3D Engine design for virtual globes:
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Bibliographic Details
Main Authors: Cozzi, Patrick (Author), Ring, Kevin (Author)
Format: Book
Language:English
Published: Boca Raton, Fla. CRC Press 2011
Series:An A K Peters book
Subjects:
Item Description:"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C, OpenGL, and GLSL"-- Provided by publisher.
Includes bibliographical references and index
Physical Description:XIX, 499 S. Ill., graph. Darst., Kt.
ISBN:9781568817118

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