Using games to enhance learning and teaching: a beginner's guide
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Routledge
2012
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index "Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"-- Provided by publisher. -- "Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity"-- Provided by publisher. Literaturverz. S. [199] - 206 |
Beschreibung: | XIV, 210 S. Ill., graph. Darst. |
ISBN: | 9780415897716 9780415897723 |
Internformat
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245 | 1 | 0 | |a Using games to enhance learning and teaching |b a beginner's guide |c ed. by Nicola Whitton and Alex Moseley |
250 | |a 1. publ. | ||
264 | 1 | |a New York [u.a.] |b Routledge |c 2012 | |
300 | |a XIV, 210 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
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500 | |a Includes bibliographical references and index | ||
500 | |a "Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"-- Provided by publisher. -- "Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity"-- Provided by publisher. Literaturverz. S. [199] - 206 | ||
650 | 4 | |a Erziehung | |
650 | 4 | |a Educational games | |
650 | 4 | |a Computer games | |
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Datensatz im Suchindex
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adam_text | IMAGE 1
(ONTENTS
LIST OF FIGURES VII
LIST OF TABLES VIII
NOTES ON CONTRIBUTORS IX
NOTES ON GUEST EXPERT CONTRIBUTORS XII
ACKNOWLEDGEMENTS XV
PART I BACKGROUND 1
1 INTRODUCTION 3
ALEX MOSELEY AND NICOLA WHITTON
2 GOOD GAME DESIGN IS GOOD LEARNING DESIGN 9
NICOLA WHITTON
PART 11
APPLYING GAME PRINCIPLES TO EDUCATION 19
3 CHALLENGE: LEVELLING UP 21
NICOLA WHITTON
4 COMMUNITY: THE WISDOM OF CROWDS 31
MICHELLE A. HOYLE AND ALEX MOSELEY
5 NARRATIVE: LET ME TELL YOU A STORY 45
NICOLA WHITTON AND DAVE WHITE
6 COMPETITION: PLAYING TO WIN? 57
ALEX MOSELEY
7 MULTIPLE MEDIA: A PICTURE IS WORTH A
THOUSAND WORDS 67
PETER WHITTON
IMAGE 2
VI * CONTENTS
PART III
CREATING GAMES FOR LEARNING 87
8 AUTHENTIC CONTEXTUAL GAMES FOR LEARNING 91
SIMON BROOKES AND ALEX MOSELEY
9 MAPPING GAMES TO CURRICULA 108
ALEX MOSELEY AND ROSIE TONES
10 ASSESSMENT AND GAMES 124
ALEX MOSELEY
11 DESIGNING LOW-COST GAMES FOR LEARNING 138
NICOLA WHITTON AND ALEX MOSELEY
PART IV
GAMES IN PRACTICE 157
12 DEVELOPING ALTERNATE REALITY GAMES FOR LEARNING 159
KATIEPIATT
13 EVALUATING IMMERSIVE VIRTUAL ENVIRONMENTS FOR LEARNING 167
SARAH SMITH-ROBBINS
14 ALTERNATE REALITY GAMES AND LITERATURE 178
DANIELLE BARRIOS-O NEILL AND ALAN HOOK
PART V
CONDUSIONS 193
15 CONCLUSIONS 195
NICOLA WHITTON AND ALEX MOSELEY
REFERENCES 199
INDEX 207
|
any_adam_object | 1 |
building | Verbundindex |
bvnumber | BV039944265 |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.G3 |
callnumber-search | LB1029.G3 |
callnumber-sort | LB 41029 G3 |
callnumber-subject | LB - Theory and Practice of Education |
classification_rvk | AL 34000 CP 5300 DG 9400 |
ctrlnum | (OCoLC)785844671 (DE-599)BVBBV039944265 |
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dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/7 |
dewey-search | 371.33/7 |
dewey-sort | 3371.33 17 |
dewey-tens | 370 - Education |
discipline | Allgemeines Pädagogik Psychologie |
edition | 1. publ. |
format | Book |
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genre_facet | Aufsatzsammlung |
id | DE-604.BV039944265 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:14:41Z |
institution | BVB |
isbn | 9780415897716 9780415897723 |
language | English |
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physical | XIV, 210 S. Ill., graph. Darst. |
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spelling | Using games to enhance learning and teaching a beginner's guide ed. by Nicola Whitton and Alex Moseley 1. publ. New York [u.a.] Routledge 2012 XIV, 210 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index "Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"-- Provided by publisher. -- "Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity"-- Provided by publisher. Literaturverz. S. [199] - 206 Erziehung Educational games Computer games Education Computer network resources EDUCATION / General bisacsh Lernmotivation (DE-588)4074164-3 gnd rswk-swf Spiel (DE-588)4056218-9 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Spiel (DE-588)4056218-9 s Lernmotivation (DE-588)4074164-3 s DE-604 Whitton, Nicola Sonstige oth Erscheint auch als Online-Ausgabe 978-0-203-12377-5 V:DE-604 application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024802294&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Using games to enhance learning and teaching a beginner's guide Erziehung Educational games Computer games Education Computer network resources EDUCATION / General bisacsh Lernmotivation (DE-588)4074164-3 gnd Spiel (DE-588)4056218-9 gnd |
subject_GND | (DE-588)4074164-3 (DE-588)4056218-9 (DE-588)4143413-4 |
title | Using games to enhance learning and teaching a beginner's guide |
title_auth | Using games to enhance learning and teaching a beginner's guide |
title_exact_search | Using games to enhance learning and teaching a beginner's guide |
title_full | Using games to enhance learning and teaching a beginner's guide ed. by Nicola Whitton and Alex Moseley |
title_fullStr | Using games to enhance learning and teaching a beginner's guide ed. by Nicola Whitton and Alex Moseley |
title_full_unstemmed | Using games to enhance learning and teaching a beginner's guide ed. by Nicola Whitton and Alex Moseley |
title_short | Using games to enhance learning and teaching |
title_sort | using games to enhance learning and teaching a beginner s guide |
title_sub | a beginner's guide |
topic | Erziehung Educational games Computer games Education Computer network resources EDUCATION / General bisacsh Lernmotivation (DE-588)4074164-3 gnd Spiel (DE-588)4056218-9 gnd |
topic_facet | Erziehung Educational games Computer games Education Computer network resources EDUCATION / General Lernmotivation Spiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024802294&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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