Computer recognition of three-dimensional objects in a visual scene:
Methods are presented: (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to find the regions or zones of a visual scene that belong to its background; (4) to car...
Gespeichert in:
1. Verfasser: | |
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Format: | Abschlussarbeit Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass.
Project MAC, Mass. Inst. of Technology
1968
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Schlagworte: | |
Zusammenfassung: | Methods are presented: (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to find the regions or zones of a visual scene that belong to its background; (4) to carry out the isolation of objects in (1) when the input has inaccuracies. Running computer programs implement the methods, and many examples illustrate their behavior. The input is a two-dimensional line-drawing of the scene, assumed to contain three-dimensional bodies possessing flat faces (polyhedra); some of them may be partially occluded. Suggestions are made for extending the work to curved objects. Some comparisons are made with human visual perception. The main conclusion is that it is possible to sseparate a picture or scene into the constituent objects exclusively in basis of monocular geometric properties (in basis of pure form); in fact, successful methods are shown. (Author). |
Beschreibung: | Kopie, erschienen bei National Techn. Information Service, Springfield, Va. |
Beschreibung: | 287 S. |
Internformat
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500 | |a Kopie, erschienen bei National Techn. Information Service, Springfield, Va. | ||
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520 | 3 | |a Methods are presented: (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to find the regions or zones of a visual scene that belong to its background; (4) to carry out the isolation of objects in (1) when the input has inaccuracies. Running computer programs implement the methods, and many examples illustrate their behavior. The input is a two-dimensional line-drawing of the scene, assumed to contain three-dimensional bodies possessing flat faces (polyhedra); some of them may be partially occluded. Suggestions are made for extending the work to curved objects. Some comparisons are made with human visual perception. The main conclusion is that it is possible to sseparate a picture or scene into the constituent objects exclusively in basis of monocular geometric properties (in basis of pure form); in fact, successful methods are shown. (Author). | |
650 | 7 | |a (Computer programming |2 dtict | |
650 | 7 | |a (Pattern recognition |2 dtict | |
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Datensatz im Suchindex
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author | Guzman-Arenas, Adolfo |
author_facet | Guzman-Arenas, Adolfo |
author_role | aut |
author_sort | Guzman-Arenas, Adolfo |
author_variant | a g a aga |
building | Verbundindex |
bvnumber | BV021879338 |
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indexdate | 2024-07-20T09:06:10Z |
institution | BVB |
language | English |
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physical | 287 S. |
publishDate | 1968 |
publishDateSearch | 1968 |
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publisher | Project MAC, Mass. Inst. of Technology |
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spelling | Guzman-Arenas, Adolfo Verfasser aut Computer recognition of three-dimensional objects in a visual scene by Adolfo Guzman-Arenas Cambridge, Mass. Project MAC, Mass. Inst. of Technology 1968 287 S. txt rdacontent n rdamedia nc rdacarrier Kopie, erschienen bei National Techn. Information Service, Springfield, Va. Zugl.: Diss., 1968 Methods are presented: (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to find the regions or zones of a visual scene that belong to its background; (4) to carry out the isolation of objects in (1) when the input has inaccuracies. Running computer programs implement the methods, and many examples illustrate their behavior. The input is a two-dimensional line-drawing of the scene, assumed to contain three-dimensional bodies possessing flat faces (polyhedra); some of them may be partially occluded. Suggestions are made for extending the work to curved objects. Some comparisons are made with human visual perception. The main conclusion is that it is possible to sseparate a picture or scene into the constituent objects exclusively in basis of monocular geometric properties (in basis of pure form); in fact, successful methods are shown. (Author). (Computer programming dtict (Pattern recognition dtict Artificial intelligence dtict Bionics scgdst Computer Programming and Software scgdst Geometric forms) dtict Graphics dtict Illusions dtict Photointerpretation) dtict Space perception dtict Stereoscopic display systems dtict Theses dtict Visual perception dtict Künstliche Intelligenz Dreidimensionale Bildverarbeitung (DE-588)4240447-2 gnd rswk-swf Mustererkennung (DE-588)4040936-3 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Mustererkennung (DE-588)4040936-3 s Dreidimensionale Bildverarbeitung (DE-588)4240447-2 s DE-604 |
spellingShingle | Guzman-Arenas, Adolfo Computer recognition of three-dimensional objects in a visual scene (Computer programming dtict (Pattern recognition dtict Artificial intelligence dtict Bionics scgdst Computer Programming and Software scgdst Geometric forms) dtict Graphics dtict Illusions dtict Photointerpretation) dtict Space perception dtict Stereoscopic display systems dtict Theses dtict Visual perception dtict Künstliche Intelligenz Dreidimensionale Bildverarbeitung (DE-588)4240447-2 gnd Mustererkennung (DE-588)4040936-3 gnd |
subject_GND | (DE-588)4240447-2 (DE-588)4040936-3 (DE-588)4113937-9 |
title | Computer recognition of three-dimensional objects in a visual scene |
title_auth | Computer recognition of three-dimensional objects in a visual scene |
title_exact_search | Computer recognition of three-dimensional objects in a visual scene |
title_exact_search_txtP | Computer recognition of three-dimensional objects in a visual scene |
title_full | Computer recognition of three-dimensional objects in a visual scene by Adolfo Guzman-Arenas |
title_fullStr | Computer recognition of three-dimensional objects in a visual scene by Adolfo Guzman-Arenas |
title_full_unstemmed | Computer recognition of three-dimensional objects in a visual scene by Adolfo Guzman-Arenas |
title_short | Computer recognition of three-dimensional objects in a visual scene |
title_sort | computer recognition of three dimensional objects in a visual scene |
topic | (Computer programming dtict (Pattern recognition dtict Artificial intelligence dtict Bionics scgdst Computer Programming and Software scgdst Geometric forms) dtict Graphics dtict Illusions dtict Photointerpretation) dtict Space perception dtict Stereoscopic display systems dtict Theses dtict Visual perception dtict Künstliche Intelligenz Dreidimensionale Bildverarbeitung (DE-588)4240447-2 gnd Mustererkennung (DE-588)4040936-3 gnd |
topic_facet | (Computer programming (Pattern recognition Artificial intelligence Bionics Computer Programming and Software Geometric forms) Graphics Illusions Photointerpretation) Space perception Stereoscopic display systems Theses Visual perception Künstliche Intelligenz Dreidimensionale Bildverarbeitung Mustererkennung Hochschulschrift |
work_keys_str_mv | AT guzmanarenasadolfo computerrecognitionofthreedimensionalobjectsinavisualscene |