Junker, G. (2006). Pro OGRE 3D programming: [leverage the power of modern real-time hardware-accelerated 3D graphics with the best-in-class 3D graphics library]. Apress.
Chicago-Zitierstil (17. Ausg.)Junker, Gregory. Pro OGRE 3D Programming: [leverage the Power of Modern Real-time Hardware-accelerated 3D Graphics with the Best-in-class 3D Graphics Library]. Berkeley, CA: Apress, 2006.
MLA-Zitierstil (9. Ausg.)Junker, Gregory. Pro OGRE 3D Programming: [leverage the Power of Modern Real-time Hardware-accelerated 3D Graphics with the Best-in-class 3D Graphics Library]. Apress, 2006.
Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.