Game theory in wireless and communication networks: theory, models, and applications
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Cambridge
Cambridge Univ. Press
2012
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XVIII, 535 S. graph. Darst. |
ISBN: | 9780521196963 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV039102877 | ||
003 | DE-604 | ||
005 | 20111108 | ||
007 | t | ||
008 | 110627s2012 d||| |||| 00||| eng d | ||
020 | |a 9780521196963 |9 978-0-521-19696-3 | ||
035 | |a (OCoLC)699759838 | ||
035 | |a (DE-599)BVBBV039102877 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-83 |a DE-739 |a DE-29T | ||
082 | 0 | |a 621.38401/5193 |2 23 | |
084 | |a ZN 6560 |0 (DE-625)157572: |2 rvk | ||
245 | 1 | 0 | |a Game theory in wireless and communication networks |b theory, models, and applications |c Zhu Han... |
264 | 1 | |a Cambridge |b Cambridge Univ. Press |c 2012 | |
300 | |a XVIII, 535 S. |b graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Wireless communication systems | |
650 | 4 | |a Mobile communication systems | |
650 | 4 | |a Computer networks | |
650 | 4 | |a Telecommunication systems | |
650 | 4 | |a Game theory | |
700 | 1 | |a Han, Zhu |e Sonstige |4 oth | |
856 | 4 | 2 | |m Digitalisierung UB Passau |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022646779&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-022646779 |
Datensatz im Suchindex
_version_ | 1804145812840644608 |
---|---|
adam_text | Contents
Preface
page
xv
1
Introduction
í
1.1
Brief introduction to the history of game theory
1
1.2
Game theory in wireless and communication networks
3
1.3
Organization and targeted audience
4
1.3.1
Timeliness of the book
6
1.3.2
Outline of the book
9
2
Wireless networks: an introduction
14
2.1
Wireless channel models
15
2.1.1
Radio propagation
15
2.1.2
Interference channel
20
2.2
Categorization of wireless networks
21
2.2.1
3G cellular networks and beyond
21
2.2.2
WiMAX networks
25
2.2.3
WiFi networks
27
2.2.4
Wireless personal area networks
31
2.2.5
Wireless ad hoc networks
37
2.2.6
Wireless sensor networks
40
2.3
Advanced wireless technology
45
2.3.1
OFDM technology
45
2.3.2
Multiple-antenna systems
47
2.3.3
Cognitive radio
49
Part
1
Fundamentals of game theory
3
Non-cooperative games
Ш
3.1
Non-cooperative games: preliminaries
55
3.1.1
Introduction
5 5
3.1.2
Basics of non-cooperative games j 6
viii Contents
3.2
Non-cooperative games in strategic form
58
3.2.1
Matrix games
58
3.2.2
Dominating strategies
61
3.2.3
Nash equilibrium
63
3.2.4
Static continuous-kernel games
65
3.2.5
Mixed strategies
69
3.2.6
Efficiency and equilibrium selection
72
3.3
Dynamic non-cooperative games
74
3.3.1
Non-cooperative games in extensive form
74
3.3.2
Repeated games
80
3.3.3
Stochastic games
84
3.4
Special classes of non-cooperative games
85
3.4.1
Potential games
85
3.4.2
Stackelberg games
88
3.4.3
Correlated equilibrium
91
3.4.4
Supermodular games
94
3.4.5
Wardrop equilibrium
96
3.5
Summary
100
Bayesian games
101
4.1
Overview of Bayesian games
101
4.1.1
Simple example
101
4.1.2
Static Bayesian game
102
4.1.3
Bayesian dynamic games in extensive form
104
4.1.4
Cournot duopoly model with incomplete information
105
4.1.5
Auction with incomplete information
107
4.2
Applications in wireless communications and networking
109
4.2.1
Packet-forwarding game
109
4.2.2
AC-player Bayesian water-filling game
112
4.2.3
Channel-access game
116
4.2.4
Bandwidth-auction game
119
4.2.5
Bandwidth-allocation game
121
4.3
Summary
122
Differential games
124
5.1
Optimal-control theory
125
5.1.1
Dynamic programming
125
5.1.2
The maximum principle
126
5.2
Differential games
128
5.2.1
Main ingredients and general results
128
5.2.2
Stackelberg differential game
130
5.3
Applications of differential games in wireless communications
and networking
136
5.4
Summary
137
Contents
Evolutionary games
138
6.1
The evolutionary process
139
6.1.1
Evolutionarily stable strategies
139
6.1.2
Replicator dynamics
141
6.1.3
The evolutionary game and reinforcement learning
143
6.2
Applications of evolutionary games in wireless communications and
networking
144
6.2.1
Congestion control
144
6.2.2
Evolutionary game for the Aloha protocol
146
6.2.3
Evolutionary game for WCDMA access
148
6.2.4
Routing-potential game
149
6.2.5
Cooperative sensing in cognitive radio
151
6.2.6
TCP throughput adaptation
І54
6.2.7
User churning behavior
158
6.2.8
Dynamic bandwidth allocation with evolutionary network
selection
163
6.3
Summary
170
Cooperative games
171
7.1
Bargaining theory
171
7.1.1
Introduction
171
7.1.2
The Nash bargaining solution
172
7.1.3
Sample applications in wireless and communication networks
178
7.2
Coalitional game theory: basics
185
7.2.1
Introduction
185
7.2.2
Coalitional-game theory: preliminaries
185
7.3
Class I: canonical coalitional games
189
7.3.1
Main properties of canonical coalitional games
189
7.3.2
The core as a solution for canonical coalitional games
190
7.3.3
The Shapley value
195
7.3.4
The nucleolus
196
7.3.5
Sample applications in wireless and communication networks
198
7.4
Class II: coalition-formation games
203
7.4.1
Main properties of coalition-formation games
203
7.4.2
Impact of a coalitional structure on solution concepts for
canonical coalitional games
203
7.4.3
Dynamic coalition-formation algorithms
205
7.4.4
Sample applications in wireless and communication networks
209
7.5
Class III: coalitional graph games
215
7.5.1
Main properties of coalitional graph games
215
7.5.2
Coalitional graph games and network-formation games
216
7.5.3
Sample applications in wireless and communication networks
219
7.6
Summary
22.0
Contents
8.1
Introduction and auction basics
8.2
Mechanism design
8.2.1
Equilibrium concepts
8.2.2
Participation and incentive compatibility
8.2.3
Revelation principle
8.2.4
Budget balance and efficiency
8.2.5
Groves mechanism
8.2.6
Impossibility and possibility
8.3
Special auctions
8.3.1
VCG auction
8.3.2
Share auction
8.3.3
Double auction
8.4
Examples of communication applications
8.4.1
Cognitive radio
8.4.2
Physical-layer security
8.5
Summary
Auction theory and mechanism design
221
222
226
226
227
228
228
229
229
230
230
232
233
235
236
248
251
Part II Applications of game theory in communications and networking
9
Cellular and broadband wireless access networks
255
9.1
Uplink power control in CDMA networks
257
9.1.1
Single-cell CDMA networks
258
9.1.2
Multi-cell wireless CDMA networks
263
9.2
Resource allocation in single-cell OFDMA networks
269
9.2.1
OFDMA resource-allocation model
270
9.2.2
Nash bargaining solution for
subcarrier
allocation
272
9.2.3
Algorithms for reaching the Nash bargaining solution
274
9.3
Power allocation in femtocell networks
279
9.3.1
Femtocell power control as a Stackelberg game
280
9.3.2
Multi-leader multi-follower Stackelberg equilibrium
284
9.3.3
Algorithm for reaching the Stackelberg equilibrium
286
9.4
IEEE
802.16
broadband wireless access networks
287
9.4.1
Resource allocation and admission control
287
9.4.2
Relay-station deployment in IEEE
802.
16j
299
9.5
Network selection in multi-technology wireless networks
307
9.5.1
Network selection as a non-cooperative game
309
9.5.2
Network selection with incomplete information
311
9.6
Summary
320
10
Wireless local area networks
321
10.1
MAC protocol design
322
10.1.1
Static game
323
Contents
10.1.2 Dynamic
game
324
10.1.3 Deviation
detection and penalization
325
10.1.4
Related work
326
10.2
Random-access control
326
10.2.1
Choice of utility function
327
10.2.2
Dynamics of a random-access game
328
10.2.3
Extension with propagation delay and
estimation error
329
10.2.4
Related work
329
10.3
Rate selection for VoIP service on WLAN
330
10.3.1
Game formulation
330
10.3.2
Payoff function
331
10.4
Access-point selection
332
10.4.1
Formulation of a population game
333
10.4.2
Price of anarchy
335
10.4.3
Access pricing
335
10.4.4
Related work
336
10.5
Admission control
337
10.5.1
Two-player game formulation
337
10.5.2
Interpretation of payoff
339
10.6
WiFi access-point pricing
339
10.6.1
Pricing scheme for direct payment
340
10.6.2
User with Web browsing
341
10.6.3
User with file transfer
342
10.6.4
Model for uncertain application
343
10.7
Summary
344
11
Multi-hop networks
345
11.1
Routing-game basics
345
11.2
Cooperation enforcement and learning using a repeated game
349
11.2.1
System model and problem formulation
349
11.2.2
Self-learning cooperation-enforcing framework
350
11.2.3
Asynchronous network
352
11.2.4
Case analysis and performance evaluations
353
11.3
Hierarchical routing using a network-formation game
357
11.3.1
System model and game formulation
358
11.3.2
Hierarchical network-formation game solution
362
11.3.3
Hierarchical network-formation algorithm
364
11.3.4
Simulation results and analysis
366
11.4
Other typical approaches
369
11.4.1
Price-based solution
369
11.4.2
Truthfulness and security using auction theory
370
11.4.3
Evolutionary-game approach
372
11.5
Summary
373
xii Contents
12
Cooperative-transmission networks
375
12.1
Basics of cooperative transmission
376
12.1.1
Cooperative-transmission protocols
376
12.1.2
State of the art and impact on different layers
380
12.2
Non-cooperative game for relay selection and power control
380
12.2.1
Relay-selection and power-control problem
381
12.2.2
Stackelberg-game approach
382
12.3
Auction-theory-based resource allocation
389
12.3.1
Resource-allocation objectives
389
12.3.2
Share-auction approach
392
12.4
Cooperative transmission using a cooperative game in MANET
399
12.4.1
Selfishness in packet-forwarding networks
400
12.4.2
Cooperative transmission using a coalitional game
402
12.5
Cooperative routing
411
12.5.1
Cooperative-routing algorithms
412
12.5.2
WiMAX IEEE
802.
16j
413
12.6
Summary
416
13
Cognitive-radio networks
418
13.1
Cooperative spectrum sensing
421
13.1.1
System model
421
13.1.2
Coalitional-game formulation
423
13.1.3
Centralized approach and performance comparison
426
13.2
Power allocation as a non-cooperative game
426
13.2.1
Underlay spectrum access and power allocation
426
13.2.2
Properties of the Nash equilibrium for power allocation
428
13.2.3
Distributed algorithm
429
13.2.4
Pigouvian taxation and social optimality
431
13.2.5
Related work
432
13.3
Medium access control
432
13.3.1
Channel allocation
433
13.3.2
Channel access
434
13.3.3
Distributed algorithms
435
13.4
Decentralized dynamic spectrum access
436
13.4.1
Overlay dynamic spectrum access
436
13.4.2
Utility function
438
13.4.3
Decentralized algorithm for channel access
439
13.4.4
Alternative algorithms
440
13.5
Radio resource competition based on a stochastic learning game
441
13.5.1
System model of radio resource competition
441
13.5.2
Auction mechanism
442
13.5.3
Secondary-user strategy
443
13.5.4
Learning algorithm
445
Contents xiii
13.6
Cheat-proof strategies for open
spectrum
sharing
446
13.6.1
One-shot non-cooperative game
446
13.6.2
Cooperative strategy
447
13.6.3
Repeated games
448
13.6.4
Cheat-proof strategy
449
13.7
Spectrum leasing and cooperation
450
13.7.1
Game formulation with instantaneous
CSI
451
13.7.2
Game formulation with long-term
CSI
454
13.8
Service-provider competition for dynamic spectrum allocation
455
13.8.1
User demand
455
13.8.2
Optimal price
457
13.8.3
Related work
458
13.9
Summary
458
14
Internet networks
46Ü
14.1
Combined flow control and routing in communication networks
46?.
14.1.1
Single user with multiple links
463
14.1.2
Multiple users with multiple parallel links
465
14.1.3
Sample Nash equilibria
471
14.2
Congestion control in networks with a single service provider
473
14.2.1
Pricing and congestion control
474
14.2.2
Non-cooperative Nash game between followers
476
14.2.3
Optimal pricing policy for the service provider
478
14.2.4
Network with a large number of followers
479
14.3
Pricing and revenue sharing for Internet service providers
481
14.3.1
Pricing game among Internet service providers
482
14.3.2
Revenue-sharing strategies
484
14.3.3
Distributed algorithm for finding a Nash equilibrium
485
14.4
Cooperative file sharing in peer-to-peer networks
487
14.4.1
Cooperative vs. non-cooperative file sharing
489
14.4.2
File sharing as a coalitional game in partition form
491
14.4.3
Distributed algorithm for coalition formation
493
14.4.4
Coalition formation in two-peer and /V-peer networks
495
14.5
Summary
499
References
501
Index
530
|
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classification_rvk | ZN 6560 |
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dewey-ones | 621 - Applied physics |
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dewey-search | 621.38401/5193 |
dewey-sort | 3621.38401 45193 |
dewey-tens | 620 - Engineering and allied operations |
discipline | Elektrotechnik / Elektronik / Nachrichtentechnik |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-09T23:25:24Z |
institution | BVB |
isbn | 9780521196963 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-022646779 |
oclc_num | 699759838 |
open_access_boolean | |
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owner_facet | DE-83 DE-739 DE-29T |
physical | XVIII, 535 S. graph. Darst. |
publishDate | 2012 |
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publisher | Cambridge Univ. Press |
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spelling | Game theory in wireless and communication networks theory, models, and applications Zhu Han... Cambridge Cambridge Univ. Press 2012 XVIII, 535 S. graph. Darst. txt rdacontent n rdamedia nc rdacarrier Wireless communication systems Mobile communication systems Computer networks Telecommunication systems Game theory Han, Zhu Sonstige oth Digitalisierung UB Passau application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022646779&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Game theory in wireless and communication networks theory, models, and applications Wireless communication systems Mobile communication systems Computer networks Telecommunication systems Game theory |
title | Game theory in wireless and communication networks theory, models, and applications |
title_auth | Game theory in wireless and communication networks theory, models, and applications |
title_exact_search | Game theory in wireless and communication networks theory, models, and applications |
title_full | Game theory in wireless and communication networks theory, models, and applications Zhu Han... |
title_fullStr | Game theory in wireless and communication networks theory, models, and applications Zhu Han... |
title_full_unstemmed | Game theory in wireless and communication networks theory, models, and applications Zhu Han... |
title_short | Game theory in wireless and communication networks |
title_sort | game theory in wireless and communication networks theory models and applications |
title_sub | theory, models, and applications |
topic | Wireless communication systems Mobile communication systems Computer networks Telecommunication systems Game theory |
topic_facet | Wireless communication systems Mobile communication systems Computer networks Telecommunication systems Game theory |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022646779&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT hanzhu gametheoryinwirelessandcommunicationnetworkstheorymodelsandapplications |