Eberly, D. H. (2007). 3D game engine design: A practical approach to real-time computer graphics (2. ed.). Morgan Kaufman.
Chicago Style (17th ed.) CitationEberly, David H. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. 2. ed. Amsterdam [u.a.]: Morgan Kaufman, 2007.
MLA (9th ed.) CitationEberly, David H. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. 2. ed. Morgan Kaufman, 2007.
Warning: These citations may not always be 100% accurate.