Religion and popular culture: rescripting the sacred

"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Santana, Richard W. (VerfasserIn), Erickson, Gregory (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Jefferson, N.C. [u.a.] McFarland 2008
Schlagworte:
Zusammenfassung:"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.
Beschreibung:"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.
Includes bibliographical references (p. ) and index
Beschreibung:VI, 225 S.
ISBN:9780786435531

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