Millington, I. (2010). Game physics engine development: How to build a robust commercial-grade physics engine for your game (2. ed.). CRC Press.
Chicago Style (17th ed.) CitationMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game. 2. ed. Boca Raton, FL [u.a.]: CRC Press, 2010.
MLA (9th ed.) CitationMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game. 2. ed. CRC Press, 2010.
Warning: These citations may not always be 100% accurate.