The history of visual magic in computers: how beautiful images are made in CAD, 3D, VR and AR
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London [u.a.]
Springer
2013
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Schlagworte: | |
Online-Zugang: | BTU01 FHA01 FHM01 FHN01 FKE01 UBG01 UBR01 UBT01 UBW01 UER01 UPA01 Volltext Inhaltsverzeichnis Abstract |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9781447149316 9781447149323 |
DOI: | 10.1007/978-1-4471-4932-3 |
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Datensatz im Suchindex
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adam_text | THE HISTORY OF VISUAL MAGIC IN COMPUTERS
/ PEDDIE, JON
: 2013
TABLE OF CONTENTS / INHALTSVERZEICHNIS
FOREWORD BY RAE EARNSHAW
FOREWORD BY MARK FIHN
PREFACE
INTRODUCTION: THE HISTORY OF 3D IN COMPUTERS
GETTING TO 3D
DEVELOPING THE 3D SOFTWARE
DEVELOPING THE APPLICATIONS
DEVELOPING THE COMPUTER
DEVELOPMENT OF 3D CONTROLLERS
DEVELOPMENT OF DISPLAYS: GETTING TO SEE 3D
STEREOSCOPIC 3D IN COMPUTERS
THE FUTURE
INDEX
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
THE HISTORY OF VISUAL MAGIC IN COMPUTERS
/ PEDDIE, JON
: 2013
ABSTRACT / INHALTSTEXT
IF YOU HAVE EVER LOOKED AT A FANTASTIC ADVENTURE OR SCIENCE FICTION
MOVIE, OR AN AMAZINGLY COMPLEX AND RICH COMPUTER GAME, OR A TV
COMMERCIAL WHERE CARS OR GAS PUMPS OR BISCUITS BEHAVED LIKED PEOPLE AND
WONDERED, “HOW DO THEY DO THAT?”, THEN YOU’VE EXPERIENCED THE
MAGIC OF 3D WORLDS GENERATED BY A COMPUTER. 3D IN COMPUTERS BEGAN AS A
WAY TO REPRESENT AUTOMOTIVE DESIGNS AND ILLUSTRATE THE CONSTRUCTION OF
MOLECULES. 3D GRAPHICS USE EVOLVED TO VISUALIZATIONS OF SIMULATED DATA
AND ARTISTIC REPRESENTATIONS OF IMAGINARY WORLDS. IN ORDER TO OVERCOME
THE PROCESSING LIMITATIONS OF THE COMPUTER, GRAPHICS HAD TO EXPLOIT THE
CHARACTERISTICS OF THE EYE AND BRAIN, AND DEVELOP VISUAL TRICKS TO
SIMULATE REALISM. THE GOAL IS TO CREATE GRAPHICS IMAGES THAT WILL
OVERCOME THE VISUAL CUES THAT CAUSE DISBELIEF AND TELL THE VIEWER THIS
IS NOT REAL. THOUSANDS OF PEOPLE OVER THOUSANDS OF YEARS HAVE DEVELOPED
THE BUILDING BLOCKS AND MADE THE DISCOVERIES IN MATHEMATICS AND SCIENCE
TO MAKE SUCH 3D MAGIC POSSIBLE, AND THE HISTORY OF VISUAL MAGIC IN
COMPUTERS IS DEDICATED TO ALL OF THEM AND TELLS A LITTLE OF THEIR STORY.
IT TRACES THE EARLIEST UNDERSTANDING OF 3D AND THEN FOUNDATIONAL
MATHEMATICS TO EXPLAIN AND CONSTRUCT 3D; FROM MECHANICAL COMPUTERS UP TO
TODAY’S TABLETS. SEVERAL OF THE AMAZING COMPUTER GRAPHICS ALGORITHMS
AND TRICKS CAME OF PERIODS WHERE ERUPTIONS OF NEW IDEAS AND TECHNIQUES
SEEM TO OCCUR ALL AT ONCE. APPLICATIONS EMERGED AS THE FUNDAMENTALS OF
HOW TO DRAW LINES AND CREATE REALISTIC IMAGES WERE BETTER UNDERSTOOD,
LEADING TO HARDWARE 3D CONTROLLERS THAT DRIVE THE DISPLAY ALL THE WAY TO
STEREOVISION AND VIRTUAL REALITY
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author | Peddie, Jon |
author_facet | Peddie, Jon |
author_role | aut |
author_sort | Peddie, Jon |
author_variant | j p jp |
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dewey-full | 006.6 |
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dewey-raw | 006.6 |
dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
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era | Geschichte gnd |
era_facet | Geschichte |
format | Electronic eBook |
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spelling | Peddie, Jon Verfasser aut The history of visual magic in computers how beautiful images are made in CAD, 3D, VR and AR Jon Peddie London [u.a.] Springer 2013 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier Geschichte gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Entwicklung (DE-588)4113450-3 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Entwicklung (DE-588)4113450-3 s Geschichte z 1\p DE-604 https://doi.org/10.1007/978-1-4471-4932-3 Verlag Volltext Springer Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026173172&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Springer Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026173172&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Abstract 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Peddie, Jon The history of visual magic in computers how beautiful images are made in CAD, 3D, VR and AR Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Entwicklung (DE-588)4113450-3 gnd |
subject_GND | (DE-588)4133691-4 (DE-588)4113450-3 |
title | The history of visual magic in computers how beautiful images are made in CAD, 3D, VR and AR |
title_auth | The history of visual magic in computers how beautiful images are made in CAD, 3D, VR and AR |
title_exact_search | The history of visual magic in computers how beautiful images are made in CAD, 3D, VR and AR |
title_full | The history of visual magic in computers how beautiful images are made in CAD, 3D, VR and AR Jon Peddie |
title_fullStr | The history of visual magic in computers how beautiful images are made in CAD, 3D, VR and AR Jon Peddie |
title_full_unstemmed | The history of visual magic in computers how beautiful images are made in CAD, 3D, VR and AR Jon Peddie |
title_short | The history of visual magic in computers |
title_sort | the history of visual magic in computers how beautiful images are made in cad 3d vr and ar |
title_sub | how beautiful images are made in CAD, 3D, VR and AR |
topic | Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Entwicklung (DE-588)4113450-3 gnd |
topic_facet | Dreidimensionale Computergrafik Entwicklung |
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