Learning in 3D: adding a new dimension to enterprise learning and collaboration
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
San Francisco, CA
Pfeiffer
2010
|
Schriftenreihe: | Pfeiffer essential resources for training and HR professionals
|
Schlagworte: | |
Online-Zugang: | Table of contents only Contributor biographical information Publisher description Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXV, 390 S. Ill., graph. Darst. 25 cm |
ISBN: | 9780470504734 0470504730 9780470567722 0470567724 |
Internformat
MARC
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245 | 1 | 0 | |a Learning in 3D |b adding a new dimension to enterprise learning and collaboration |c Karl M. Kapp ; Tony O'Driscoll |
264 | 1 | |a San Francisco, CA |b Pfeiffer |c 2010 | |
300 | |a XXV, 390 S. |b Ill., graph. Darst. |c 25 cm | ||
336 | |b txt |2 rdacontent | ||
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338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Pfeiffer essential resources for training and HR professionals | |
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Organizational learning | |
650 | 4 | |a Computer networks | |
650 | 4 | |a Organizational change | |
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Datensatz im Suchindex
_version_ | 1804145731476389888 |
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adam_text | Contents
Foreword
xi
Preface
xv
Acknowledgments
xxiii
Part I: Exploring the Possibilities
Chapter
1:
Here Comes the Immersive Internet!
3
The Invisibly Pervasive Web
4
Welcome to the Webvolution
6
Social Production Comes of Age
14
The Immersive Internet Singularity
16
Business Unusual
20
Chapter
2:
Learning to Change
Challenging Classroom Captivation
A Preoccupation with Productivity
Seven Scary Problems with the Status Quo
Compounded Marginalization
Networked Learning
Learning to Change
Chapter
3:
Escaping
Flatland
A Brave New Learning World
From Interactivity to Engagement
The Seven Sensibilities of VIEs
Synthesizing the Sensibilities
Implications for Trainers and Educators
Part II: Building a Bluprint
Chapter
4:
Architecting Learning Experiences
Avoiding the Buggy-Whip Experience
3D
Learning Experience Design Principles
Synthesizing the Principles
From Principles to
Macrostructures
From
Macrostructures
to Archetypes and Sensibilities
Achieving Architectural Alignment
Implications for Learning Professionals
Insights from Innovators, by Randy Hinrichs, CEO of 2b3d
Chapter
5:
Designing by Archetype
Introduction
Creation of the Archetypes
Defining the Archetypes
23
24
28
29
35
38
39
41
43
54
56
62
64
69
69
70
77
78
80
82
83
84
89
89
90
91
Instructional Goals
117
Implications for Learning Professionals
117
Chapter
6:
Learning from Experience
119
Follow the Leaders
119
Case Study Format and Questions
119
Case
1 :
Diversity and Inclusion with Virtual Worlds
122
Case
2:
Experiencing an Inventory Observation
133
Case
3:
Witnessing History in Virtual Worlds:
Kristallnacht—
The November
1938
Pogoms
142
Case
4:
Virtual First-Responder Learning Experience
151
Case
5:
Virtual Border Service Officer Training
158
Case
6:
Teaching Rhetoric in a Virtual Environment
166
Case
7:
Environmental Science in a Virtual Green Home
173
Case
8:
Creating a Virtual Challenge for Global Graduates
181
Case
9:
Hosting Virtual Academy of Technology Events
190
Part III: Breaking New Ground
Chapter?: Overcoming Being Addled by ADDIE
203
Avoiding the Virtual Ghost Town
203
Development Team
209
Design Points for Virtual Learning Worlds
211
Leveraging the ADDIE Model
216
Step-by-Step Designing Process
232
Working with a Third-Party Virtual World Vendor
233
Implications for Trainers and Educators
237
Chapter
8:
Steps to Successful Enterprise Adoption
239
Introduction
239
Diffusion of Innovations
241
Crafting the Business or Education Case for VIEs
253
Implementation
Considerations
259
Lessons from the Front Line: How Early Adopters Achieve
and Measure Success, by Erica Driver and Sam Driver,
Co-Founders and Principals, ThinkBalm
264
Implications for Learning Professionals
271
Chapter
9:
Rules from Revolutionaries
273
Meet the Revolutionaries
273
Essay Format and Questions
274
Essay
1,
by Steve Mahaley, Duke Corporation Education
275
Essay
2,
by Karen Keeter, IBM
280
Essay
3,
by Brian Bauer,
Etape
Partners
291
Essay
4,
by John Hengeveld, Intel
299
Rules from Revolutionaries
304
Part IV: Just Beyond the Horizon
Chapter
10:
Back to the Future
311
Introduction
311
Moving from 2D to
3D 314
3D
Learning Maturity Model
315
Conclusion
324
Campfire
3.0—
The Next Generation Collaboration and Work
Space, by Chuck Hamilton, Virtual Learning Strategy,
IBM Center for Advanced Learning
324
Learning to Be
3D
in
2020,
by Randy J. Hinrichs
330
Appendix: Defining Learning in a
3D
Virtual Space
343
Introduction
343
Convergence of Existing Technologies
344
Defining Virtual Worlds
Conclusion
Glossary
Notes
Index
About the Authors
About the Contributors
346
356
357
363
371
381
385
Understanding the impact that
3D
environ¬
ments, virtual worlds, and immersive learn¬
ing spaces will have on society, business, and
learning is a challenge. Corporations, academic
institutions, and government agencies must de¬
velop a clear understanding of how virtual im¬
mersive environments will impact global inter¬
actions, knowledge transfer, work transactions,
and existing learning paradigms.
Learning in
3D
empowers forward-thinking
executives, managers, faculty members, and
training professionals to design, develop, and
collaborate in the rapidly emerging field of
3D
immersive environments.
The authors, through case studies, conceptual
models, and input from dozens of industry
experts, provide practical, research-based rec¬
ommendations and techniques for integrating
existing training, business, and computer sys¬
tems into productive
3D
virtual work environ¬
ments. This thoughtful book contains insights
into innovative methods already being used
in a variety of settings by early adopters and
provides a road map for creating your own
successful virtual immersive environment to
promote learning and collaboration.
With this indispensable resource, leaders will
have the information needed to position them¬
selves and their organizations for the up and
coming technological innovation of virtual im¬
mersive environments.
|
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physical | XXV, 390 S. Ill., graph. Darst. 25 cm |
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spelling | Kapp, Karl M. Verfasser aut Learning in 3D adding a new dimension to enterprise learning and collaboration Karl M. Kapp ; Tony O'Driscoll San Francisco, CA Pfeiffer 2010 XXV, 390 S. Ill., graph. Darst. 25 cm txt rdacontent n rdamedia nc rdacarrier Pfeiffer essential resources for training and HR professionals Includes bibliographical references and index Organizational learning Computer networks Organizational change Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf E-Learning (DE-588)4727098-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s E-Learning (DE-588)4727098-6 s DE-604 O'Driscoll, Tony 1966- Verfasser (DE-588)140716831 aut http://www.loc.gov/catdir/enhancements/fy1011/2009043622-t.html Table of contents only http://www.loc.gov/catdir/enhancements/fy1011/2009043622-b.html Contributor biographical information http://www.loc.gov/catdir/enhancements/fy1011/2009043622-d.html Publisher description Digitalisierung UB Augsburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022579006&sequence=000007&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022579006&sequence=000008&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Kapp, Karl M. O'Driscoll, Tony 1966- Learning in 3D adding a new dimension to enterprise learning and collaboration Organizational learning Computer networks Organizational change Virtuelle Realität (DE-588)4399931-1 gnd E-Learning (DE-588)4727098-6 gnd |
subject_GND | (DE-588)4399931-1 (DE-588)4727098-6 |
title | Learning in 3D adding a new dimension to enterprise learning and collaboration |
title_auth | Learning in 3D adding a new dimension to enterprise learning and collaboration |
title_exact_search | Learning in 3D adding a new dimension to enterprise learning and collaboration |
title_full | Learning in 3D adding a new dimension to enterprise learning and collaboration Karl M. Kapp ; Tony O'Driscoll |
title_fullStr | Learning in 3D adding a new dimension to enterprise learning and collaboration Karl M. Kapp ; Tony O'Driscoll |
title_full_unstemmed | Learning in 3D adding a new dimension to enterprise learning and collaboration Karl M. Kapp ; Tony O'Driscoll |
title_short | Learning in 3D |
title_sort | learning in 3d adding a new dimension to enterprise learning and collaboration |
title_sub | adding a new dimension to enterprise learning and collaboration |
topic | Organizational learning Computer networks Organizational change Virtuelle Realität (DE-588)4399931-1 gnd E-Learning (DE-588)4727098-6 gnd |
topic_facet | Organizational learning Computer networks Organizational change Virtuelle Realität E-Learning |
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