design |
title_full | Fundamentals of game design Ernest Adams |
title_fullStr | Fundamentals of game design Ernest Adams |
title_full_unstemmed | Fundamentals of game design Ernest Adams |
title_short | Fundamentals of game design |
title_sort | fundamentals of game design |
topic | Entwurf (DE-588)4121208-3 gnd Softwareentwicklung (DE-588)4116522-6 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Entwurf Softwareentwicklung Computerspiel |
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