Social exclusion, power and video game play: new research in digital media and technology
Saved in:
Format: | Book |
---|---|
Language: | English |
Published: |
Lanham, Md. [u.a.]
Lexington Books
2012
|
Subjects: | |
Online Access: | Cover image Inhaltsverzeichnis |
Item Description: | "We divide this book into three major sections that address major issues of social exclusion, power and liberatory fantasies in virtual play. The first section, social-psychological implications of virtual gameplay, highlights recent research that examines how the virtual realms of MMORPGs and other games shape emotion and influence social interactions between players within the game. Section two features studies that entertain questions on the marketing of race and gender stereotypes in video games and how (and if) traditional forms of social inequality are reproduced or contested in virtual realms. Finally, section three offers insight on game fans and virtual play. Specifically, the contributions in this section explore the relationship between software developers and game fans"-- Provided by publisher. Includes bibliographical references |
Physical Description: | XIX, 262 S. |
ISBN: | 9780739138601 |
Staff View
MARC
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245 | 1 | 0 | |a Social exclusion, power and video game play |b new research in digital media and technology |
264 | 1 | |a Lanham, Md. [u.a.] |b Lexington Books |c 2012 | |
300 | |a XIX, 262 S. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a "We divide this book into three major sections that address major issues of social exclusion, power and liberatory fantasies in virtual play. The first section, social-psychological implications of virtual gameplay, highlights recent research that examines how the virtual realms of MMORPGs and other games shape emotion and influence social interactions between players within the game. Section two features studies that entertain questions on the marketing of race and gender stereotypes in video games and how (and if) traditional forms of social inequality are reproduced or contested in virtual realms. Finally, section three offers insight on game fans and virtual play. Specifically, the contributions in this section explore the relationship between software developers and game fans"-- Provided by publisher. | ||
500 | |a Includes bibliographical references | ||
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Fantasy games |x Social aspects | |
650 | 4 | |a Role playing |x Social aspects | |
650 | 4 | |a Leisure |x Social aspects | |
650 | 7 | |a SOCIAL SCIENCE / Popular Culture |2 bisacsh | |
650 | 7 | |a GAMES / Role Playing & Fantasy |2 bisacsh | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Media Studies |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Social Aspects |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Telecommunications |2 bisacsh | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Ausgrenzung |0 (DE-588)4300539-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4143413-4 |a Aufsatzsammlung |2 gnd-content | |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | 2 | |a Ausgrenzung |0 (DE-588)4300539-1 |D s |
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700 | 1 | |a Embrick, David G. |e Sonstige |0 (DE-588)1177172607 |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-0-7391-3862-5 |
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Record in the Search Index
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adam_text | |
any_adam_object | |
author_GND | (DE-588)1177172607 |
building | Verbundindex |
bvnumber | BV040156643 |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
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discipline | Sport |
format | Book |
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institution | BVB |
isbn | 9780739138601 |
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physical | XIX, 262 S. |
publishDate | 2012 |
publishDateSearch | 2012 |
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publisher | Lexington Books |
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spelling | Social exclusion, power and video game play new research in digital media and technology Lanham, Md. [u.a.] Lexington Books 2012 XIX, 262 S. txt rdacontent n rdamedia nc rdacarrier "We divide this book into three major sections that address major issues of social exclusion, power and liberatory fantasies in virtual play. The first section, social-psychological implications of virtual gameplay, highlights recent research that examines how the virtual realms of MMORPGs and other games shape emotion and influence social interactions between players within the game. Section two features studies that entertain questions on the marketing of race and gender stereotypes in video games and how (and if) traditional forms of social inequality are reproduced or contested in virtual realms. Finally, section three offers insight on game fans and virtual play. Specifically, the contributions in this section explore the relationship between software developers and game fans"-- Provided by publisher. Includes bibliographical references Gesellschaft Video games Social aspects Fantasy games Social aspects Role playing Social aspects Leisure Social aspects SOCIAL SCIENCE / Popular Culture bisacsh GAMES / Role Playing & Fantasy bisacsh GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh TECHNOLOGY & ENGINEERING / Telecommunications bisacsh Computerspiel (DE-588)4010457-6 gnd rswk-swf Ausgrenzung (DE-588)4300539-1 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Videospiel (DE-588)4063465-6 s Ausgrenzung (DE-588)4300539-1 s DE-604 Embrick, David G. Sonstige (DE-588)1177172607 oth Erscheint auch als Online-Ausgabe 978-0-7391-3862-5 http://covers.rowmanlittlefield.com/L/07/391/073913860X.jpg Cover image SWB Datenaustausch https://bvbr.bib-bvb.de:443/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025013270&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Social exclusion, power and video game play new research in digital media and technology Gesellschaft Video games Social aspects Fantasy games Social aspects Role playing Social aspects Leisure Social aspects SOCIAL SCIENCE / Popular Culture bisacsh GAMES / Role Playing & Fantasy bisacsh GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh TECHNOLOGY & ENGINEERING / Telecommunications bisacsh Computerspiel (DE-588)4010457-6 gnd Ausgrenzung (DE-588)4300539-1 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4300539-1 (DE-588)4063465-6 (DE-588)4143413-4 |
title | Social exclusion, power and video game play new research in digital media and technology |
title_auth | Social exclusion, power and video game play new research in digital media and technology |
title_exact_search | Social exclusion, power and video game play new research in digital media and technology |
title_full | Social exclusion, power and video game play new research in digital media and technology |
title_fullStr | Social exclusion, power and video game play new research in digital media and technology |
title_full_unstemmed | Social exclusion, power and video game play new research in digital media and technology |
title_short | Social exclusion, power and video game play |
title_sort | social exclusion power and video game play new research in digital media and technology |
title_sub | new research in digital media and technology |
topic | Gesellschaft Video games Social aspects Fantasy games Social aspects Role playing Social aspects Leisure Social aspects SOCIAL SCIENCE / Popular Culture bisacsh GAMES / Role Playing & Fantasy bisacsh GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh TECHNOLOGY & ENGINEERING / Telecommunications bisacsh Computerspiel (DE-588)4010457-6 gnd Ausgrenzung (DE-588)4300539-1 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Gesellschaft Video games Social aspects Fantasy games Social aspects Role playing Social aspects Leisure Social aspects SOCIAL SCIENCE / Popular Culture GAMES / Role Playing & Fantasy GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies TECHNOLOGY & ENGINEERING / Social Aspects TECHNOLOGY & ENGINEERING / Telecommunications Computerspiel Ausgrenzung Videospiel Aufsatzsammlung |
url | http://covers.rowmanlittlefield.com/L/07/391/073913860X.jpg https://bvbr.bib-bvb.de:443/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025013270&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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