3D game engine architecture: engineering real-time applications with Wild Magic
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam <<[u.a.]>>
Elsevier <<[u.a.]>>
2005
|
Schriftenreihe: | The Morgan Kaufmann series in interactive 3D technology
|
Schlagworte: | |
Beschreibung: | XV, 736 S. Ill., graph. Darst. CD-ROM (12 cm) |
ISBN: | 012229064X |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV024611356 | ||
003 | DE-604 | ||
005 | 20090910 | ||
007 | t | ||
008 | 090924s2005 ad|| |||| 00||| eng d | ||
020 | |a 012229064X |9 0-12-229064-X | ||
035 | |a (OCoLC)254424281 | ||
035 | |a (DE-599)BVBBV024611356 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-83 | ||
082 | 0 | |a 794.81526 | |
084 | |a 68U05 |2 msc | ||
100 | 1 | |a Eberly, David |e Verfasser |4 aut | |
245 | 1 | 0 | |a 3D game engine architecture |b engineering real-time applications with Wild Magic |c David H. Eberly |
264 | 1 | |a Amsterdam <<[u.a.]>> |b Elsevier <<[u.a.]>> |c 2005 | |
300 | |a XV, 736 S. |b Ill., graph. Darst. |e CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a The Morgan Kaufmann series in interactive 3D technology | |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Echtzeitbildverarbeitung |0 (DE-588)4150999-7 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |D s |
689 | 0 | 1 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 2 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
689 | 1 | 0 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |D s |
689 | 1 | 1 | |a Echtzeitbildverarbeitung |0 (DE-588)4150999-7 |D s |
689 | 1 | |8 2\p |5 DE-604 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-018584053 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
883 | 1 | |8 2\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
_version_ | 1804140628370522112 |
---|---|
any_adam_object | |
author | Eberly, David |
author_facet | Eberly, David |
author_role | aut |
author_sort | Eberly, David |
author_variant | d e de |
building | Verbundindex |
bvnumber | BV024611356 |
ctrlnum | (OCoLC)254424281 (DE-599)BVBBV024611356 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01738nam a2200445 c 4500</leader><controlfield tag="001">BV024611356</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20090910 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">090924s2005 ad|| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">012229064X</subfield><subfield code="9">0-12-229064-X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)254424281</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV024611356</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-83</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.81526</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">68U05</subfield><subfield code="2">msc</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Eberly, David</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">3D game engine architecture</subfield><subfield code="b">engineering real-time applications with Wild Magic</subfield><subfield code="c">David H. Eberly</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Amsterdam <<[u.a.]>></subfield><subfield code="b">Elsevier <<[u.a.]>></subfield><subfield code="c">2005</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XV, 736 S.</subfield><subfield code="b">Ill., graph. Darst.</subfield><subfield code="e">CD-ROM (12 cm)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">The Morgan Kaufmann series in interactive 3D technology</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Echtzeitbildverarbeitung</subfield><subfield code="0">(DE-588)4150999-7</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="8">1\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">Echtzeitbildverarbeitung</subfield><subfield code="0">(DE-588)4150999-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="8">2\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-018584053</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">2\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield></record></collection> |
id | DE-604.BV024611356 |
illustrated | Illustrated |
indexdate | 2024-07-09T22:03:00Z |
institution | BVB |
isbn | 012229064X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018584053 |
oclc_num | 254424281 |
open_access_boolean | |
owner | DE-83 |
owner_facet | DE-83 |
physical | XV, 736 S. Ill., graph. Darst. CD-ROM (12 cm) |
publishDate | 2005 |
publishDateSearch | 2005 |
publishDateSort | 2005 |
publisher | Elsevier <<[u.a.]>> |
record_format | marc |
series2 | The Morgan Kaufmann series in interactive 3D technology |
spelling | Eberly, David Verfasser aut 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly Amsterdam <<[u.a.]>> Elsevier <<[u.a.]>> 2005 XV, 736 S. Ill., graph. Darst. CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier The Morgan Kaufmann series in interactive 3D technology Programmierung (DE-588)4076370-5 gnd rswk-swf Echtzeitbildverarbeitung (DE-588)4150999-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s 1\p DE-604 Echtzeitbildverarbeitung (DE-588)4150999-7 s 2\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Eberly, David 3D game engine architecture engineering real-time applications with Wild Magic Programmierung (DE-588)4076370-5 gnd Echtzeitbildverarbeitung (DE-588)4150999-7 gnd Computerspiel (DE-588)4010457-6 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4150999-7 (DE-588)4010457-6 (DE-588)4133691-4 |
title | 3D game engine architecture engineering real-time applications with Wild Magic |
title_auth | 3D game engine architecture engineering real-time applications with Wild Magic |
title_exact_search | 3D game engine architecture engineering real-time applications with Wild Magic |
title_full | 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly |
title_fullStr | 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly |
title_full_unstemmed | 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly |
title_short | 3D game engine architecture |
title_sort | 3d game engine architecture engineering real time applications with wild magic |
title_sub | engineering real-time applications with Wild Magic |
topic | Programmierung (DE-588)4076370-5 gnd Echtzeitbildverarbeitung (DE-588)4150999-7 gnd Computerspiel (DE-588)4010457-6 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
topic_facet | Programmierung Echtzeitbildverarbeitung Computerspiel Dreidimensionale Computergrafik |
work_keys_str_mv | AT eberlydavid 3dgameenginearchitectureengineeringrealtimeapplicationswithwildmagic |