What video games have to teach us about learning and literacy:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York, NY [u.a.]
Palgrave Macmillan
2007
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Ausgabe: | Rev. and updated ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | "December 2007"--T.p. verso. Includes bibliographical references (p. [229]-239) and index |
Beschreibung: | 249 Seiten 24 cm |
ISBN: | 9781403984531 1403984530 |
Internformat
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Datensatz im Suchindex
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adam_text |
WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY
/ GEE, JAMES PAUL
: 2007
TABLE OF CONTENTS / INHALTSVERZEICHNIS
INTRODUCTION : 36 WAYS TO LEARN A VIDEO GAME
SEMIOTIC DOMAINS : IS PLAYING VIDEO GAMES A "WASTE OF TIME"?
LEARNING AND IDENTITY : WHAT DOES IT MEAN TO BE A HALF-ELF?
SITUATED MEANING AND LEARNING : WHAT SHOULD YOU DO AFTER YOU HAVE
DESTROYED THE GLOBAL CONSPIRACY?
TELLING AND DOING : WHY DOESN'T LARA CROFT OBEY PROFESSOR VON CROY?
CULTURAL MODELS : DO YOU WANT TO BE THE BLUE SONIC OR THE DARK SONIC?
THE SOCIAL MIND : HOW DO YOU GET YOUR CORPSE BACK AFTER YOU'VE DIED?
CONCLUSION
APPENDIX : THE 36 LEARNING PRINCIPLES.
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT. |
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discipline | Pädagogik Informatik |
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language | English |
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spelling | Gee, James Paul 1948- Verfasser (DE-588)17211263X aut What video games have to teach us about learning and literacy James Paul Gee Rev. and updated ed. New York, NY [u.a.] Palgrave Macmillan 2007 249 Seiten 24 cm txt rdacontent n rdamedia nc rdacarrier "December 2007"--T.p. verso. Includes bibliographical references (p. [229]-239) and index Psychologie Video games Psychological aspects Computer games Psychological aspects Learning, Psychology of Visual literacy Video games and children Pädagogische Psychologie (DE-588)4044321-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Pädagogische Psychologie (DE-588)4044321-8 s DE-604 Videospiel (DE-588)4063465-6 s LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025344211&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Gee, James Paul 1948- What video games have to teach us about learning and literacy Psychologie Video games Psychological aspects Computer games Psychological aspects Learning, Psychology of Visual literacy Video games and children Pädagogische Psychologie (DE-588)4044321-8 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4044321-8 (DE-588)4010457-6 (DE-588)4063465-6 |
title | What video games have to teach us about learning and literacy |
title_auth | What video games have to teach us about learning and literacy |
title_exact_search | What video games have to teach us about learning and literacy |
title_full | What video games have to teach us about learning and literacy James Paul Gee |
title_fullStr | What video games have to teach us about learning and literacy James Paul Gee |
title_full_unstemmed | What video games have to teach us about learning and literacy James Paul Gee |
title_short | What video games have to teach us about learning and literacy |
title_sort | what video games have to teach us about learning and literacy |
topic | Psychologie Video games Psychological aspects Computer games Psychological aspects Learning, Psychology of Visual literacy Video games and children Pädagogische Psychologie (DE-588)4044321-8 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Psychologie Video games Psychological aspects Computer games Psychological aspects Learning, Psychology of Visual literacy Video games and children Pädagogische Psychologie Computerspiel Videospiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025344211&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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