Virtual reality systems for business:
The first book to explore virtual reality strictly for businesspeople, Virtual Reality Systems for Business provides essential information not only on theory and the scientific underpinnings of this new technology, but also on its methods, purposes, and day-to-day applications
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Westport, Conn.
Quorum Books
1995
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | The first book to explore virtual reality strictly for businesspeople, Virtual Reality Systems for Business provides essential information not only on theory and the scientific underpinnings of this new technology, but also on its methods, purposes, and day-to-day applications Readers will learn how virtual reality applies to retailing, marketing, design, manufacturing, accounting, finance, training, human resource management, and other functions critical to the operations of any organization, public or private. They will learn the types of hardware and software currently available to develop the "virtual worlds" they need in their specific organizations, and how to procure them from vendors. Also covered are the methodologies by which computer professionals can develop their own virtual reality systems, and the relationship between virtual reality systems and computer databases and data communications. Explained too is the basic framework underlying business-oriented virtual reality systems and how these systems tie in with nonbusiness-oriented systems |
Beschreibung: | XVI, 282 S. |
ISBN: | 0899309461 |
Internformat
MARC
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520 | 3 | |a The first book to explore virtual reality strictly for businesspeople, Virtual Reality Systems for Business provides essential information not only on theory and the scientific underpinnings of this new technology, but also on its methods, purposes, and day-to-day applications | |
520 | |a Readers will learn how virtual reality applies to retailing, marketing, design, manufacturing, accounting, finance, training, human resource management, and other functions critical to the operations of any organization, public or private. They will learn the types of hardware and software currently available to develop the "virtual worlds" they need in their specific organizations, and how to procure them from vendors. Also covered are the methodologies by which computer professionals can develop their own virtual reality systems, and the relationship between virtual reality systems and computer databases and data communications. Explained too is the basic framework underlying business-oriented virtual reality systems and how these systems tie in with nonbusiness-oriented systems | ||
650 | 7 | |a Bedrijfsleven |2 gtt | |
650 | 7 | |a Management |2 gtt | |
650 | 7 | |a Virtuele werkelijkheid |2 gtt | |
650 | 4 | |a Virtual reality in management | |
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Datensatz im Suchindex
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adam_text | Contents
Figures ix
Abbreviations xi
Preface xv
Part I An Overview of Virtual Reality Systems for Business
1 Introduction to Virtual Reality Systems for Business 3
2 A Framework for Business Oriented Virtual Reality
Systems 25
Bibliography for Part I 48
Part II Computer Hardware and Software in Virtual Reality
Systems for Business
3 Computer Hardware in a Virtual Reality Environment 57
4 Computer Software in a Virtual Reality Environment 79
5 Computer Databases and Data Communications in a
Virtual Reality Environment 101
Bibliography for Part II 130
viii Contents
Part m Building Virtual Reality Systems for Business
6 Development of Virtual Reality Systems for Business 139
Bibliography for Part III 159
Part TV Applications of Virtual Reality Systems for Business
7 Retailing and Marketing in a Business Oriented Virtual
Reality Environment 163
8 Design and Manufacturing in a Business Oriented
Virtual Reality Environment 187
9 Accounting and Finance in a Business Oriented Virtual
Reality Environment 213
10 Training and Human Resources in a Business Oriented
Virtual Reality Environment 239
Bibliography for Part IV 260
Index 269
Figures
1.1 Diagram of Sensory Feedback within a Virtual Environment—A
Closed Loop System 10
1.2 Summary of the Important Milestones in VR 23
2.1 Diagram of the Essential Components of a VR System 32
2.2 Essential Components of a Reality Engine 36
3.1 High Resolution, Colored, Head Mounted Display (HMD) 61
3.2 CyberGlove Instrumented Glove 62
3.3 Binocular Omni Orientation Monitor (BOOM) 63
3.4 Cab Cockpit Interior 64
3.5 Chamber World Created around the Viewer 65
3.6 Key Questions Useful in the Evaluation of VR Vendors 77
4.1 Overview of Popular VR Software Packages 85
4.2 Key Questions Useful in the Evaluation of VR Software 99
5.1 Linkage of Suppliers of Information to the Home within a
National Information Highway Environment 121
5.2 Switched Hubs and the Creation of Virtual LANs 125
6.1 Typical Computer Inputs and Outputs Found in a VR
Environment for a Manufacturing Company 145
6.2 Intangible Benefits That Come into Play When Trying to Justify
the Cost of a VR Project 147
7.1 Principles That Have Emerged from PIMS Computer Models 172
x Figures
7.2 Customer Order Flow for a Typical Company 174
7.3 Interior View of a New Kitchen Layout 178
7.4 Desktop Monitor Projecting a Navigable Virtual World onto a
Screen 180
7.5 Interactive Experiential Advertising Allowing Consumers to
Experience Almost any Marketing World 182 ;
8.1 Typical Value Analysis Questions That Are Helpful in
Designing Products 195
8.2 Architectural Walk through of a Family Room/Living Room 199
8.3 Information Architecture for a Pilot Virtual Factory and Its i
Retailers and Suppliers 203
8.4 Interactive Assembly Modeler That Allows R D Engineers to
Design and Test Assembly Parts in a 3 D Virtual World 204
8.5 Interactive Computer Model to Test the Placement of New Parts
for Ease of Maintenance before an Aircraft Is Built 207
9.1 Separation of Value Added Costs from Non Value Added Costs
for Activity Based Costing 217
9.2 Typical Financial Ratios That Are Useful for Financial Strategic
Thinking 221
9.3 Virtual Flow of Data Related to the Source and Application of
Funds for a Typical Company 232
9.4 The Stock Market s Gyrations Brought to Life with vrTrader s
3 D World 233
9.5 Operations of the vrTrader 234
10.1 Areas Served by HRMS Software in a Typical Company 247
10.2 Computer Systems Found in Business That Are Helpful to
Company Employees in Conducting Their Everyday Activities
and Operations 249
10.3 Interactive VR Training and Students Development of Virtual
Worlds 251
|
any_adam_object | 1 |
author | Thierauf, Robert J. |
author_facet | Thierauf, Robert J. |
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dewey-ones | 650 - Management and auxiliary services |
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dewey-search | 650/.0285/6 |
dewey-sort | 3650 3285 16 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Informatik Wirtschaftswissenschaften |
format | Book |
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illustrated | Not Illustrated |
indexdate | 2024-07-09T17:54:32Z |
institution | BVB |
isbn | 0899309461 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-007017758 |
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physical | XVI, 282 S. |
publishDate | 1995 |
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publisher | Quorum Books |
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spelling | Thierauf, Robert J. Verfasser aut Virtual reality systems for business Robert J. Thierauf Westport, Conn. Quorum Books 1995 XVI, 282 S. txt rdacontent n rdamedia nc rdacarrier The first book to explore virtual reality strictly for businesspeople, Virtual Reality Systems for Business provides essential information not only on theory and the scientific underpinnings of this new technology, but also on its methods, purposes, and day-to-day applications Readers will learn how virtual reality applies to retailing, marketing, design, manufacturing, accounting, finance, training, human resource management, and other functions critical to the operations of any organization, public or private. They will learn the types of hardware and software currently available to develop the "virtual worlds" they need in their specific organizations, and how to procure them from vendors. Also covered are the methodologies by which computer professionals can develop their own virtual reality systems, and the relationship between virtual reality systems and computer databases and data communications. Explained too is the basic framework underlying business-oriented virtual reality systems and how these systems tie in with nonbusiness-oriented systems Bedrijfsleven gtt Management gtt Virtuele werkelijkheid gtt Virtual reality in management Betriebliches Informationssystem (DE-588)4069386-7 gnd rswk-swf Cyberspace (DE-588)4266146-8 gnd rswk-swf Cyberspace (DE-588)4266146-8 s Betriebliches Informationssystem (DE-588)4069386-7 s DE-604 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=007017758&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Thierauf, Robert J. Virtual reality systems for business Bedrijfsleven gtt Management gtt Virtuele werkelijkheid gtt Virtual reality in management Betriebliches Informationssystem (DE-588)4069386-7 gnd Cyberspace (DE-588)4266146-8 gnd |
subject_GND | (DE-588)4069386-7 (DE-588)4266146-8 |
title | Virtual reality systems for business |
title_auth | Virtual reality systems for business |
title_exact_search | Virtual reality systems for business |
title_full | Virtual reality systems for business Robert J. Thierauf |
title_fullStr | Virtual reality systems for business Robert J. Thierauf |
title_full_unstemmed | Virtual reality systems for business Robert J. Thierauf |
title_short | Virtual reality systems for business |
title_sort | virtual reality systems for business |
topic | Bedrijfsleven gtt Management gtt Virtuele werkelijkheid gtt Virtual reality in management Betriebliches Informationssystem (DE-588)4069386-7 gnd Cyberspace (DE-588)4266146-8 gnd |
topic_facet | Bedrijfsleven Management Virtuele werkelijkheid Virtual reality in management Betriebliches Informationssystem Cyberspace |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=007017758&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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