Game design:
"Game Design, Second Edition offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers,...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Thomson Course Technology
2004
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Zusammenfassung: | "Game Design, Second Edition offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually attained only after years in the trenches."--BOOK JACKET. |
Beschreibung: | XXIII, 350 S. Ill. |
ISBN: | 1592004938 9781592004935 |
Internformat
MARC
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520 | 1 | |a "Game Design, Second Edition offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually attained only after years in the trenches."--BOOK JACKET. | |
650 | 4 | |a Computer games |x Programming | |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Bates, Bob 1953- |
author_GND | (DE-588)113278364X |
author_facet | Bates, Bob 1953- |
author_role | aut |
author_sort | Bates, Bob 1953- |
author_variant | b b bb |
building | Verbundindex |
bvnumber | BV023087388 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 320 ST 324 |
classification_tum | DAT 758f |
ctrlnum | (OCoLC)224349910 (DE-599)BVBBV023087388 |
dewey-full | 794.81536 794.8'1 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81536 794.8'1 |
dewey-search | 794.81536 794.8'1 |
dewey-sort | 3794.81536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
discipline_str_mv | Sport Informatik |
edition | 2. ed. |
format | Book |
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id | DE-604.BV023087388 |
illustrated | Illustrated |
index_date | 2024-07-02T19:39:43Z |
indexdate | 2024-07-09T21:10:42Z |
institution | BVB |
isbn | 1592004938 9781592004935 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-016290308 |
oclc_num | 224349910 |
open_access_boolean | |
owner | DE-Aug4 DE-29 DE-91G DE-BY-TUM DE-703 |
owner_facet | DE-Aug4 DE-29 DE-91G DE-BY-TUM DE-703 |
physical | XXIII, 350 S. Ill. |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Thomson Course Technology |
record_format | marc |
spelling | Bates, Bob 1953- Verfasser (DE-588)113278364X aut Game design Bob Bates 2. ed. Boston, MA Thomson Course Technology 2004 XXIII, 350 S. Ill. txt rdacontent n rdamedia nc rdacarrier "Game Design, Second Edition offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually attained only after years in the trenches."--BOOK JACKET. Computer games Programming Entwurf (DE-588)4121208-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Entwicklung (DE-588)4113450-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Entwicklung (DE-588)4113450-3 s Entwurf (DE-588)4121208-3 s DE-604 |
spellingShingle | Bates, Bob 1953- Game design Computer games Programming Entwurf (DE-588)4121208-3 gnd Computerspiel (DE-588)4010457-6 gnd Entwicklung (DE-588)4113450-3 gnd |
subject_GND | (DE-588)4121208-3 (DE-588)4010457-6 (DE-588)4113450-3 |
title | Game design |
title_auth | Game design |
title_exact_search | Game design |
title_exact_search_txtP | Game design |
title_full | Game design Bob Bates |
title_fullStr | Game design Bob Bates |
title_full_unstemmed | Game design Bob Bates |
title_short | Game design |
title_sort | game design |
topic | Computer games Programming Entwurf (DE-588)4121208-3 gnd Computerspiel (DE-588)4010457-6 gnd Entwicklung (DE-588)4113450-3 gnd |
topic_facet | Computer games Programming Entwurf Computerspiel Entwicklung |
work_keys_str_mv | AT batesbob gamedesign |