Game design: A practical approach
Summary: "Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Hingham, Mass.
Charles River Media
2006
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Schlagworte: | |
Zusammenfassung: | Summary: "Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you'll explore the skills you need to have as a game designer and learn when and how to use them. You'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay? what is risk-reward? and how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed."--BOOK JACKET. |
Beschreibung: | XVII, 396 S. zahlr. Ill. 1 CD-ROM |
ISBN: | 9781584504719 1584504714 |
Internformat
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520 | 1 | |a Summary: "Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you'll explore the skills you need to have as a game designer and learn when and how to use them. You'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay? what is risk-reward? and how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed."--BOOK JACKET. | |
650 | 4 | |a Computer games |x Programming | |
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Datensatz im Suchindex
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adam_txt | |
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author | Schuytema, Paul |
author_facet | Schuytema, Paul |
author_role | aut |
author_sort | Schuytema, Paul |
author_variant | p s ps |
building | Verbundindex |
bvnumber | BV022281770 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)224763295 (DE-599)BVBBV022281770 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
discipline_str_mv | Sport Informatik |
format | Book |
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illustrated | Illustrated |
index_date | 2024-07-02T16:49:37Z |
indexdate | 2024-07-09T20:54:03Z |
institution | BVB |
isbn | 9781584504719 1584504714 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-015492064 |
oclc_num | 224763295 |
open_access_boolean | |
owner | DE-M347 DE-1102 |
owner_facet | DE-M347 DE-1102 |
physical | XVII, 396 S. zahlr. Ill. 1 CD-ROM |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | Charles River Media |
record_format | marc |
spelling | Schuytema, Paul Verfasser aut Game design A practical approach Paul Schuytema Hingham, Mass. Charles River Media 2006 XVII, 396 S. zahlr. Ill. 1 CD-ROM txt rdacontent n rdamedia nc rdacarrier Summary: "Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you'll explore the skills you need to have as a game designer and learn when and how to use them. You'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay? what is risk-reward? and how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed."--BOOK JACKET. Computer games Programming Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s DE-604 |
spellingShingle | Schuytema, Paul Game design A practical approach Computer games Programming Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4010457-6 |
title | Game design A practical approach |
title_auth | Game design A practical approach |
title_exact_search | Game design A practical approach |
title_exact_search_txtP | Game design A practical approach |
title_full | Game design A practical approach Paul Schuytema |
title_fullStr | Game design A practical approach Paul Schuytema |
title_full_unstemmed | Game design A practical approach Paul Schuytema |
title_short | Game design |
title_sort | game design a practical approach |
title_sub | A practical approach |
topic | Computer games Programming Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computer games Programming Programmierung Computerspiel |
work_keys_str_mv | AT schuytemapaul gamedesignapracticalapproach |