Playing the past: history and nostalgia in video games
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Nashville
Vanderbilt Univ. Press
2008
|
Schlagworte: | |
Beschreibung: | Includes bibliographical references and index Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the déjà-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher |
Beschreibung: | VIII, 286 S. Il. 23 cm |
Internformat
MARC
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003 | DE-604 | ||
005 | 20090116 | ||
007 | t| | ||
008 | 081027s2008 xx |||| |||| 00||| eng d | ||
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020 | |z 9780826516008 (cloth : alk. paper) |9 9780826516008 (cloth : alk. paper) | ||
020 | |z 0826516009 (cloth : alk. paper) |9 0826516009 (cloth : alk. paper) | ||
020 | |z 9780826516015 (pbk. : alk. paper) |9 9780826516015 (pbk. : alk. paper) | ||
020 | |z 0826516017 (pbk. : alk. paper) |9 0826516017 (pbk. : alk. paper) | ||
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041 | 0 | |a eng | |
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082 | 0 | |a 794.8 |2 22 | |
245 | 1 | 0 | |a Playing the past |b history and nostalgia in video games |c ed. y Zach Whalen and Laurie N. Taylor |
264 | 1 | |a Nashville |b Vanderbilt Univ. Press |c 2008 | |
300 | |a VIII, 286 S. |b Il. |c 23 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
500 | |a Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the déjà-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher | ||
650 | 4 | |a Video games | |
650 | 4 | |a Video games / Psychological aspects | |
650 | 4 | |a Video games / Study and teaching | |
650 | 7 | |a Computerspellen |2 gtt | |
650 | 7 | |a Heimwee |2 gtt | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Video games | |
650 | 4 | |a Video games |x Psychological aspects | |
650 | 4 | |a Video games |x Study and teaching | |
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689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Whalen, Zach |e Sonstige |4 oth | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-016787184 |
Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
building | Verbundindex |
bvnumber | BV035119493 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
ctrlnum | (OCoLC)182737141 (DE-599)BVBBV035119493 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
format | Book |
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language | English |
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physical | VIII, 286 S. Il. 23 cm |
publishDate | 2008 |
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publisher | Vanderbilt Univ. Press |
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spelling | Playing the past history and nostalgia in video games ed. y Zach Whalen and Laurie N. Taylor Nashville Vanderbilt Univ. Press 2008 VIII, 286 S. Il. 23 cm txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the déjà-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher Video games Video games / Psychological aspects Video games / Study and teaching Computerspellen gtt Heimwee gtt Psychologie Video games Psychological aspects Video games Study and teaching Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s DE-604 Whalen, Zach Sonstige oth |
spellingShingle | Playing the past history and nostalgia in video games Video games Video games / Psychological aspects Video games / Study and teaching Computerspellen gtt Heimwee gtt Psychologie Video games Psychological aspects Video games Study and teaching Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4143413-4 |
title | Playing the past history and nostalgia in video games |
title_auth | Playing the past history and nostalgia in video games |
title_exact_search | Playing the past history and nostalgia in video games |
title_exact_search_txtP | Playing the past history and nostalgia in video games |
title_full | Playing the past history and nostalgia in video games ed. y Zach Whalen and Laurie N. Taylor |
title_fullStr | Playing the past history and nostalgia in video games ed. y Zach Whalen and Laurie N. Taylor |
title_full_unstemmed | Playing the past history and nostalgia in video games ed. y Zach Whalen and Laurie N. Taylor |
title_short | Playing the past |
title_sort | playing the past history and nostalgia in video games |
title_sub | history and nostalgia in video games |
topic | Video games Video games / Psychological aspects Video games / Study and teaching Computerspellen gtt Heimwee gtt Psychologie Video games Psychological aspects Video games Study and teaching Videospiel (DE-588)4063465-6 gnd |
topic_facet | Video games Video games / Psychological aspects Video games / Study and teaching Computerspellen Heimwee Psychologie Video games Psychological aspects Video games Study and teaching Videospiel Aufsatzsammlung |
work_keys_str_mv | AT whalenzach playingthepasthistoryandnostalgiainvideogames |