Exploding the castle :: rethinking how video games and game mechanics can shape the future of education /
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Charlotte, NC :
Information Age Publishing, Inc.,
[2017]
|
Schriftenreihe: | Psychological perspectives on contemporary educational issues.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | 1 online resource (xiv, 286 pages) : illustrations (chiefly color) |
Bibliographie: | Includes bibliographical references. |
ISBN: | 9781681239378 168123937X |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-on1003253614 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 170911s2017 ncua ob 000 0 eng | ||
010 | |a 2017043336 | ||
040 | |a DLC |b eng |e rda |e pn |c DLC |d YDX |d N$T |d EBLCP |d OCLCF |d OCLCO |d OCLCQ |d IDB |d UAB |d OCLCQ |d IAA |d WYU |d OCLCQ |d BRX |d UKAHL |d OCLCQ |d K6U |d OCLCO |d OCLCQ |d YDX |d OCLCQ |d OCLCA |d PSYSI |d OCLCQ |d OCLCO | ||
019 | |a 1001338020 |a 1001546361 |a 1100852508 | ||
020 | |a 9781681239378 |q electronic book | ||
020 | |a 168123937X |q electronic book | ||
020 | |z 9781681239354 |q paperback | ||
020 | |z 1681239353 |q paperback | ||
020 | |z 9781681239361 |q hardcover | ||
020 | |z 1681239361 |q hardcover | ||
035 | |a (OCoLC)1003253614 |z (OCoLC)1001338020 |z (OCoLC)1001546361 |z (OCoLC)1100852508 | ||
042 | |a pcc | ||
050 | 1 | 4 | |a LB1028.75 |b .E96 2017 |
072 | 7 | |a EDU |x 001000 |2 bisacsh | |
072 | 7 | |a EDU |x 036000 |2 bisacsh | |
082 | 7 | |a 794.8 |2 23 | |
049 | |a MAIN | ||
245 | 0 | 0 | |a Exploding the castle : |b rethinking how video games and game mechanics can shape the future of education / |c edited by Michael F. Young, University of Connecticut, Stephen T. Slota, University of Connecticut. |
264 | 1 | |a Charlotte, NC : |b Information Age Publishing, Inc., |c [2017] | |
300 | |a 1 online resource (xiv, 286 pages) : |b illustrations (chiefly color) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Psychological perspectives on contemporary educational issues | |
504 | |a Includes bibliographical references. | ||
505 | 0 | |a Cover; Series page; Exploding the Castle; Library of Congress Cataloging-in-Publication Data; Contents; Foreword; Preface; KI: Introduction Chapter 1: Castle Upon a Hill; Chapter 2: What Homeric Epic Can Teach Us About Educational Affordances of Interactive Narrative; Chapter 3: Structures of Play; Sho: Development Chapter 4: The Role of Digital Games in a Classroom Ecology; Chapter 5: More Than an Avatar; Chapter 6: Ask Not What You Can Do for Badges; Ask What Badges Can Do for You; Chapter 7: An Ecocentric Framework for Game-Enabled Impact; Chapter 8: Educating Digital Natives. | |
505 | 0 | |a Ten Twist: Chapter 9: Measuring and Supporting Learning in Educational Games; Chapter 10: Situating Big Data; Ketsu: Conclusion Chapter 11: Distributed Teaching and Learning Systems in the Wild; Chapter 12: The Inevitability of Epic Fail.. | |
588 | |a Description based on online resource; title from digital title page (viewed on January 13, 2023). | ||
650 | 0 | |a Video games in education. | |
650 | 6 | |a Jeux vidéo en éducation. | |
650 | 7 | |a EDUCATION |x Administration |x General. |2 bisacsh | |
650 | 7 | |a EDUCATION |x Organizations & Institutions. |2 bisacsh | |
650 | 7 | |a Video games in education |2 fast | |
700 | 1 | |a Young, Michael F. D., |e editor. |0 http://id.loc.gov/authorities/names/n81097569 | |
700 | 1 | |a Slota, Stephen T., |e editor. |0 http://id.loc.gov/authorities/names/no2020055167 | |
776 | 0 | 8 | |i Print version: |t Exploding the castle. |d Charlotte, NC : Information Age Publishing, [2017] |z 9781681239354 |w (DLC) 2017023543 |
830 | 0 | |a Psychological perspectives on contemporary educational issues. |0 http://id.loc.gov/authorities/names/n2004152448 | |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1576861 |3 Volltext |
938 | |a Askews and Holts Library Services |b ASKH |n AH33217437 | ||
938 | |a EBL - Ebook Library |b EBLB |n EBL4978904 | ||
938 | |a EBSCOhost |b EBSC |n 1576861 | ||
938 | |a YBP Library Services |b YANK |n 14755070 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1003253614 |
---|---|
_version_ | 1816882399543296000 |
adam_text | |
any_adam_object | |
author2 | Young, Michael F. D. Slota, Stephen T. |
author2_role | edt edt |
author2_variant | m f d y mfd mfdy s t s st sts |
author_GND | http://id.loc.gov/authorities/names/n81097569 http://id.loc.gov/authorities/names/no2020055167 |
author_facet | Young, Michael F. D. Slota, Stephen T. |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1028 |
callnumber-raw | LB1028.75 .E96 2017 |
callnumber-search | LB1028.75 .E96 2017 |
callnumber-sort | LB 41028.75 E96 42017 |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-4-EBA |
contents | Cover; Series page; Exploding the Castle; Library of Congress Cataloging-in-Publication Data; Contents; Foreword; Preface; KI: Introduction Chapter 1: Castle Upon a Hill; Chapter 2: What Homeric Epic Can Teach Us About Educational Affordances of Interactive Narrative; Chapter 3: Structures of Play; Sho: Development Chapter 4: The Role of Digital Games in a Classroom Ecology; Chapter 5: More Than an Avatar; Chapter 6: Ask Not What You Can Do for Badges; Ask What Badges Can Do for You; Chapter 7: An Ecocentric Framework for Game-Enabled Impact; Chapter 8: Educating Digital Natives. Ten Twist: Chapter 9: Measuring and Supporting Learning in Educational Games; Chapter 10: Situating Big Data; Ketsu: Conclusion Chapter 11: Distributed Teaching and Learning Systems in the Wild; Chapter 12: The Inevitability of Epic Fail.. |
ctrlnum | (OCoLC)1003253614 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03664cam a2200601 i 4500</leader><controlfield tag="001">ZDB-4-EBA-on1003253614</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu---unuuu</controlfield><controlfield tag="008">170911s2017 ncua ob 000 0 eng </controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a"> 2017043336</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DLC</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">DLC</subfield><subfield code="d">YDX</subfield><subfield code="d">N$T</subfield><subfield code="d">EBLCP</subfield><subfield code="d">OCLCF</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">IDB</subfield><subfield code="d">UAB</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">IAA</subfield><subfield code="d">WYU</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">BRX</subfield><subfield code="d">UKAHL</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">K6U</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">YDX</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCA</subfield><subfield code="d">PSYSI</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">1001338020</subfield><subfield code="a">1001546361</subfield><subfield code="a">1100852508</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781681239378</subfield><subfield code="q">electronic book</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">168123937X</subfield><subfield code="q">electronic book</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781681239354</subfield><subfield code="q">paperback</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1681239353</subfield><subfield code="q">paperback</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781681239361</subfield><subfield code="q">hardcover</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1681239361</subfield><subfield code="q">hardcover</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1003253614</subfield><subfield code="z">(OCoLC)1001338020</subfield><subfield code="z">(OCoLC)1001546361</subfield><subfield code="z">(OCoLC)1100852508</subfield></datafield><datafield tag="042" ind1=" " ind2=" "><subfield code="a">pcc</subfield></datafield><datafield tag="050" ind1="1" ind2="4"><subfield code="a">LB1028.75</subfield><subfield code="b">.E96 2017</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">EDU</subfield><subfield code="x">001000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">EDU</subfield><subfield code="x">036000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Exploding the castle :</subfield><subfield code="b">rethinking how video games and game mechanics can shape the future of education /</subfield><subfield code="c">edited by Michael F. Young, University of Connecticut, Stephen T. Slota, University of Connecticut.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Charlotte, NC :</subfield><subfield code="b">Information Age Publishing, Inc.,</subfield><subfield code="c">[2017]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (xiv, 286 pages) :</subfield><subfield code="b">illustrations (chiefly color)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Psychological perspectives on contemporary educational issues</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover; Series page; Exploding the Castle; Library of Congress Cataloging-in-Publication Data; Contents; Foreword; Preface; KI: Introduction Chapter 1: Castle Upon a Hill; Chapter 2: What Homeric Epic Can Teach Us About Educational Affordances of Interactive Narrative; Chapter 3: Structures of Play; Sho: Development Chapter 4: The Role of Digital Games in a Classroom Ecology; Chapter 5: More Than an Avatar; Chapter 6: Ask Not What You Can Do for Badges; Ask What Badges Can Do for You; Chapter 7: An Ecocentric Framework for Game-Enabled Impact; Chapter 8: Educating Digital Natives.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Ten Twist: Chapter 9: Measuring and Supporting Learning in Educational Games; Chapter 10: Situating Big Data; Ketsu: Conclusion Chapter 11: Distributed Teaching and Learning Systems in the Wild; Chapter 12: The Inevitability of Epic Fail..</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on online resource; title from digital title page (viewed on January 13, 2023).</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games in education.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo en éducation.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">EDUCATION</subfield><subfield code="x">Administration</subfield><subfield code="x">General.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">EDUCATION</subfield><subfield code="x">Organizations & Institutions.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games in education</subfield><subfield code="2">fast</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Young, Michael F. D.,</subfield><subfield code="e">editor.</subfield><subfield code="0">http://id.loc.gov/authorities/names/n81097569</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Slota, Stephen T.,</subfield><subfield code="e">editor.</subfield><subfield code="0">http://id.loc.gov/authorities/names/no2020055167</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="t">Exploding the castle.</subfield><subfield code="d">Charlotte, NC : Information Age Publishing, [2017]</subfield><subfield code="z">9781681239354</subfield><subfield code="w">(DLC) 2017023543</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Psychological perspectives on contemporary educational issues.</subfield><subfield code="0">http://id.loc.gov/authorities/names/n2004152448</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1576861</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH33217437</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBL - Ebook Library</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL4978904</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">1576861</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">14755070</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-on1003253614 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:28:00Z |
institution | BVB |
isbn | 9781681239378 168123937X |
language | English |
lccn | 2017043336 |
oclc_num | 1003253614 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xiv, 286 pages) : illustrations (chiefly color) |
psigel | ZDB-4-EBA |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Information Age Publishing, Inc., |
record_format | marc |
series | Psychological perspectives on contemporary educational issues. |
series2 | Psychological perspectives on contemporary educational issues |
spelling | Exploding the castle : rethinking how video games and game mechanics can shape the future of education / edited by Michael F. Young, University of Connecticut, Stephen T. Slota, University of Connecticut. Charlotte, NC : Information Age Publishing, Inc., [2017] 1 online resource (xiv, 286 pages) : illustrations (chiefly color) text txt rdacontent computer c rdamedia online resource cr rdacarrier Psychological perspectives on contemporary educational issues Includes bibliographical references. Cover; Series page; Exploding the Castle; Library of Congress Cataloging-in-Publication Data; Contents; Foreword; Preface; KI: Introduction Chapter 1: Castle Upon a Hill; Chapter 2: What Homeric Epic Can Teach Us About Educational Affordances of Interactive Narrative; Chapter 3: Structures of Play; Sho: Development Chapter 4: The Role of Digital Games in a Classroom Ecology; Chapter 5: More Than an Avatar; Chapter 6: Ask Not What You Can Do for Badges; Ask What Badges Can Do for You; Chapter 7: An Ecocentric Framework for Game-Enabled Impact; Chapter 8: Educating Digital Natives. Ten Twist: Chapter 9: Measuring and Supporting Learning in Educational Games; Chapter 10: Situating Big Data; Ketsu: Conclusion Chapter 11: Distributed Teaching and Learning Systems in the Wild; Chapter 12: The Inevitability of Epic Fail.. Description based on online resource; title from digital title page (viewed on January 13, 2023). Video games in education. Jeux vidéo en éducation. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh Video games in education fast Young, Michael F. D., editor. http://id.loc.gov/authorities/names/n81097569 Slota, Stephen T., editor. http://id.loc.gov/authorities/names/no2020055167 Print version: Exploding the castle. Charlotte, NC : Information Age Publishing, [2017] 9781681239354 (DLC) 2017023543 Psychological perspectives on contemporary educational issues. http://id.loc.gov/authorities/names/n2004152448 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1576861 Volltext |
spellingShingle | Exploding the castle : rethinking how video games and game mechanics can shape the future of education / Psychological perspectives on contemporary educational issues. Cover; Series page; Exploding the Castle; Library of Congress Cataloging-in-Publication Data; Contents; Foreword; Preface; KI: Introduction Chapter 1: Castle Upon a Hill; Chapter 2: What Homeric Epic Can Teach Us About Educational Affordances of Interactive Narrative; Chapter 3: Structures of Play; Sho: Development Chapter 4: The Role of Digital Games in a Classroom Ecology; Chapter 5: More Than an Avatar; Chapter 6: Ask Not What You Can Do for Badges; Ask What Badges Can Do for You; Chapter 7: An Ecocentric Framework for Game-Enabled Impact; Chapter 8: Educating Digital Natives. Ten Twist: Chapter 9: Measuring and Supporting Learning in Educational Games; Chapter 10: Situating Big Data; Ketsu: Conclusion Chapter 11: Distributed Teaching and Learning Systems in the Wild; Chapter 12: The Inevitability of Epic Fail.. Video games in education. Jeux vidéo en éducation. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh Video games in education fast |
title | Exploding the castle : rethinking how video games and game mechanics can shape the future of education / |
title_auth | Exploding the castle : rethinking how video games and game mechanics can shape the future of education / |
title_exact_search | Exploding the castle : rethinking how video games and game mechanics can shape the future of education / |
title_full | Exploding the castle : rethinking how video games and game mechanics can shape the future of education / edited by Michael F. Young, University of Connecticut, Stephen T. Slota, University of Connecticut. |
title_fullStr | Exploding the castle : rethinking how video games and game mechanics can shape the future of education / edited by Michael F. Young, University of Connecticut, Stephen T. Slota, University of Connecticut. |
title_full_unstemmed | Exploding the castle : rethinking how video games and game mechanics can shape the future of education / edited by Michael F. Young, University of Connecticut, Stephen T. Slota, University of Connecticut. |
title_short | Exploding the castle : |
title_sort | exploding the castle rethinking how video games and game mechanics can shape the future of education |
title_sub | rethinking how video games and game mechanics can shape the future of education / |
topic | Video games in education. Jeux vidéo en éducation. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh Video games in education fast |
topic_facet | Video games in education. Jeux vidéo en éducation. EDUCATION Administration General. EDUCATION Organizations & Institutions. Video games in education |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1576861 |
work_keys_str_mv | AT youngmichaelfd explodingthecastlerethinkinghowvideogamesandgamemechanicscanshapethefutureofeducation AT slotastephent explodingthecastlerethinkinghowvideogamesandgamemechanicscanshapethefutureofeducation |