Unreal Engine 4 for design visualization: developing stunning interactive visualizations, animations, and renderings
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boston
Addison-Wesley
[2018]
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes index |
Beschreibung: | xx, 362 Seiten Illustrationen 23 cm |
ISBN: | 9780134680705 0134680707 |
Internformat
MARC
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100 | 1 | |a Shannon, Tom |4 aut | |
245 | 1 | 0 | |a Unreal Engine 4 for design visualization |b developing stunning interactive visualizations, animations, and renderings |c Tom Shannon |
246 | 1 | 3 | |a Unreal Engine Four for design visualization |
264 | 1 | |a Boston |b Addison-Wesley |c [2018] | |
300 | |a xx, 362 Seiten |b Illustrationen |c 23 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index | ||
650 | 4 | |a Computer games / Programming / fast / (OCoLC)fst00872114 | |
650 | 4 | |a Level design (Computer science) / fast / (OCoLC)fst01747885 | |
650 | 4 | |a UnrealScript (Computer program language) / fast / (OCoLC)fst01740999 | |
650 | 4 | |a Video games / Design / fast / (OCoLC)fst01166425 | |
650 | 4 | |a UnrealScript (Computer program language) | |
650 | 4 | |a Level design (Computer science) | |
650 | 4 | |a Video games |x Design | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer games | |
650 | 4 | |a Level design (Computer science) | |
650 | 4 | |a UnrealScript (Computer program language) | |
650 | 4 | |a Video games | |
650 | 0 | 7 | |a Unreal Engine 4 |0 (DE-588)1119473012 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Visualisierung |0 (DE-588)4188417-6 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
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adam_text | Contents
Preface....................................................xvi
Acknowledgments............................................xxi
About the Author..........................................xxii
Part I: Unreal Engine 4 Overview a,»,*,**«*******» 1
1 Getting Started with Unreal Engine 4. . . . . . . . . . .3
What is Unreal Engine 4? « . .............................. 4
A Brief History of Unreal Engine. ..................... 5
Introducing Unreal Engine 4........................ 5
UE4 Highlights for Visualization ................ ... 7
Developing Interactive Visualizations with Unreal Engine 4. .7
Unreal Engine 4 Development Requirements. ........... 14
Teamwork in Unreal Engine 4 ...................... 15
Costs of Developing for UE4 . ...................... 16
Cost Savings of UE4 ............................ 17
Resources and Training ........................ 18
Summary ........................ 20
2 Working with UE4 . . . ............................ . 21
Unreal Engine 4 Components .................................22
Project Folder Structure.................................. 27
Understanding .uasset Files ....................... 30
Unreal Engine 4 Content Pipeline, ................... 30
Summary . , ................ - -.... 33 3
3 Content Pipeline ................. ...... 35
Content Pipeline Overview. . ............. 36
3D Scene Setup
38
X
CONTENTS
Preparing Geometry for UE4. ................. „ . . . , . 39
FBX Mesh Pipeline.......................... • ’ ^3
Texture and Material Workflow . , ................ r.
Importing to the Content Library................. . .. .ri
Camera Workflow.......................... . , . 56
Summary ............................... . ... 57
Lighting and Rendering................ . . hQ
Understanding Unreal Engine s Physically Based t. {■
Rendering (PBR), ........................... , . Vi J
Lights in UE4.............................. . . . 63
Understanding Light Mobility................... . « .
Real-Time Reflections ........................ , . . o o
Post-Processing............................ . , . 69
Summary................................ . . . //
Materials ........................ . . . . . .79
Materials Overview.......................... ... 80
UE4 Material Editor.......................... . / . 81
How Unreal Materials Work.................. ... 84
Surface Types ............................. ... 88
Material Instances.........................- ... 89
A Simple Material........................... ... 92
Summary................................ . . 100
Blueprints ..........*............... . . 101
Introducing Blueprints....................... . . 102
Objects, Classes, and Actors .................. . . 102
The Player................................ . . 104
The Player Controller........ .............. . . 104
Pawns.................................. . . 106
The World. ............................. . . . . 106
Levels ................................. . . . 107
CONTENTS
X!
Components.............................................107
Variables and their Types..............................107
The Tick...............................................108
Class Inheritance......................................109
Spawning and Destroying ...............................110
Blueprint Communication................................111
Compiling the Script...................................112
Summary.............................................. 112
Part II: Your First UE4 Project.................................113
7 Setting Up the Project.................................115
Project Scope..........................................116
Creating a New Project from the Launcher...............116
Summary.............................................. 119
8 Populating the World...................................121
Making and Saving a New, Blank Level................. 122
Placing and Modifying Assets......................... 123
Let there Be Light.....................................125
Moving Around the Scene................................128
Building the Architecture..............................129
Adding Details to Your Structure.......................130
Summary................................................134
9 Making it Interactive with Blueprints..................135
Setting Up the Project.................................136
PressPlay..............................................136
Creating the Pawn......................................138
Input Mapping..........................................142
Creating the Player Controller Class...................144
Adding input with Blueprints...........................144
Rotating the View (Looking)............................146
CONTENTS
XII
Player Movement.................................... 147
GameMode........................................... 152
Placing the Player Start Actor...................... . 155
Summary .............................................156
io Packaging and Distribution......................... 157
Packaged Versus Editor Builds...... ............... 158
Project Packaging ............................... 158
Packaging Options................ .................. . 159
Howto Package...................... ............ I bU
Launching Your Application ........................ 161
Packaging Errors................................... 161
Distributing the Project. ............................... 162
Using Installers...........................................163
Summary ...................................................163
Part III: Architectural Visualization Project ......... A65
ii Project Setup ......................................... , 167
Project Scope and Requirements................... 168
Setting Up the Project. ............................. 169
Applying Project Settings........ 173
Summary............................................ 175
12 Data Pipeline ................................. ... 177
Organizing the Scene ............................ 178
Materials.................................... 179
Architecture and Fixtures. ........................179
Exporting the Scene ........................... 182
Importing the Scene. .......................... 184
Prop Meshes....................................... 188
Summary........................................... . 192
CONTENTS
xiii
13 Populating the Scene......................................193
Scene Building for Visualization..........................194
Setting Up the Level......................................194
Placing Architecture Static Meshes........................196
Placing Prop Meshes.......................................198
Scene Organization........................................199
Summary...................................................203
14 Architectural Lighting....................................205
Getting the Most from UE4 s Lighting......................206
Static Lighting with Lightmass............................207
Adjusting the Sun and Sky Lights..........................207
Building Lighting.........................................212
Lightmass Settings for Architecture Visualizations........215
Lightmap UV Density Adjustments...........................218
Placing Interior Lighting.................................221
Placing Light Portals.....................................222
Using Reflection Probes...................................223
Post-Process Volume.......................................224
Summary...................................................231
15 Architectural Materials...................................233
What Isa Master Material?.................................234
Creating the Master Material..............................236
Creating Material Instances...............................244
Advanced Materials........................................249
Summary...................................................256
16 Creating Cinematics with Sequencer........................257
Getting Started with Sequencer............................258
Animating the Camera......................................261
Editing the Shots.........................................263
xiv
CONTENTS
Saving ............ 264
Collaborating................................264
Rendering to Video. ........................... 264
Summary .................................. 267
17 Preparing the Level for Interactivity. ........... 269
Setting Up Your Level ...................... . 270
Adding the Player Start Actor ............ . 270
Adding Collision ............................271
Enabling the Mouse Cursor................... 277
Creating Post-Process Outlines .................... 278
Summary .................................. 279
18 Intermediate Blueprints: UMG Interaction ....... 281
Toggling Datasets ............................ 282
Making the Variation Level....................... 282
Level Streaming. .............................286
Defining a Player Start Actor, ..................... 290
Setting Up the Level Blueprint ................ 290
Programming the Switching. ..................... 294
Testing Time................................ 297
Unreal Motion Graphics (UMG) ............... 299
Back to the Level Blueprint. ............. 306
Summary..................................... 310
19 Advanced Blueprints: Material Switcher .......311
Setting the Goal....................., . ....312
Building the Actor Blueprint. ..................... 313
Creating Variables ......................... 314
Adding Components .......................... 319
Creating the Change Material Function. ..... 321
Understanding the Construction Script,.. .....322
CONTENTS
xv
Understanding the Event Graph...........................327
Populating the Level....................................331
Playing the Application.................................334
Summary............................................... 336
20 Final Thoughts..........................................337
UE4 Continually Changing................................338
Future of Visualization.................................338
Next Steps..............................................339
Virtual Reality....................................... 339
Film Making.............................................340
Content Creation........................................340
ThankYou................................................340
Glossary................................................341
Index...................................................347
3D Graphics and Animation/Visualization
The Official, Full-Color Guide to Developing Interactive Visualizations,
Animations, and Renderings with Unreal Engine 4
Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering,
and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and
unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on
their heads.
Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s
immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts,
mentoring you through the entire process of building outstanding visualization content—all with realistic, carefully
documented, step-by-step sample projects.
Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import
and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently
from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of
visualization professionals in architecture, engineering, or science—not gaming.
All UE4 project files and 3ds Max source files, plus additional resources and links, are available at
wmv.TomShannon3D.com/UnrealForViz
TOM SHANNON has developed games, visualizations, and interactive applications professionally for well over a decade.
He works with video game studios, visualization houses, architecture and engineering firms, and individuals, helping them
develop amazing games, applications, and visualizations using Unreal Engine 4.
|
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dewey-search | 794.815262 |
dewey-sort | 3794.815262 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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spelling | Shannon, Tom aut Unreal Engine 4 for design visualization developing stunning interactive visualizations, animations, and renderings Tom Shannon Unreal Engine Four for design visualization Boston Addison-Wesley [2018] xx, 362 Seiten Illustrationen 23 cm txt rdacontent n rdamedia nc rdacarrier Includes index Computer games / Programming / fast / (OCoLC)fst00872114 Level design (Computer science) / fast / (OCoLC)fst01747885 UnrealScript (Computer program language) / fast / (OCoLC)fst01740999 Video games / Design / fast / (OCoLC)fst01166425 UnrealScript (Computer program language) Level design (Computer science) Video games Design Computer games Programming Computer games Video games Unreal Engine 4 (DE-588)1119473012 gnd rswk-swf Visualisierung (DE-588)4188417-6 gnd rswk-swf Visualisierung (DE-588)4188417-6 s Unreal Engine 4 (DE-588)1119473012 s DE-604 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030223596&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030223596&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Shannon, Tom Unreal Engine 4 for design visualization developing stunning interactive visualizations, animations, and renderings Computer games / Programming / fast / (OCoLC)fst00872114 Level design (Computer science) / fast / (OCoLC)fst01747885 UnrealScript (Computer program language) / fast / (OCoLC)fst01740999 Video games / Design / fast / (OCoLC)fst01166425 UnrealScript (Computer program language) Level design (Computer science) Video games Design Computer games Programming Computer games Video games Unreal Engine 4 (DE-588)1119473012 gnd Visualisierung (DE-588)4188417-6 gnd |
subject_GND | (DE-588)1119473012 (DE-588)4188417-6 |
title | Unreal Engine 4 for design visualization developing stunning interactive visualizations, animations, and renderings |
title_alt | Unreal Engine Four for design visualization |
title_auth | Unreal Engine 4 for design visualization developing stunning interactive visualizations, animations, and renderings |
title_exact_search | Unreal Engine 4 for design visualization developing stunning interactive visualizations, animations, and renderings |
title_full | Unreal Engine 4 for design visualization developing stunning interactive visualizations, animations, and renderings Tom Shannon |
title_fullStr | Unreal Engine 4 for design visualization developing stunning interactive visualizations, animations, and renderings Tom Shannon |
title_full_unstemmed | Unreal Engine 4 for design visualization developing stunning interactive visualizations, animations, and renderings Tom Shannon |
title_short | Unreal Engine 4 for design visualization |
title_sort | unreal engine 4 for design visualization developing stunning interactive visualizations animations and renderings |
title_sub | developing stunning interactive visualizations, animations, and renderings |
topic | Computer games / Programming / fast / (OCoLC)fst00872114 Level design (Computer science) / fast / (OCoLC)fst01747885 UnrealScript (Computer program language) / fast / (OCoLC)fst01740999 Video games / Design / fast / (OCoLC)fst01166425 UnrealScript (Computer program language) Level design (Computer science) Video games Design Computer games Programming Computer games Video games Unreal Engine 4 (DE-588)1119473012 gnd Visualisierung (DE-588)4188417-6 gnd |
topic_facet | Computer games / Programming / fast / (OCoLC)fst00872114 Level design (Computer science) / fast / (OCoLC)fst01747885 UnrealScript (Computer program language) / fast / (OCoLC)fst01740999 Video games / Design / fast / (OCoLC)fst01166425 UnrealScript (Computer program language) Level design (Computer science) Video games Design Computer games Programming Computer games Video games Unreal Engine 4 Visualisierung |
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