Junker, G. (2006). Pro OGRE 3D programming: [leverage the power of modern real-time hardware-accelerated 3D graphics with the best-in-class 3D graphics library]. Apress.
Chicago Style (17th ed.) CitationJunker, Gregory. Pro OGRE 3D Programming: [leverage the Power of Modern Real-time Hardware-accelerated 3D Graphics with the Best-in-class 3D Graphics Library]. Berkeley, CA: Apress, 2006.
MLA (9th ed.) CitationJunker, Gregory. Pro OGRE 3D Programming: [leverage the Power of Modern Real-time Hardware-accelerated 3D Graphics with the Best-in-class 3D Graphics Library]. Apress, 2006.
Warning: These citations may not always be 100% accurate.