The Second Life Herald :: the virtual tabloid that witnessed the dawn of the metaverse /
When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. :
MIT Press,
©2007.
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Schriftenreihe: | MIT Press Ser.
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job - for reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game - and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world - the powerful online environment of Second Life - just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds |
Beschreibung: | 1 online resource (xvi, 295 pages) : illustrations |
Format: | Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |
Bibliographie: | Includes bibliographical references (pages 277-295). |
ISBN: | 9780262278638 0262278634 9781435606029 1435606027 9786612099175 6612099178 |
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245 | 1 | 4 | |a The Second Life Herald : |b the virtual tabloid that witnessed the dawn of the metaverse / |c Peter Ludlow and Mark Wallace. |
260 | |a Cambridge, Mass. : |b MIT Press, |c ©2007. | ||
300 | |a 1 online resource (xvi, 295 pages) : |b illustrations | ||
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490 | 1 | |a The MIT Press Ser. | |
504 | |a Includes bibliographical references (pages 277-295). | ||
505 | 0 | |a The death of Urizenus -- Inside the virtual world -- Slinging bolts at the robot factory -- A day in the life of a techno-pagan newsroom -- Dollars and cyberspace -- The case of the broken jaw -- Crossing the line: scamming, griefing, and real-world crime -- Down the rabbit hole -- "Cyber me, baby!": sex, love, and software in the virtual world -- Murdered! -- Behind the pixel curtain -- Taking it to the virtual streets -- Into the code: exploits, mods, and hacks -- The resurrection of Urizenus Sklar -- The power of the virtual press -- Ruling the metaverse -- The day the grid disappeared -- The metaverse is born. | |
520 | |a When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job - for reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game - and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world - the powerful online environment of Second Life - just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds | ||
588 | 0 | |a Print version record. | |
506 | |3 Use copy |f Restrictions unspecified |2 star |5 MiAaHDL | ||
533 | |a Electronic reproduction. |b [Place of publication not identified] : |c HathiTrust Digital Library, |d 2010. |5 MiAaHDL | ||
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650 | 0 | |a Second Life (Game) | |
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650 | 0 | |a Shared virtual environments. |0 http://id.loc.gov/authorities/subjects/sh2006004463 | |
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adam_text | |
any_adam_object | |
author | Ludlow, Peter, 1957- |
author2 | Wallace, M. (Mark), 1955- |
author2_role | |
author2_variant | m w mw |
author_GND | http://id.loc.gov/authorities/names/n92062458 http://id.loc.gov/authorities/names/n84114651 |
author_facet | Ludlow, Peter, 1957- Wallace, M. (Mark), 1955- |
author_role | |
author_sort | Ludlow, Peter, 1957- |
author_variant | p l pl |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.25.S425 L83 2007eb |
callnumber-search | GV1469.25.S425 L83 2007eb |
callnumber-sort | GV 41469.25 S425 L83 42007EB |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 18450 |
collection | ZDB-4-EBA |
contents | The death of Urizenus -- Inside the virtual world -- Slinging bolts at the robot factory -- A day in the life of a techno-pagan newsroom -- Dollars and cyberspace -- The case of the broken jaw -- Crossing the line: scamming, griefing, and real-world crime -- Down the rabbit hole -- "Cyber me, baby!": sex, love, and software in the virtual world -- Murdered! -- Behind the pixel curtain -- Taking it to the virtual streets -- Into the code: exploits, mods, and hacks -- The resurrection of Urizenus Sklar -- The power of the virtual press -- Ruling the metaverse -- The day the grid disappeared -- The metaverse is born. |
ctrlnum | (OCoLC)181030387 |
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dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-11-27T13:16:11Z |
institution | BVB |
isbn | 9780262278638 0262278634 9781435606029 1435606027 9786612099175 6612099178 |
language | English |
oclc_num | 181030387 |
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physical | 1 online resource (xvi, 295 pages) : illustrations |
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publisher | MIT Press, |
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spelling | Ludlow, Peter, 1957- https://id.oclc.org/worldcat/entity/E39PCjC76QXkCChyfgGx7VyDFX http://id.loc.gov/authorities/names/n92062458 The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow and Mark Wallace. Cambridge, Mass. : MIT Press, ©2007. 1 online resource (xvi, 295 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file The MIT Press Ser. Includes bibliographical references (pages 277-295). The death of Urizenus -- Inside the virtual world -- Slinging bolts at the robot factory -- A day in the life of a techno-pagan newsroom -- Dollars and cyberspace -- The case of the broken jaw -- Crossing the line: scamming, griefing, and real-world crime -- Down the rabbit hole -- "Cyber me, baby!": sex, love, and software in the virtual world -- Murdered! -- Behind the pixel curtain -- Taking it to the virtual streets -- Into the code: exploits, mods, and hacks -- The resurrection of Urizenus Sklar -- The power of the virtual press -- Ruling the metaverse -- The day the grid disappeared -- The metaverse is born. When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job - for reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game - and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world - the powerful online environment of Second Life - just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds Print version record. Use copy Restrictions unspecified star MiAaHDL Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2010. MiAaHDL Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL English. Second Life (Game) Avatars (Virtual reality) http://id.loc.gov/authorities/subjects/sh2006004464 Tabloid newspapers Fiction Computer programs. Shared virtual environments. http://id.loc.gov/authorities/subjects/sh2006004463 Internet. http://id.loc.gov/authorities/subjects/sh92002816 Second Life (Jeu) Avatars (Infographie) Tabloïds Romans, nouvelles, etc. Logiciels. Environnements virtuels partagés. Internet. Internet. aat FICTION General. bisacsh Avatars (Virtual reality) fast Internet fast Second Life (Game) fast Shared virtual environments fast Tabloid newspapers fast Second Life gnd http://d-nb.info/gnd/7561424-8 Virtuelle Realität gnd Wallace, M. (Mark), 1955- https://id.oclc.org/worldcat/entity/E39PBJjHbWKJ8BY76BbTDRCG73 http://id.loc.gov/authorities/names/n84114651 has work: The Second Life Herald (Text) https://id.oclc.org/worldcat/entity/E39PCFtV4MjQWTJMTMmRDXjqHC https://id.oclc.org/worldcat/ontology/hasWork Print version: Ludlow, Peter, 1957- Second Life Herald. Cambridge, Mass. : MIT Press, ©2007 9780262122948 0262122944 (DLC) 2007002794 (OCoLC)83607909 MIT Press Ser. FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=208750 Volltext |
spellingShingle | Ludlow, Peter, 1957- The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / MIT Press Ser. The death of Urizenus -- Inside the virtual world -- Slinging bolts at the robot factory -- A day in the life of a techno-pagan newsroom -- Dollars and cyberspace -- The case of the broken jaw -- Crossing the line: scamming, griefing, and real-world crime -- Down the rabbit hole -- "Cyber me, baby!": sex, love, and software in the virtual world -- Murdered! -- Behind the pixel curtain -- Taking it to the virtual streets -- Into the code: exploits, mods, and hacks -- The resurrection of Urizenus Sklar -- The power of the virtual press -- Ruling the metaverse -- The day the grid disappeared -- The metaverse is born. Second Life (Game) Avatars (Virtual reality) http://id.loc.gov/authorities/subjects/sh2006004464 Tabloid newspapers Fiction Computer programs. Shared virtual environments. http://id.loc.gov/authorities/subjects/sh2006004463 Internet. http://id.loc.gov/authorities/subjects/sh92002816 Second Life (Jeu) Avatars (Infographie) Tabloïds Romans, nouvelles, etc. Logiciels. Environnements virtuels partagés. Internet. Internet. aat FICTION General. bisacsh Avatars (Virtual reality) fast Internet fast Second Life (Game) fast Shared virtual environments fast Tabloid newspapers fast Second Life gnd http://d-nb.info/gnd/7561424-8 Virtuelle Realität gnd |
subject_GND | http://id.loc.gov/authorities/subjects/sh2006004464 http://id.loc.gov/authorities/subjects/sh2006004463 http://id.loc.gov/authorities/subjects/sh92002816 http://d-nb.info/gnd/7561424-8 |
title | The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / |
title_auth | The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / |
title_exact_search | The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / |
title_full | The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow and Mark Wallace. |
title_fullStr | The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow and Mark Wallace. |
title_full_unstemmed | The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow and Mark Wallace. |
title_short | The Second Life Herald : |
title_sort | second life herald the virtual tabloid that witnessed the dawn of the metaverse |
title_sub | the virtual tabloid that witnessed the dawn of the metaverse / |
topic | Second Life (Game) Avatars (Virtual reality) http://id.loc.gov/authorities/subjects/sh2006004464 Tabloid newspapers Fiction Computer programs. Shared virtual environments. http://id.loc.gov/authorities/subjects/sh2006004463 Internet. http://id.loc.gov/authorities/subjects/sh92002816 Second Life (Jeu) Avatars (Infographie) Tabloïds Romans, nouvelles, etc. Logiciels. Environnements virtuels partagés. Internet. Internet. aat FICTION General. bisacsh Avatars (Virtual reality) fast Internet fast Second Life (Game) fast Shared virtual environments fast Tabloid newspapers fast Second Life gnd http://d-nb.info/gnd/7561424-8 Virtuelle Realität gnd |
topic_facet | Second Life (Game) Avatars (Virtual reality) Tabloid newspapers Fiction Computer programs. Shared virtual environments. Internet. Second Life (Jeu) Avatars (Infographie) Tabloïds Romans, nouvelles, etc. Logiciels. Environnements virtuels partagés. FICTION General. Internet Shared virtual environments Tabloid newspapers Second Life Virtuelle Realität |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=208750 |
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