3D game development with Microsoft Silverlight 3 :: beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
"This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The b...
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | |
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Pub.,
2009.
|
Schriftenreihe: | Learn by doing : less theory, more results
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page. |
Beschreibung: | Title from title screen. Includes index. |
Beschreibung: | 1 online resource (viii, 430 pages) : illustrations. |
ISBN: | 9781847198938 1847198937 1847198929 9781847198921 |
Internformat
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245 | 1 | 0 | |a 3D game development with Microsoft Silverlight 3 : |b beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine / |c Gastón C. Hillar ; reviewer, Tarkan Karadayi. |
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500 | |a Title from title screen. | ||
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520 | |a "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page. | ||
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adam_text | |
any_adam_object | |
author | Hillar, Gastón C. |
author2 | Karadayi, Tarkan |
author2_role | |
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author_facet | Hillar, Gastón C. Karadayi, Tarkan |
author_role | |
author_sort | Hillar, Gastón C. |
author_variant | g c h gc gch |
building | Verbundindex |
bvnumber | localFWS |
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dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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indexdate | 2024-11-27T13:16:55Z |
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series2 | Learn by doing : less theory, more results |
spelling | Hillar, Gastón C. 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine / Gastón C. Hillar ; reviewer, Tarkan Karadayi. Birmingham, UK : Packt Pub., 2009. 1 online resource (viii, 430 pages) : illustrations. text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda Learn by doing : less theory, more results Title from title screen. Includes index. "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page. Silverlight (Electronic resource) http://id.loc.gov/authorities/names/n2007061235 Silverlight (Electronic resource) blmlsh Silverlight (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. aat GAMES Video & Electronic. bisacsh Video games Programming fast Three-dimensional display systems fast Karadayi, Tarkan. has work: 3D game development with Microsoft Silverlight 3 (Text) https://id.oclc.org/worldcat/entity/E39PCFpwVqGmG8JTq8JHtm8xTb https://id.oclc.org/worldcat/ontology/hasWork Print version: Hillar, Gastón C. 3D game development with Microsoft Silverlight 3. Birmingham : Packt Pub., 2009 9781847198921 (OCoLC)480588791 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=333457 Volltext |
spellingShingle | Hillar, Gastón C. 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine / Silverlight (Electronic resource) http://id.loc.gov/authorities/names/n2007061235 Silverlight (Electronic resource) blmlsh Silverlight (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. aat GAMES Video & Electronic. bisacsh Video games Programming fast Three-dimensional display systems fast |
subject_GND | http://id.loc.gov/authorities/names/n2007061235 http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh85135021 |
title | 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine / |
title_auth | 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine / |
title_exact_search | 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine / |
title_full | 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine / Gastón C. Hillar ; reviewer, Tarkan Karadayi. |
title_fullStr | 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine / Gastón C. Hillar ; reviewer, Tarkan Karadayi. |
title_full_unstemmed | 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine / Gastón C. Hillar ; reviewer, Tarkan Karadayi. |
title_short | 3D game development with Microsoft Silverlight 3 : |
title_sort | 3d game development with microsoft silverlight 3 beginner s guide a practical guide to creating real time responsive online 3d games in silverlight 3 using c♯ xbap wpf xaml balder and farseer physics engine |
title_sub | beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine / |
topic | Silverlight (Electronic resource) http://id.loc.gov/authorities/names/n2007061235 Silverlight (Electronic resource) blmlsh Silverlight (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. aat GAMES Video & Electronic. bisacsh Video games Programming fast Three-dimensional display systems fast |
topic_facet | Silverlight (Electronic resource) Video games Programming. Three-dimensional display systems. Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. GAMES Video & Electronic. Video games Programming Three-dimensional display systems |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=333457 |
work_keys_str_mv | AT hillargastonc 3dgamedevelopmentwithmicrosoftsilverlight3beginnersguideapracticalguidetocreatingrealtimeresponsiveonline3dgamesinsilverlight3usingcxbapwpfxamlbalderandfarseerphysicsengine AT karadayitarkan 3dgamedevelopmentwithmicrosoftsilverlight3beginnersguideapracticalguidetocreatingrealtimeresponsiveonline3dgamesinsilverlight3usingcxbapwpfxamlbalderandfarseerphysicsengine |