Lights, camera, game over!: how video game movies get made
Gespeichert in:
1. Verfasser: | |
---|---|
Weitere Verfasser: | |
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Atglen, PA
Schiffer Publishing
[2017]
|
Schlagworte: | |
Beschreibung: | 320 Seiten Illustrationen 23 cm |
ISBN: | 9780764353178 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV044621724 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | t | ||
008 | 171110s2017 a||| |||| 00||| eng d | ||
020 | |a 9780764353178 |c paperback : US $19.99 |9 978-0-7643-5317-8 | ||
020 | |z 0764353179 |9 0-7643-5317-9 | ||
035 | |a (DE-599)BVBBV044621724 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-M472 | ||
100 | 1 | |a Owen, Luke |0 (DE-588)1143996135 |4 aut | |
245 | 1 | 0 | |a Lights, camera, game over! |b how video game movies get made |c Luke Owen; foreword by Paul W.S. Anderson, film director, producer, & screenwriter |
246 | 1 | 3 | |a Game over! |
246 | 1 | 0 | |a Game over! |
264 | 1 | |a Atglen, PA |b Schiffer Publishing |c [2017] | |
300 | |a 320 Seiten |b Illustrationen |c 23 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
653 | 0 | |a Motion pictures and video games | |
653 | 0 | |a Film adaptations / History and criticism | |
653 | 0 | |a Motion picture industry | |
653 | 0 | |a Video games industry | |
653 | 0 | |a Film adaptations | |
653 | 0 | |a Motion picture industry | |
653 | 0 | |a Motion pictures and video games | |
653 | 0 | |a Video games industry | |
653 | 6 | |a Criticism, interpretation, etc | |
700 | 1 | |a Anderson, Paul |d 1965- |0 (DE-588)129529478 |4 aui | |
999 | |a oai:aleph.bib-bvb.de:BVB01-030019987 |
Datensatz im Suchindex
_version_ | 1804178023568637952 |
---|---|
any_adam_object | |
author | Owen, Luke |
author2 | Anderson, Paul 1965- |
author2_role | aui |
author2_variant | p a pa |
author_GND | (DE-588)1143996135 (DE-588)129529478 |
author_facet | Owen, Luke Anderson, Paul 1965- |
author_role | aut |
author_sort | Owen, Luke |
author_variant | l o lo |
building | Verbundindex |
bvnumber | BV044621724 |
ctrlnum | (DE-599)BVBBV044621724 |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01359nam a2200397 c 4500</leader><controlfield tag="001">BV044621724</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">171110s2017 a||| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780764353178</subfield><subfield code="c">paperback : US $19.99</subfield><subfield code="9">978-0-7643-5317-8</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">0764353179</subfield><subfield code="9">0-7643-5317-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV044621724</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-M472</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Owen, Luke</subfield><subfield code="0">(DE-588)1143996135</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Lights, camera, game over!</subfield><subfield code="b">how video game movies get made</subfield><subfield code="c">Luke Owen; foreword by Paul W.S. Anderson, film director, producer, & screenwriter</subfield></datafield><datafield tag="246" ind1="1" ind2="3"><subfield code="a">Game over!</subfield></datafield><datafield tag="246" ind1="1" ind2="0"><subfield code="a">Game over!</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Atglen, PA</subfield><subfield code="b">Schiffer Publishing</subfield><subfield code="c">[2017]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">320 Seiten</subfield><subfield code="b">Illustrationen</subfield><subfield code="c">23 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Motion pictures and video games</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Film adaptations / History and criticism</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Motion picture industry</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Video games industry</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Film adaptations</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Motion picture industry</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Motion pictures and video games</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Video games industry</subfield></datafield><datafield tag="653" ind1=" " ind2="6"><subfield code="a">Criticism, interpretation, etc</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Anderson, Paul</subfield><subfield code="d">1965-</subfield><subfield code="0">(DE-588)129529478</subfield><subfield code="4">aui</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-030019987</subfield></datafield></record></collection> |
id | DE-604.BV044621724 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:57:23Z |
institution | BVB |
isbn | 9780764353178 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030019987 |
open_access_boolean | |
owner | DE-M472 |
owner_facet | DE-M472 |
physical | 320 Seiten Illustrationen 23 cm |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Schiffer Publishing |
record_format | marc |
spelling | Owen, Luke (DE-588)1143996135 aut Lights, camera, game over! how video game movies get made Luke Owen; foreword by Paul W.S. Anderson, film director, producer, & screenwriter Game over! Atglen, PA Schiffer Publishing [2017] 320 Seiten Illustrationen 23 cm txt rdacontent n rdamedia nc rdacarrier Motion pictures and video games Film adaptations / History and criticism Motion picture industry Video games industry Film adaptations Criticism, interpretation, etc Anderson, Paul 1965- (DE-588)129529478 aui |
spellingShingle | Owen, Luke Lights, camera, game over! how video game movies get made |
title | Lights, camera, game over! how video game movies get made |
title_alt | Game over! |
title_auth | Lights, camera, game over! how video game movies get made |
title_exact_search | Lights, camera, game over! how video game movies get made |
title_full | Lights, camera, game over! how video game movies get made Luke Owen; foreword by Paul W.S. Anderson, film director, producer, & screenwriter |
title_fullStr | Lights, camera, game over! how video game movies get made Luke Owen; foreword by Paul W.S. Anderson, film director, producer, & screenwriter |
title_full_unstemmed | Lights, camera, game over! how video game movies get made Luke Owen; foreword by Paul W.S. Anderson, film director, producer, & screenwriter |
title_short | Lights, camera, game over! |
title_sort | lights camera game over how video game movies get made |
title_sub | how video game movies get made |
work_keys_str_mv | AT owenluke lightscameragameoverhowvideogamemoviesgetmade AT andersonpaul lightscameragameoverhowvideogamemoviesgetmade AT owenluke gameover AT andersonpaul gameover |