Social exclusion, power and video game play: new research in digital media and technology
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Lanham, Md. [u.a.]
Lexington Books
2012
|
Schlagworte: | |
Online-Zugang: | Cover image Inhaltsverzeichnis |
Beschreibung: | "We divide this book into three major sections that address major issues of social exclusion, power and liberatory fantasies in virtual play. The first section, social-psychological implications of virtual gameplay, highlights recent research that examines how the virtual realms of MMORPGs and other games shape emotion and influence social interactions between players within the game. Section two features studies that entertain questions on the marketing of race and gender stereotypes in video games and how (and if) traditional forms of social inequality are reproduced or contested in virtual realms. Finally, section three offers insight on game fans and virtual play. Specifically, the contributions in this section explore the relationship between software developers and game fans"-- Provided by publisher. Includes bibliographical references |
Beschreibung: | XIX, 262 S. |
ISBN: | 9780739138601 |
Internformat
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500 | |a "We divide this book into three major sections that address major issues of social exclusion, power and liberatory fantasies in virtual play. The first section, social-psychological implications of virtual gameplay, highlights recent research that examines how the virtual realms of MMORPGs and other games shape emotion and influence social interactions between players within the game. Section two features studies that entertain questions on the marketing of race and gender stereotypes in video games and how (and if) traditional forms of social inequality are reproduced or contested in virtual realms. Finally, section three offers insight on game fans and virtual play. Specifically, the contributions in this section explore the relationship between software developers and game fans"-- Provided by publisher. | ||
500 | |a Includes bibliographical references | ||
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Fantasy games |x Social aspects | |
650 | 4 | |a Role playing |x Social aspects | |
650 | 4 | |a Leisure |x Social aspects | |
650 | 7 | |a SOCIAL SCIENCE / Popular Culture |2 bisacsh | |
650 | 7 | |a GAMES / Role Playing & Fantasy |2 bisacsh | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Media Studies |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Social Aspects |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Telecommunications |2 bisacsh | |
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Datensatz im Suchindex
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adam_text |
IMAGE 1
CONTENTS
ACKNOWLEDGMENTS IX
INTRODUCTION XI
DAVID G. EMBRICK, J. TALMADGE WRIGHT, ANDANDRAS LUKACS
PART I: SOCIAL-PSYCHOLOGICAL IMPLICATIONS OF VIRTUAL PLAY
1 MARKING THE TERRITORY: GRAND THEFT AUTO IV AS A PLAYGROUND FOR
MASCULINITY 3
ELENA BERTOZZI
2 DISCURSIVE ENGAGEMENTS IN WORLD OF WARCRAFT: A SEMIOTIC ANALYSIS OF
PLAYER RELATIONSHIPS 23
ELIZABETH ERKENBRACK
3 THE INTERMEDIATE EGO: THE LOCATION OF THE MIND AT PLAY 41
VANESSA LONG
4 PRODUCING PLACE AND PLAY IN VIRTUAL GAME SPACES 63
J. TALMADGE WRIGHT
PART II: SOCIAL INEQUALITIES IN VIDEO CAME SPACES: RACE, GENDER, AND
VIRTUAL PLAY
5 RACISM IN VIDEO GAMING: CONNECTING EXTREMIST AND MAINSTREAM
EXPRESSIONS OF WHITE SUPREMACY 85
JESSIE DANIELS AND NICK LALONE
6 WORLDS OF WHITENESS: RACE AND CHARACTER CREATION IN ONLINE GAMES 101
DAVID DIETRICH
IMAGE 2
VIII CONTENTS
7 GENDERED PLEASURES: THE WII, EMBODIMENT AND TECHNOLOGICAL DESIRE 117
ADRIENNE L. MASSANARI
8 SINCERE FICTIONS OF WHITENESS IN VIRTUAL WORLDS: HOW FANTASY MASSIVELY
MULTIPLAYER ONLINE GAMES PERPETUATE COLOR-BLIND, WHITE SUPREMACIST
IDEOLOGY 141
JOEL RITSEMA AND BHOOMI K. THAKORE
9 THE GODDESS PARADOX: HYPER-RESONANCE SHAPING GENDER EXPERIENCES IN
MMORPGS 155
ZEK CYPRESS VALKYRIE
PART III: GAME FANS SPEAK OUT
10 WORLDOFWAR CRAFT AND "THE WORLD OF SCIENCE": LUDIC PLAY IN AN ONLINE
AFFINITY SPACE 177
SEAN C. DUNCAN
11 COSMO-PLAY: JAPANESE VIDEOGAMES AND WESTERN GAMERS 199 MIA CONSALVO
12 BEYOND THE VIRTUAL REALM: FALLOUT FANS AND THE TROUBLESOME ISSUE OF
OWNERSHIP IN VIDEOGAME FANDOM 221
R. M. MILNER
CONCLUSION: APOCALYPTIC FANTASIES AND UTOPIC DREAMS UNTOLD- WHERE DO WE
GO FROM HERE? 247
ANDRAS LUKACS, DAVID G. EMBRICK, ANDJ. TALMADGE WRIGHT
INDEX 255 |
any_adam_object | 1 |
author_GND | (DE-588)1177172607 |
building | Verbundindex |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Book |
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spelling | Social exclusion, power and video game play new research in digital media and technology Lanham, Md. [u.a.] Lexington Books 2012 XIX, 262 S. txt rdacontent n rdamedia nc rdacarrier "We divide this book into three major sections that address major issues of social exclusion, power and liberatory fantasies in virtual play. The first section, social-psychological implications of virtual gameplay, highlights recent research that examines how the virtual realms of MMORPGs and other games shape emotion and influence social interactions between players within the game. Section two features studies that entertain questions on the marketing of race and gender stereotypes in video games and how (and if) traditional forms of social inequality are reproduced or contested in virtual realms. Finally, section three offers insight on game fans and virtual play. Specifically, the contributions in this section explore the relationship between software developers and game fans"-- Provided by publisher. Includes bibliographical references Gesellschaft Video games Social aspects Fantasy games Social aspects Role playing Social aspects Leisure Social aspects SOCIAL SCIENCE / Popular Culture bisacsh GAMES / Role Playing & Fantasy bisacsh GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh TECHNOLOGY & ENGINEERING / Telecommunications bisacsh Computerspiel (DE-588)4010457-6 gnd rswk-swf Ausgrenzung (DE-588)4300539-1 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Videospiel (DE-588)4063465-6 s Ausgrenzung (DE-588)4300539-1 s DE-604 Embrick, David G. Sonstige (DE-588)1177172607 oth Erscheint auch als Online-Ausgabe 978-0-7391-3862-5 http://covers.rowmanlittlefield.com/L/07/391/073913860X.jpg Cover image SWB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025013270&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Social exclusion, power and video game play new research in digital media and technology Gesellschaft Video games Social aspects Fantasy games Social aspects Role playing Social aspects Leisure Social aspects SOCIAL SCIENCE / Popular Culture bisacsh GAMES / Role Playing & Fantasy bisacsh GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh TECHNOLOGY & ENGINEERING / Telecommunications bisacsh Computerspiel (DE-588)4010457-6 gnd Ausgrenzung (DE-588)4300539-1 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4300539-1 (DE-588)4063465-6 (DE-588)4143413-4 |
title | Social exclusion, power and video game play new research in digital media and technology |
title_auth | Social exclusion, power and video game play new research in digital media and technology |
title_exact_search | Social exclusion, power and video game play new research in digital media and technology |
title_full | Social exclusion, power and video game play new research in digital media and technology |
title_fullStr | Social exclusion, power and video game play new research in digital media and technology |
title_full_unstemmed | Social exclusion, power and video game play new research in digital media and technology |
title_short | Social exclusion, power and video game play |
title_sort | social exclusion power and video game play new research in digital media and technology |
title_sub | new research in digital media and technology |
topic | Gesellschaft Video games Social aspects Fantasy games Social aspects Role playing Social aspects Leisure Social aspects SOCIAL SCIENCE / Popular Culture bisacsh GAMES / Role Playing & Fantasy bisacsh GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh TECHNOLOGY & ENGINEERING / Telecommunications bisacsh Computerspiel (DE-588)4010457-6 gnd Ausgrenzung (DE-588)4300539-1 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Gesellschaft Video games Social aspects Fantasy games Social aspects Role playing Social aspects Leisure Social aspects SOCIAL SCIENCE / Popular Culture GAMES / Role Playing & Fantasy GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies TECHNOLOGY & ENGINEERING / Social Aspects TECHNOLOGY & ENGINEERING / Telecommunications Computerspiel Ausgrenzung Videospiel Aufsatzsammlung |
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