ZBrush studio projects: realistic game characters
"Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBr...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Indianapolis, Ind.
Wiley
2011
|
Schlagworte: | |
Zusammenfassung: | "Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide!"--Provided by publisher |
Beschreibung: | Includes index |
Beschreibung: | xviii, 299 p. ill. 24 cm. 1 CD-ROM |
ISBN: | 9780470872567 047087256X |
Internformat
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500 | |a Includes index | ||
520 | |a "Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide!"--Provided by publisher | ||
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Datensatz im Suchindex
_version_ | 1804148019451396096 |
---|---|
any_adam_object | |
author | Kingslien, Ryan |
author_facet | Kingslien, Ryan |
author_role | aut |
author_sort | Kingslien, Ryan |
author_variant | r k rk |
building | Verbundindex |
bvnumber | BV039167560 |
classification_tum | DAT 754f DAT 757f |
ctrlnum | (OCoLC)656452694 (DE-599)BVBBV039167560 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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indexdate | 2024-07-10T00:00:29Z |
institution | BVB |
isbn | 9780470872567 047087256X |
language | English |
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oclc_num | 656452694 |
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owner_facet | DE-91G DE-BY-TUM |
physical | xviii, 299 p. ill. 24 cm. 1 CD-ROM |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Wiley |
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spelling | Kingslien, Ryan Verfasser aut ZBrush studio projects realistic game characters Ryan Kingslien Indianapolis, Ind. Wiley 2011 xviii, 299 p. ill. 24 cm. 1 CD-ROM txt rdacontent n rdamedia nc rdacarrier Includes index "Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide!"--Provided by publisher ZBrush Computer games / Design Video game characters COMPUTERS / Computer Graphics bisacsh ZBrush (DE-588)7819705-3 gnd rswk-swf ZBrush (DE-588)7819705-3 s DE-604 |
spellingShingle | Kingslien, Ryan ZBrush studio projects realistic game characters ZBrush Computer games / Design Video game characters COMPUTERS / Computer Graphics bisacsh ZBrush (DE-588)7819705-3 gnd |
subject_GND | (DE-588)7819705-3 |
title | ZBrush studio projects realistic game characters |
title_auth | ZBrush studio projects realistic game characters |
title_exact_search | ZBrush studio projects realistic game characters |
title_full | ZBrush studio projects realistic game characters Ryan Kingslien |
title_fullStr | ZBrush studio projects realistic game characters Ryan Kingslien |
title_full_unstemmed | ZBrush studio projects realistic game characters Ryan Kingslien |
title_short | ZBrush studio projects |
title_sort | zbrush studio projects realistic game characters |
title_sub | realistic game characters |
topic | ZBrush Computer games / Design Video game characters COMPUTERS / Computer Graphics bisacsh ZBrush (DE-588)7819705-3 gnd |
topic_facet | ZBrush Computer games / Design Video game characters COMPUTERS / Computer Graphics |
work_keys_str_mv | AT kingslienryan zbrushstudioprojectsrealisticgamecharacters |