Thompson, N. (1996). 3D graphics programming for Windows 95: C++ programming techniques with direct 3D (1. print.). Microsoft Press.
Chicago Style (17th ed.) CitationThompson, Nigel. 3D Graphics Programming for Windows 95: C++ Programming Techniques with Direct 3D. 1. print. Redmond, Wash: Microsoft Press, 1996.
MLA (9th ed.) CitationThompson, Nigel. 3D Graphics Programming for Windows 95: C++ Programming Techniques with Direct 3D. 1. print. Microsoft Press, 1996.
Warning: These citations may not always be 100% accurate.