Learning unreal engine iOS game development: create exciting iOS games with the power of the new unreal engine 4 subsystems
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, England
Packt Publishing
2015
|
Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | 1 Online-Ressource (212 pages) |
ISBN: | 9781784397715 9781784398866 |
Internformat
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008 | 150617s2015 |||| o||u| ||||||eng d | ||
020 | |a 9781784397715 |c Print |9 978-1-78439-771-5 | ||
020 | |a 9781784398866 |c Online |9 978-1-78439-886-6 | ||
035 | |a (OCoLC)904518027 | ||
035 | |a (DE-599)BVBBV042622556 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.81526 |2 23 | |
100 | 1 | |a Moniem, Muhammad A. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Learning unreal engine iOS game development |b create exciting iOS games with the power of the new unreal engine 4 subsystems |c Muhammad A. Moniem ; commissioning editor Edward Bowkett ; acquisition editors Rebecca Youe, Richard Gall ; copy editors Pranjali Chury, Brinda S. Madhu |
264 | 1 | |a Birmingham, England |b Packt Publishing |c 2015 | |
300 | |a 1 Online-Ressource (212 pages) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
500 | |a Includes index | ||
650 | 4 | |a Computer games |x Programming | |
700 | 1 | |a Bowkett, Edward |e Sonstige |4 oth | |
700 | 1 | |a Youe, Rebecca |e Sonstige |4 oth | |
700 | 1 | |a Gall, Richard |e Sonstige |4 oth | |
700 | 1 | |a Chury, Pranjali |e Sonstige |4 oth | |
700 | 1 | |a Madhu, Brinda S. |e Sonstige |4 oth | |
912 | |a ZDB-38-EBR | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-028055246 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Moniem, Muhammad A. |
author_facet | Moniem, Muhammad A. |
author_role | aut |
author_sort | Moniem, Muhammad A. |
author_variant | m a m ma mam |
building | Verbundindex |
bvnumber | BV042622556 |
collection | ZDB-38-EBR |
ctrlnum | (OCoLC)904518027 (DE-599)BVBBV042622556 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV042622556 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:06:07Z |
institution | BVB |
isbn | 9781784397715 9781784398866 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028055246 |
oclc_num | 904518027 |
open_access_boolean | |
physical | 1 Online-Ressource (212 pages) |
psigel | ZDB-38-EBR |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Packt Publishing |
record_format | marc |
series2 | Community experience distilled |
spelling | Moniem, Muhammad A. Verfasser aut Learning unreal engine iOS game development create exciting iOS games with the power of the new unreal engine 4 subsystems Muhammad A. Moniem ; commissioning editor Edward Bowkett ; acquisition editors Rebecca Youe, Richard Gall ; copy editors Pranjali Chury, Brinda S. Madhu Birmingham, England Packt Publishing 2015 1 Online-Ressource (212 pages) txt rdacontent c rdamedia cr rdacarrier Community experience distilled Includes index Computer games Programming Bowkett, Edward Sonstige oth Youe, Rebecca Sonstige oth Gall, Richard Sonstige oth Chury, Pranjali Sonstige oth Madhu, Brinda S. Sonstige oth |
spellingShingle | Moniem, Muhammad A. Learning unreal engine iOS game development create exciting iOS games with the power of the new unreal engine 4 subsystems Computer games Programming |
title | Learning unreal engine iOS game development create exciting iOS games with the power of the new unreal engine 4 subsystems |
title_auth | Learning unreal engine iOS game development create exciting iOS games with the power of the new unreal engine 4 subsystems |
title_exact_search | Learning unreal engine iOS game development create exciting iOS games with the power of the new unreal engine 4 subsystems |
title_full | Learning unreal engine iOS game development create exciting iOS games with the power of the new unreal engine 4 subsystems Muhammad A. Moniem ; commissioning editor Edward Bowkett ; acquisition editors Rebecca Youe, Richard Gall ; copy editors Pranjali Chury, Brinda S. Madhu |
title_fullStr | Learning unreal engine iOS game development create exciting iOS games with the power of the new unreal engine 4 subsystems Muhammad A. Moniem ; commissioning editor Edward Bowkett ; acquisition editors Rebecca Youe, Richard Gall ; copy editors Pranjali Chury, Brinda S. Madhu |
title_full_unstemmed | Learning unreal engine iOS game development create exciting iOS games with the power of the new unreal engine 4 subsystems Muhammad A. Moniem ; commissioning editor Edward Bowkett ; acquisition editors Rebecca Youe, Richard Gall ; copy editors Pranjali Chury, Brinda S. Madhu |
title_short | Learning unreal engine iOS game development |
title_sort | learning unreal engine ios game development create exciting ios games with the power of the new unreal engine 4 subsystems |
title_sub | create exciting iOS games with the power of the new unreal engine 4 subsystems |
topic | Computer games Programming |
topic_facet | Computer games Programming |
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