Millington, I. (2010). Game physics engine development: How to build a robust commercial-grade physics engine for your game (2. ed.). CRC Press.
Chicago-Zitierstil (17. Ausg.)Millington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game. 2. ed. Boca Raton, FL [u.a.]: CRC Press, 2010.
MLA-Zitierstil (9. Ausg.)Millington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game. 2. ed. CRC Press, 2010.
Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.