Game development essentials: game level design
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Clifton Park, NY
Delmar
2008
|
Schlagworte: | |
Online-Zugang: | Table of contents only Klappentext |
Beschreibung: | Includes bibliographical references (p. 287-296) and index |
Beschreibung: | xxii, 307 p. ill. (some col.) 1 CD-ROM (12 cm) |
Format: | System requirements: pc: Operating system Windows 2000 with SP4, XP with SP2; Vista processor, Pentium class or higher; 8x DVD-ROM drive or faster; 200 MB hard drive; 512MB memory; 800 x 600, 16-bit color monitor; internet connection, Firefox 2, Internet Explorer 6 & 7 or newer;Microsift Word 95 or newer; manual and Microsoft Powerapoint 97 or newer. For Mac: Apple Macintosh operating system OS X; G4 class or higher processor; 200 MB hard drive; 512 MB memory; 8x DVD-ROM drive or faster; 800 x 600, 16 -bit color monitor. |
ISBN: | 9781401878641 1401878644 |
Internformat
MARC
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---|---|---|---|
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100 | 1 | |a Castillo, Travis |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game development essentials |b game level design |c Travis Castillo ; Jeannie Novak |
246 | 1 | 3 | |a Game level design |
264 | 1 | |a Clifton Park, NY |b Delmar |c 2008 | |
300 | |a xxii, 307 p. |b ill. (some col.) |e 1 CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references (p. 287-296) and index | ||
538 | |a System requirements: pc: Operating system Windows 2000 with SP4, XP with SP2; Vista processor, Pentium class or higher; 8x DVD-ROM drive or faster; 200 MB hard drive; 512MB memory; 800 x 600, 16-bit color monitor; internet connection, Firefox 2, Internet Explorer 6 & 7 or newer;Microsift Word 95 or newer; manual and Microsoft Powerapoint 97 or newer. For Mac: Apple Macintosh operating system OS X; G4 class or higher processor; 200 MB hard drive; 512 MB memory; 8x DVD-ROM drive or faster; 800 x 600, 16 -bit color monitor. | ||
650 | 4 | |a Level design (Computer science) | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer games |x Design | |
650 | 0 | 7 | |a Entwurf |0 (DE-588)4121208-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
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689 | 0 | 1 | |a Entwurf |0 (DE-588)4121208-3 |D s |
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999 | |a oai:aleph.bib-bvb.de:BVB01-018004738 |
Datensatz im Suchindex
_version_ | 1804140006509379584 |
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adam_text | Came Development Essentiah
Game Level
Design
Travis Castillo
&
Jeannie
Novak
Came Level
Deíign
provides relevant and useful insight into the art and
science of level design and creation. Plentiful in-depth examples are combined
with valuable advice from industry professionals. It s a fine textbook and a
helpful industry resource, especially for newcomers to the game biz.
—Phil Trumbo
(Art Director, Hidden City Games; Instructor, Came Design Program,
DigiPen Institute of Technology)
Learn how to design game levels for the next generation of game engines with Came
Development Essentials: Came Level Design. This boob tabes the reader on a creative
journey that starts at a conceptual beginning and arrives at a polished end. Through
this journey, you will learn the process of designing compelling worlds that immerse the
player in interactive environments created from your imagination. Visceral worlds that
tell a story through their aesthetics are combined with a refined design that allows the
player to flow through a level. Learn to draw inspiration from the world around you
and translate your ideas into playable game worlds!
Loot? inside for these outstanding features
•
An in-depth exploration of how cutting-edge tools and technologies such as the Unreal
3
engine are used to create game levels.
A comprehensive guide to building a game world from concept to playable level using practical examples that relate to the entire development process.
•
Full-color illustrations,
Screenshots,
and diagrams provide rich visual descriptions of the concepts.
Sidebars, case studies, and profiles of industry professionals engage readers and provide a context for game level design.
About the Authors
Travis Castillo began his career in the game industry in
2002
as an intern at Activision s Central Technology Croup, where he worked under the art director. He
then graduated with a BS in Came Art
&
Design from the Art Institute of California, Los Angeles and went on to do Unreal level design worb for Paramount
Pictures,
USC,
the US Army, Tactical Language LCC, and InXile Entertainment—where he currently resides as Senior Level Designer
&
Environmental Artist
worbing with the Unreal
3
engine to create games for the Xbox
360
and PlayStation
3.
Travis passion for games transitioned to teaching when he became a
level design instructor at Santa Monica College and helped form the school s game curriculum. Since then, he has taught and helped develop game
development curricula for Art Center College of Design, Art Institute Online, and
Westwood
College.
Jeanníe Novab
is Lead Author
&
Series Editor of Cengage s Came Development Essentials series. Through Indiespace, an interactive entertainment company
development expert at UCLA Extension, Art Center College of Design, DeVry University,
Westwood
College, ITT Technical Institute, UC Berbeley, and the
Academy of Entertainment and Technology at Santa Monica College. Jeannie holds a BA in Mass Communication from UCLA and an MA in Communication
Management from
USC,
and she currently serves on the MMOC and Online Excellence committees for the Academy of Interactive Arts
&
Sciences
(AIAS).
Also Available in the Came Development Essentials Series:
•
Came Development Essentials: An Introduction 2e I Novab
/
Order
# 1-4180-4208-0
•
Came Story
&
Character Development I Krawczyb
&
Novab
/
Order
# 1-4018-7885-7
Came Interface Design I Sounders
&
Novab
/
Order
# 1-4180-1620-9
•
Came Project Management I Hight
&
Novab
/
Order
# 1-4180-1541-5
Came Artificial Intelligence I Ahlquist
&
Novab
/
Order
# 1-4180-3857-1
<
Came Simulation Development I Muehl
&
Novab
/
Order
# 1-4180-6439-4
■ Gameplay
Mechanics I Dunniway
&
Novab
/
Order
# 1-4180-5269-8
Online Came Development I Hall
&
Novab
/
Order
# 1-4180-5267-1
Came Audio Development I Marbs
&
Novab
/
Order
# 1-4283-1806-2
|
any_adam_object | 1 |
author | Castillo, Travis Novak, Jeannie 1966- |
author_GND | (DE-588)136241549 |
author_facet | Castillo, Travis Novak, Jeannie 1966- |
author_role | aut aut |
author_sort | Castillo, Travis |
author_variant | t c tc j n jn |
building | Verbundindex |
bvnumber | BV035728095 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | SU 500 |
ctrlnum | (OCoLC)154753818 (DE-599)BVBBV035728095 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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id | DE-604.BV035728095 |
illustrated | Illustrated |
indexdate | 2024-07-09T21:53:07Z |
institution | BVB |
isbn | 9781401878641 1401878644 |
language | English |
lccn | 2007942515 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018004738 |
oclc_num | 154753818 |
open_access_boolean | |
owner | DE-703 |
owner_facet | DE-703 |
physical | xxii, 307 p. ill. (some col.) 1 CD-ROM (12 cm) |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Delmar |
record_format | marc |
spelling | Castillo, Travis Verfasser aut Game development essentials game level design Travis Castillo ; Jeannie Novak Game level design Clifton Park, NY Delmar 2008 xxii, 307 p. ill. (some col.) 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references (p. 287-296) and index System requirements: pc: Operating system Windows 2000 with SP4, XP with SP2; Vista processor, Pentium class or higher; 8x DVD-ROM drive or faster; 200 MB hard drive; 512MB memory; 800 x 600, 16-bit color monitor; internet connection, Firefox 2, Internet Explorer 6 & 7 or newer;Microsift Word 95 or newer; manual and Microsoft Powerapoint 97 or newer. For Mac: Apple Macintosh operating system OS X; G4 class or higher processor; 200 MB hard drive; 512 MB memory; 8x DVD-ROM drive or faster; 800 x 600, 16 -bit color monitor. Level design (Computer science) Computer games Programming Computer games Design Entwurf (DE-588)4121208-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Entwurf (DE-588)4121208-3 s DE-604 Novak, Jeannie 1966- Verfasser (DE-588)136241549 aut http://www.loc.gov/catdir/toc/fy0805/2007942515.html Table of contents only Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018004738&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Castillo, Travis Novak, Jeannie 1966- Game development essentials game level design Level design (Computer science) Computer games Programming Computer games Design Entwurf (DE-588)4121208-3 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4121208-3 (DE-588)4010457-6 |
title | Game development essentials game level design |
title_alt | Game level design |
title_auth | Game development essentials game level design |
title_exact_search | Game development essentials game level design |
title_full | Game development essentials game level design Travis Castillo ; Jeannie Novak |
title_fullStr | Game development essentials game level design Travis Castillo ; Jeannie Novak |
title_full_unstemmed | Game development essentials game level design Travis Castillo ; Jeannie Novak |
title_short | Game development essentials |
title_sort | game development essentials game level design |
title_sub | game level design |
topic | Level design (Computer science) Computer games Programming Computer games Design Entwurf (DE-588)4121208-3 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Level design (Computer science) Computer games Programming Computer games Design Entwurf Computerspiel |
url | http://www.loc.gov/catdir/toc/fy0805/2007942515.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018004738&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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