Religion and popular culture: rescripting the sacred

"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.

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Bibliographic Details
Main Authors: Santana, Richard W. (Author), Erickson, Gregory (Author)
Format: Book
Language:English
Published: Jefferson, N.C. [u.a.] McFarland 2008
Subjects:
Summary:"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.
Item Description:"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.
Includes bibliographical references (p. ) and index
Physical Description:VI, 225 S.
ISBN:9780786435531

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