Eberly, D. H. (2005). 3D game engine architecture: Engineering real-time applications with Wild Magic. Elsevier [u.a.].
Chicago Style (17th ed.) CitationEberly, David H. 3D Game Engine Architecture: Engineering Real-time Applications with Wild Magic. Amsterdam [u.a.]: Elsevier [u.a.], 2005.
MLA (9th ed.) CitationEberly, David H. 3D Game Engine Architecture: Engineering Real-time Applications with Wild Magic. Elsevier [u.a.], 2005.
Warning: These citations may not always be 100% accurate.