Integrated graphic and computer modelling:
Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to 'real and virtual environment' computer modelling.
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
Springer
2008
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to 'real and virtual environment' computer modelling. |
Beschreibung: | XXI, 685 S. Ill., graph. Darst. |
ISBN: | 9781848001787 1848001789 9781848001794 |
Internformat
MARC
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100 | 1 | |a Thomas, Adrian |e Verfasser |4 aut | |
245 | 1 | 0 | |a Integrated graphic and computer modelling |c Adrian Thomas |
264 | 1 | |a London |b Springer |c 2008 | |
300 | |a XXI, 685 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
520 | 3 | |a Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to 'real and virtual environment' computer modelling. | |
650 | 4 | |a Interfaces graphiques (Informatique) | |
650 | 4 | |a Model-integrated computing. (LCSH - aucune traduction) | |
650 | 4 | |a Simulation par ordinateur | |
650 | 4 | |a Computer simulation | |
650 | 4 | |a Graphical user interfaces (Computer systems) | |
650 | 4 | |a Model-integrated computing | |
650 | 0 | 7 | |a Computersimulation |0 (DE-588)4148259-1 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computersimulation |0 (DE-588)4148259-1 |D s |
689 | 0 | |5 DE-604 | |
856 | 4 | 2 | |m Digitalisierung UB Regensburg |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016466580&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-016466580 |
Datensatz im Suchindex
_version_ | 1804137600884146176 |
---|---|
adam_text | Contents
Preface
Chapter
1
Chapter
2
vu
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Models: Language, Graphic, Analogue, Scale,
Mathematical
&
Computer Models
A review of modelling types, in particular the key
manual processes involved in graphics.
Computer Languages:
&
Java Programming
An introduction to the computer-programming envi¬
ronment, particularly the structured programming
constructs that will act as the language framework for
defining graphic algorithms and commands.
Programming Development Environment for Graphics
An introduction to the basic drawing commands that
will be used to build illustrative programs, starting with
simple imperative commands.
Conditional Action
-
Spatial Searching
&
Problem
Solving
An extension of examples from chapter
3
to introduce
conditional and repeat commands for solving spatial
searching tasks.
Display System and Hardware Programming
Primitives
Display system hardware, the primitive display
functions from which useful graphic systems have to
be constructed.
Computer Hardware and Low Level Machine
Language Programming
Introducing the hardware of the computer system using
a simplified system simulation to present the lowest
level of language programming.
33
71
103
135
177
xx Contents
Chapter
7
Intermediate, Assembler Language Programming
Macro Expansions, and Expression Translation
223
Demonstrating the development of an intermediate,
assembly language to give a more flexible
programming system.
Chapter
8
Higher Level Languages
—
Translation,
Interpretation and Scripting
273
Introducing a simple high level language translation
system with extensions to the hardware simulation
system to support recursive procedure calling, context
switching and interactive graphics work.
Chapter
9
Primitive, Raster-Infill Operations: Line
Interpolation
321
Returning to the graphics primitives introducing line
interpolation on a raster grid and a series of direct
imperative operations.
Chapter
10
Area Fill, Masks, Circles and Thick Line
Interpolation
359
Extending the infill procedures to include area shading
and area masking operations.
Chapter
11
Parametric Line Interpolation
&
Keyframe Infill
Inbetweening Film Animation
403
Introducing inbetweening for key frame animation
using parametric lines and curves. Extending these to
include area shading for curved boundary regions.
Chapter
12
Geometry, Algebras, Co-ordinate Systems,
and Transformations
457
Introducing geometric transformations to give rigid body
animation movements, and other transformations useful
for editing and constructing drawings and images.
Chapter
13
Spatial Relationships Overlap
&
Adjacency: Point
to Line to Area
499
Returning to conditional spatial commands. Exploring
the relational tests of adjacency and overlap for points,
lines and polylines.
Chapter
14
Spatial Relationships Overlap
&
Adjacency Polygon
on Polygon
533
Area on area relational tests for polygons. Boundary
intersection for overlaid polygons. Edge and area
labelling in networks. Boolean operations on areas.
Contents xxi
Chapter
15
Spatial Relationships Overlap
&
Adjacency
Rectangle-Rectangle Window on Window
571
Area on area relational tests for rectangles. Interactive
window based systems. Exploiting block memory
transfers and base displacement addressing in fast
display system operations.
Chapter
16
GUI: Graphic User Interfaces: Control Design
Animation
&
Simulation Systems
615
Bringing all these studies together to give a two-
dimensional drawing system. This also provides the
graphic framework for simulation systems based on
diagrams.
Index
679
|
adam_txt |
Contents
Preface
Chapter
1
Chapter
2
vu
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Models: Language, Graphic, Analogue, Scale,
Mathematical
&
Computer Models
A review of modelling types, in particular the key
manual processes involved in graphics.
Computer Languages:
&
Java Programming
An introduction to the computer-programming envi¬
ronment, particularly the structured programming
constructs that will act as the language framework for
defining graphic algorithms and commands.
Programming Development Environment for Graphics
An introduction to the basic drawing commands that
will be used to build illustrative programs, starting with
simple imperative commands.
Conditional Action
-
Spatial Searching
&
Problem
Solving
An extension of examples from chapter
3
to introduce
conditional and repeat commands for solving spatial
searching tasks.
Display System and Hardware Programming
Primitives
Display system hardware, the primitive display
functions from which useful graphic systems have to
be constructed.
Computer Hardware and Low Level Machine
Language Programming
Introducing the hardware of the computer system using
a simplified system simulation to present the lowest
level of language programming.
33
71
103
135
177
xx Contents
Chapter
7
Intermediate, Assembler Language Programming
Macro Expansions, and Expression Translation
223
Demonstrating the development of an intermediate,
assembly language to give a more flexible
programming system.
Chapter
8
Higher Level Languages
—
Translation,
Interpretation and Scripting
273
Introducing a simple high level language translation
system with extensions to the hardware simulation
system to support recursive procedure calling, context
switching and interactive graphics work.
Chapter
9
Primitive, Raster-Infill Operations: Line
Interpolation
321
Returning to the graphics primitives introducing line
interpolation on a raster grid and a series of direct
imperative operations.
Chapter
10
Area Fill, Masks, Circles and Thick Line
Interpolation
359
Extending the infill procedures to include area shading
and area masking operations.
Chapter
11
Parametric Line Interpolation
&
Keyframe Infill
"Inbetweening" Film Animation
403
Introducing inbetweening for key frame animation
using parametric lines and curves. Extending these to
include area shading for curved boundary regions.
Chapter
12
Geometry, Algebras, Co-ordinate Systems,
and Transformations
457
Introducing geometric transformations to give rigid body
animation movements, and other transformations useful
for editing and constructing drawings and images.
Chapter
13
Spatial Relationships Overlap
&
Adjacency: Point
to Line to Area
499
Returning to conditional spatial commands. Exploring
the relational tests of adjacency and overlap for points,
lines and polylines.
Chapter
14
Spatial Relationships Overlap
&
Adjacency Polygon
on Polygon
533
Area on area relational tests for polygons. Boundary
intersection for overlaid polygons. Edge and area
labelling in networks. Boolean operations on areas.
Contents xxi
Chapter
15
Spatial Relationships Overlap
&
Adjacency
Rectangle-Rectangle Window on Window
571
Area on area relational tests for rectangles. Interactive
window based systems. Exploiting block memory
transfers and base displacement addressing in fast
display system operations.
Chapter
16
GUI: Graphic User Interfaces: Control Design
Animation
&
Simulation Systems
615
Bringing all these studies together to give a two-
dimensional drawing system. This also provides the
graphic framework for simulation systems based on
diagrams.
Index
679 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Thomas, Adrian |
author_facet | Thomas, Adrian |
author_role | aut |
author_sort | Thomas, Adrian |
author_variant | a t at |
building | Verbundindex |
bvnumber | BV023281786 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.9.C65 |
callnumber-search | QA76.9.C65 |
callnumber-sort | QA 276.9 C65 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 340 |
ctrlnum | (OCoLC)213479466 (DE-599)DNB986862274 |
dewey-full | 003.3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 003 - Systems |
dewey-raw | 003.3 |
dewey-search | 003.3 |
dewey-sort | 13.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
format | Book |
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id | DE-604.BV023281786 |
illustrated | Illustrated |
index_date | 2024-07-02T20:39:59Z |
indexdate | 2024-07-09T21:14:53Z |
institution | BVB |
isbn | 9781848001787 1848001789 9781848001794 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-016466580 |
oclc_num | 213479466 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR |
owner_facet | DE-355 DE-BY-UBR |
physical | XXI, 685 S. Ill., graph. Darst. |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Springer |
record_format | marc |
spelling | Thomas, Adrian Verfasser aut Integrated graphic and computer modelling Adrian Thomas London Springer 2008 XXI, 685 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to 'real and virtual environment' computer modelling. Interfaces graphiques (Informatique) Model-integrated computing. (LCSH - aucune traduction) Simulation par ordinateur Computer simulation Graphical user interfaces (Computer systems) Model-integrated computing Computersimulation (DE-588)4148259-1 gnd rswk-swf Computersimulation (DE-588)4148259-1 s DE-604 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016466580&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Thomas, Adrian Integrated graphic and computer modelling Interfaces graphiques (Informatique) Model-integrated computing. (LCSH - aucune traduction) Simulation par ordinateur Computer simulation Graphical user interfaces (Computer systems) Model-integrated computing Computersimulation (DE-588)4148259-1 gnd |
subject_GND | (DE-588)4148259-1 |
title | Integrated graphic and computer modelling |
title_auth | Integrated graphic and computer modelling |
title_exact_search | Integrated graphic and computer modelling |
title_exact_search_txtP | Integrated graphic and computer modelling |
title_full | Integrated graphic and computer modelling Adrian Thomas |
title_fullStr | Integrated graphic and computer modelling Adrian Thomas |
title_full_unstemmed | Integrated graphic and computer modelling Adrian Thomas |
title_short | Integrated graphic and computer modelling |
title_sort | integrated graphic and computer modelling |
topic | Interfaces graphiques (Informatique) Model-integrated computing. (LCSH - aucune traduction) Simulation par ordinateur Computer simulation Graphical user interfaces (Computer systems) Model-integrated computing Computersimulation (DE-588)4148259-1 gnd |
topic_facet | Interfaces graphiques (Informatique) Model-integrated computing. (LCSH - aucune traduction) Simulation par ordinateur Computer simulation Graphical user interfaces (Computer systems) Model-integrated computing Computersimulation |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016466580&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT thomasadrian integratedgraphicandcomputermodelling |