Geometry, language and strategy /:
Annotation Geometry, Language and Strategy is a way of looking at game theory or strategic decision-making from a scientific perspective, using standard equations from the fields of engineering and physics. To better approximate reality, it extends game theory beyond the two-player set piece. The bo...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hackensack, N.J. :
World Scientific,
©2006.
|
Schriftenreihe: | K & E series on knots and everything ;
v. 37. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Annotation Geometry, Language and Strategy is a way of looking at game theory or strategic decision-making from a scientific perspective, using standard equations from the fields of engineering and physics. To better approximate reality, it extends game theory beyond the two-player set piece. The book begins where former game theory literature ends? with multi-person games on a world stage. It encompasses many of the variables encountered in strategic planning, using mathematics borrowed from physics and engineering, rather than the economic models which have not proven to be good in predicting reality. |
Beschreibung: | 1 online resource (xi, 240 pages) : illustrations (some color). |
Bibliographie: | Includes bibliographical references (pages 233-235) and index. |
ISBN: | 9789812774477 9812774475 |
Internformat
MARC
LEADER | 00000cam a2200000 a 4500 | ||
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245 | 1 | 0 | |a Geometry, language and strategy / |c Gerald H. Thomas. |
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300 | |a 1 online resource (xi, 240 pages) : |b illustrations (some color). | ||
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504 | |a Includes bibliographical references (pages 233-235) and index. | ||
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520 | 8 | |a Annotation Geometry, Language and Strategy is a way of looking at game theory or strategic decision-making from a scientific perspective, using standard equations from the fields of engineering and physics. To better approximate reality, it extends game theory beyond the two-player set piece. The book begins where former game theory literature ends? with multi-person games on a world stage. It encompasses many of the variables encountered in strategic planning, using mathematics borrowed from physics and engineering, rather than the economic models which have not proven to be good in predicting reality. | |
505 | 0 | |a 1. Introduction. 1.1. Geometry of economic games. 1.2. Market fluid. 1.3. Thermodynamics of games. 1.4. Rules of the game. 1.5. Economic justification. 1.6. Dynamic games. 1.7. Nature of time. 1.8. Outline -- 2. Rules-of-the-game. 2.1. Games are covariant. 2.2. General attributes of the game matrix. 2.3. Geodesics. 2.4. Games are locally flat. 2.5. Dynamic game theory hypothesis -- 3. Flow of strategic-mass. 3.1. Local versus global. 3.2. The connection. 3.3. Curvature. 3.4. Geometry specified by sources -- 4. Game symmetries. 4.1. Earth's symmetries. 4.2. Active and inactive choices. 4.3. Covariance or isometry. 4.4. Dynamic theory of games. 4.5. Time isometry -- 5. Analysis. 5.1. Reference frames. 5.2. Two-person zero-sum fair game. 5.3. Central frame models. 5.4. Basic behavior -- 6. Graphical presentation. 6.1. Fair games. 6.2. Value games. 6.3. Three-person game. 6.4. Observations -- 7. Applications and open problems. 7.1. Organizational dynamics. 7.2. Reorganization cycles. 7.3. What is a player? 7.4. Flat games. 7.5. Three-person and higher games. 7.6. Non-zero sum games. 7.7. Viscous games. 7.8. Quantum games. 7.9. Complete solutions. | |
650 | 0 | |a Game theory. |0 http://id.loc.gov/authorities/subjects/sh85052941 | |
650 | 0 | |a Statistical decision. |0 http://id.loc.gov/authorities/subjects/sh85127565 | |
650 | 0 | |a Management science. |0 http://id.loc.gov/authorities/subjects/sh85080363 | |
650 | 2 | |a Game Theory |0 https://id.nlm.nih.gov/mesh/D005716 | |
650 | 6 | |a Théorie des jeux. | |
650 | 6 | |a Prise de décision (Statistique) | |
650 | 6 | |a Sciences de la gestion. | |
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650 | 7 | |a Game theory |2 fast | |
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650 | 7 | |a Statistical decision |2 fast | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Thomas, G. H. (Gerald Harper), 1942- |
author_GND | http://id.loc.gov/authorities/names/n78058335 |
author_facet | Thomas, G. H. (Gerald Harper), 1942- |
author_role | |
author_sort | Thomas, G. H. 1942- |
author_variant | g h t gh ght |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA269 |
callnumber-raw | QA269 .T578 2006eb |
callnumber-search | QA269 .T578 2006eb |
callnumber-sort | QA 3269 T578 42006EB |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | 1. Introduction. 1.1. Geometry of economic games. 1.2. Market fluid. 1.3. Thermodynamics of games. 1.4. Rules of the game. 1.5. Economic justification. 1.6. Dynamic games. 1.7. Nature of time. 1.8. Outline -- 2. Rules-of-the-game. 2.1. Games are covariant. 2.2. General attributes of the game matrix. 2.3. Geodesics. 2.4. Games are locally flat. 2.5. Dynamic game theory hypothesis -- 3. Flow of strategic-mass. 3.1. Local versus global. 3.2. The connection. 3.3. Curvature. 3.4. Geometry specified by sources -- 4. Game symmetries. 4.1. Earth's symmetries. 4.2. Active and inactive choices. 4.3. Covariance or isometry. 4.4. Dynamic theory of games. 4.5. Time isometry -- 5. Analysis. 5.1. Reference frames. 5.2. Two-person zero-sum fair game. 5.3. Central frame models. 5.4. Basic behavior -- 6. Graphical presentation. 6.1. Fair games. 6.2. Value games. 6.3. Three-person game. 6.4. Observations -- 7. Applications and open problems. 7.1. Organizational dynamics. 7.2. Reorganization cycles. 7.3. What is a player? 7.4. Flat games. 7.5. Three-person and higher games. 7.6. Non-zero sum games. 7.7. Viscous games. 7.8. Quantum games. 7.9. Complete solutions. |
ctrlnum | (OCoLC)614464067 |
dewey-full | 519.3 |
dewey-hundreds | 500 - Natural sciences and mathematics |
dewey-ones | 519 - Probabilities and applied mathematics |
dewey-raw | 519.3 |
dewey-search | 519.3 |
dewey-sort | 3519.3 |
dewey-tens | 510 - Mathematics |
discipline | Mathematik |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn614464067 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:17:11Z |
institution | BVB |
isbn | 9789812774477 9812774475 |
language | English |
oclc_num | 614464067 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xi, 240 pages) : illustrations (some color). |
psigel | ZDB-4-EBA |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | World Scientific, |
record_format | marc |
series | K & E series on knots and everything ; |
series2 | Series on knots and everything ; |
spelling | Thomas, G. H. (Gerald Harper), 1942- https://id.oclc.org/worldcat/entity/E39PCjGcprTpfwYM4f3RyKxvBK http://id.loc.gov/authorities/names/n78058335 Geometry, language and strategy / Gerald H. Thomas. Hackensack, N.J. : World Scientific, ©2006. 1 online resource (xi, 240 pages) : illustrations (some color). text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda Series on knots and everything ; v. 37 Includes bibliographical references (pages 233-235) and index. Print version record. Annotation Geometry, Language and Strategy is a way of looking at game theory or strategic decision-making from a scientific perspective, using standard equations from the fields of engineering and physics. To better approximate reality, it extends game theory beyond the two-player set piece. The book begins where former game theory literature ends? with multi-person games on a world stage. It encompasses many of the variables encountered in strategic planning, using mathematics borrowed from physics and engineering, rather than the economic models which have not proven to be good in predicting reality. 1. Introduction. 1.1. Geometry of economic games. 1.2. Market fluid. 1.3. Thermodynamics of games. 1.4. Rules of the game. 1.5. Economic justification. 1.6. Dynamic games. 1.7. Nature of time. 1.8. Outline -- 2. Rules-of-the-game. 2.1. Games are covariant. 2.2. General attributes of the game matrix. 2.3. Geodesics. 2.4. Games are locally flat. 2.5. Dynamic game theory hypothesis -- 3. Flow of strategic-mass. 3.1. Local versus global. 3.2. The connection. 3.3. Curvature. 3.4. Geometry specified by sources -- 4. Game symmetries. 4.1. Earth's symmetries. 4.2. Active and inactive choices. 4.3. Covariance or isometry. 4.4. Dynamic theory of games. 4.5. Time isometry -- 5. Analysis. 5.1. Reference frames. 5.2. Two-person zero-sum fair game. 5.3. Central frame models. 5.4. Basic behavior -- 6. Graphical presentation. 6.1. Fair games. 6.2. Value games. 6.3. Three-person game. 6.4. Observations -- 7. Applications and open problems. 7.1. Organizational dynamics. 7.2. Reorganization cycles. 7.3. What is a player? 7.4. Flat games. 7.5. Three-person and higher games. 7.6. Non-zero sum games. 7.7. Viscous games. 7.8. Quantum games. 7.9. Complete solutions. Game theory. http://id.loc.gov/authorities/subjects/sh85052941 Statistical decision. http://id.loc.gov/authorities/subjects/sh85127565 Management science. http://id.loc.gov/authorities/subjects/sh85080363 Game Theory https://id.nlm.nih.gov/mesh/D005716 Théorie des jeux. Prise de décision (Statistique) Sciences de la gestion. MATHEMATICS Game Theory. bisacsh Game theory fast Management science fast Statistical decision fast Print version: Thomas, G.H. (Gerald Harper), 1942- Geometry, language and strategy. Hackensack, N.J. : World Scientific, ©2006 (DLC) 2005057872 K & E series on knots and everything ; v. 37. http://id.loc.gov/authorities/names/n91052105 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=210748 Volltext |
spellingShingle | Thomas, G. H. (Gerald Harper), 1942- Geometry, language and strategy / K & E series on knots and everything ; 1. Introduction. 1.1. Geometry of economic games. 1.2. Market fluid. 1.3. Thermodynamics of games. 1.4. Rules of the game. 1.5. Economic justification. 1.6. Dynamic games. 1.7. Nature of time. 1.8. Outline -- 2. Rules-of-the-game. 2.1. Games are covariant. 2.2. General attributes of the game matrix. 2.3. Geodesics. 2.4. Games are locally flat. 2.5. Dynamic game theory hypothesis -- 3. Flow of strategic-mass. 3.1. Local versus global. 3.2. The connection. 3.3. Curvature. 3.4. Geometry specified by sources -- 4. Game symmetries. 4.1. Earth's symmetries. 4.2. Active and inactive choices. 4.3. Covariance or isometry. 4.4. Dynamic theory of games. 4.5. Time isometry -- 5. Analysis. 5.1. Reference frames. 5.2. Two-person zero-sum fair game. 5.3. Central frame models. 5.4. Basic behavior -- 6. Graphical presentation. 6.1. Fair games. 6.2. Value games. 6.3. Three-person game. 6.4. Observations -- 7. Applications and open problems. 7.1. Organizational dynamics. 7.2. Reorganization cycles. 7.3. What is a player? 7.4. Flat games. 7.5. Three-person and higher games. 7.6. Non-zero sum games. 7.7. Viscous games. 7.8. Quantum games. 7.9. Complete solutions. Game theory. http://id.loc.gov/authorities/subjects/sh85052941 Statistical decision. http://id.loc.gov/authorities/subjects/sh85127565 Management science. http://id.loc.gov/authorities/subjects/sh85080363 Game Theory https://id.nlm.nih.gov/mesh/D005716 Théorie des jeux. Prise de décision (Statistique) Sciences de la gestion. MATHEMATICS Game Theory. bisacsh Game theory fast Management science fast Statistical decision fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85052941 http://id.loc.gov/authorities/subjects/sh85127565 http://id.loc.gov/authorities/subjects/sh85080363 https://id.nlm.nih.gov/mesh/D005716 |
title | Geometry, language and strategy / |
title_auth | Geometry, language and strategy / |
title_exact_search | Geometry, language and strategy / |
title_full | Geometry, language and strategy / Gerald H. Thomas. |
title_fullStr | Geometry, language and strategy / Gerald H. Thomas. |
title_full_unstemmed | Geometry, language and strategy / Gerald H. Thomas. |
title_short | Geometry, language and strategy / |
title_sort | geometry language and strategy |
topic | Game theory. http://id.loc.gov/authorities/subjects/sh85052941 Statistical decision. http://id.loc.gov/authorities/subjects/sh85127565 Management science. http://id.loc.gov/authorities/subjects/sh85080363 Game Theory https://id.nlm.nih.gov/mesh/D005716 Théorie des jeux. Prise de décision (Statistique) Sciences de la gestion. MATHEMATICS Game Theory. bisacsh Game theory fast Management science fast Statistical decision fast |
topic_facet | Game theory. Statistical decision. Management science. Game Theory Théorie des jeux. Prise de décision (Statistique) Sciences de la gestion. MATHEMATICS Game Theory. Game theory Management science Statistical decision |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=210748 |
work_keys_str_mv | AT thomasgh geometrylanguageandstrategy |