Game design: A practical approach

Summary: "Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Schuytema, Paul (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Hingham, Mass. Charles River Media 2006
Schlagworte:
Zusammenfassung:Summary: "Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you'll explore the skills you need to have as a game designer and learn when and how to use them. You'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay? what is risk-reward? and how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed."--BOOK JACKET.
Beschreibung:XVII, 396 S. zahlr. Ill. 1 CD-ROM
ISBN:9781584504719
1584504714